Files
Server/src/engine/mobileAI/utilities/PathingUtilities.java
T
2023-11-14 22:22:24 -06:00

152 lines
5.7 KiB
Java

package engine.mobileAI.utilities;
import engine.Enum;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.gameManager.MovementManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector2f;
import engine.math.Vector3fImmutable;
import engine.mobileAI.MobAI;
import engine.net.client.msg.MoveToPointMsg;
import engine.objects.AbstractCharacter;
import engine.objects.Building;
import engine.objects.Regions;
import engine.objects.Zone;
import org.pmw.tinylog.Logger;
import java.awt.geom.Path2D;
import java.util.ArrayList;
public class PathingUtilities {
public static class Node {
public Vector2f location;
public ArrayList<Node> neighbors;
public Regions region;
public Building parentBuilding;
public Node(Vector2f loc, Regions reg, Building parent){
this.location = loc;
this.region = reg;
this.parentBuilding = parent;
this.neighbors = new ArrayList<>();
}
public ArrayList<Node> getNeighbors(){
if(neighbors.size() == 0){
Zone zone = ZoneManager.findSmallestZone(new Vector3fImmutable(this.location.x,0,this.location.y));
if(zone == null)
return null;
for(Node potentialNeighbor : zone.navNodes){
for (Path2D.Float obstacle : zone.navObstacles) {
if (!this.equals(potentialNeighbor) && !obstacle.intersects(this.location.x, this.location.y, potentialNeighbor.location.x, potentialNeighbor.location.y) && this.location.distance(potentialNeighbor.location) < 65) {
this.neighbors.add(potentialNeighbor);
}
}
}
}
return this.neighbors;
}
}
public static Node getClosestNode(Vector3fImmutable loc){
Zone zone = ZoneManager.findSmallestZone(loc);
Regions region = Regions.getRegionAtLocation(loc);
if(region != null){
for(Node node : zone.navNodes){
if(node.location == new Vector2f(region.center.x,region.center.z))
return node;
}
}
float disSq = 10000000;
Node closest = null;
for(Node node : zone.navNodes){
if(node.location.distanceSquared(new Vector2f(loc.x,loc.z)) < disSq)
closest = node;
}
return closest;
}
public static ArrayList<Node> getPath(Vector3fImmutable start, Vector3fImmutable goal){
ArrayList<Node> path = new ArrayList<>();
Node startNode = getClosestNode(start);
Node goalNode = getClosestNode(goal);
Node currentNode = startNode;
path.add(startNode);
int attempts = 0;
while(!currentNode.equals(goalNode) && attempts < 250){
attempts ++;
currentNode = getCheapestNeighbor(currentNode,new Vector2f(goal.x,goal.z));
path.add(currentNode);
}
return path;
}
public static Node getCheapestNeighbor(Node node, Vector2f goal){
Node cheapest = null;
for(Node neighbor : node.getNeighbors()){
if(cheapest == null) {
cheapest = neighbor;
continue;
}
if(getCost(cheapest.location,node.location,goal) > getCost(neighbor.location,node.location,goal)){
cheapest = neighbor;
}
}
return cheapest;
}
public static float getCost(Vector2f point, Vector2f start, Vector2f goal) {
float gCost = start.distanceSquared(point);
float hCost = goal.distanceSquared(point);
return gCost + hCost;
}
public static void followPath(AbstractCharacter character, ArrayList<Node> path){
character.isPathing = true;
while(new Vector2f(character.loc.x,character.loc.z).distanceSquared(path.get(path.size() - 1).location) > 9 && path.size() > 0){
if( character.isMoving())
continue;
if(character.combatTarget != null){
//need ot adjust new path for a moving combat target
if(character.combatTarget.loc.distanceSquared2D(new Vector3fImmutable(path.get(path.size() - 1).location.x,0,path.get(path.size() - 1).location.y)) > 625){
character.isPathing = false;
break;
}
}
move(character,new Vector3fImmutable(path.get(0).location.x,0,path.get(0).location.y));
path.remove(0);
}
}
public static void move(AbstractCharacter mob, Vector3fImmutable goal) {
mob.destination = goal;
if (mob.getObjectType().equals(Enum.GameObjectType.Mob)) {
mob.setWalkMode(!(mob.combatTarget == null));
MovementManager.sendRWSSMsg(mob);
}
mob.endLoc = goal;
MoveToPointMsg msg = new MoveToPointMsg();
msg.setSourceType(Enum.GameObjectType.Mob.ordinal());
msg.setSourceID(mob.getObjectUUID());
msg.setStartCoord(mob.loc);
msg.setEndCoord(goal);
Regions region = Regions.getRegionAtLocation(goal);
if (region != null) {
msg.setInBuildingFloor(region.room);
msg.setInBuilding(region.level);
msg.setStartLocType(0);
msg.setInBuildingUUID(region.parentBuildingID);
} else {
msg.setInBuildingFloor(-1);
msg.setInBuilding(-1);
msg.setStartLocType(0);
msg.setInBuildingUUID(0);
}
try {
MovementManager.movement(msg, mob);
} catch (MsgSendException e) {
// TODO Figure out how we want to handle the msg send exception
e.printStackTrace();
}
}
}