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128 lines
5.0 KiB
128 lines
5.0 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.net; |
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import engine.gameManager.DispatchManager; |
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import engine.mbEnums.DispatchChannel; |
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import org.pmw.tinylog.Logger; |
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import java.util.concurrent.ConcurrentLinkedQueue; |
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import java.util.concurrent.LinkedBlockingQueue; |
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import java.util.concurrent.atomic.LongAdder; |
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import java.util.regex.Pattern; |
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// MB Dev Notes: |
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// All outgoing Protocol messages to the player are managed through the MessageDispatcher.class. |
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// All incoming Protocol messages from the player are managed by the Protocol.class. |
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// |
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// A Dispatch is configured wrapping a Protocol message and a distribution list is built. |
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// |
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// The system interleaves dispatches between two channels. This is to ensure that |
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// a critical combat or movement message will not be delayed by spam clicking a larger |
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// message with no temporal immediacy. Pick the correct channel will this in mind. |
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public class MessageDispatcher implements Runnable { |
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// Class variables |
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private static final ConcurrentLinkedQueue<Dispatch>[] _messageQueue = new ConcurrentLinkedQueue[DispatchChannel.values().length]; |
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private static final LinkedBlockingQueue<Boolean> _blockingQueue = new LinkedBlockingQueue<>(); |
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public static volatile long[] messageCount = new long[DispatchChannel.values().length]; |
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public static LongAdder[] dispatchCount = new LongAdder[DispatchChannel.values().length]; |
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// Performance metrics |
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public static volatile long[] maxRecipients = new long[DispatchChannel.values().length]; |
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public static LongAdder itemPoolSize = new LongAdder(); |
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private final Pattern filterPattern; // Unused, but just in case |
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private Dispatch messageDispatch; |
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public MessageDispatcher() { |
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// Create new FIFO queues for this network thread |
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for (DispatchChannel dispatchChannel : DispatchChannel.values()) { |
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_messageQueue[dispatchChannel.getChannelID()] = new ConcurrentLinkedQueue<>(); |
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dispatchCount[dispatchChannel.getChannelID()] = new LongAdder(); |
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} |
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filterPattern = Pattern.compile("[^\\p{ASCII}]"); |
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Logger.info(" Dispatcher thread has started!"); |
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} |
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@Override |
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public void run() { |
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boolean shouldBlock; |
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while (true) { |
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try { |
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shouldBlock = true; |
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for (DispatchChannel dispatchChannel : DispatchChannel.values()) { |
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this.messageDispatch = _messageQueue[dispatchChannel.getChannelID()].poll(); |
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if (this.messageDispatch != null) { |
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DispatchManager.serializeDispatch(this.messageDispatch); |
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shouldBlock = false; |
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} |
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} |
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if (shouldBlock == true) |
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shouldBlock = _blockingQueue.take(); |
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} catch (Exception e) { |
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Logger.error(e); |
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} |
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} |
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} |
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public static void send(Dispatch messageDispatch, DispatchChannel dispatchChannel) { |
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// Use Dispatch.borrow() for a new dispatch. |
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// The Dispatch will be released by the system |
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// once delivered. |
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// Don't queue up empty dispatches! |
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if (messageDispatch.player == null) |
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return; |
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_messageQueue[dispatchChannel.getChannelID()].add(messageDispatch); |
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_blockingQueue.add(true); |
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// Update performance metrics |
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messageCount[dispatchChannel.getChannelID()]++; |
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} |
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public static String getNetstatString() { |
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String outString; |
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String newLine = System.getProperty("line.separator"); |
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outString = "[LUA_NETSTA()]" + newLine; |
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outString += "poolSize: " + itemPoolSize.longValue() + '\n'; |
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for (DispatchChannel dispatchChannel : DispatchChannel.values()) { |
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outString += "Channel: " + dispatchChannel.name() + '\n'; |
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outString += "Dispatches: " + dispatchCount[dispatchChannel.getChannelID()].longValue() + '\n'; |
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outString += "Messages: " + messageCount[dispatchChannel.getChannelID()] + '\n'; |
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outString += "maxRecipients: " + maxRecipients[dispatchChannel.getChannelID()] + '\n'; |
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} |
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return outString; |
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} |
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// For Debugging: |
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//Logger.error("MessageDispatcher", messageDispatch.msg.getOpcodeAsString() + " sent to " + messageDispatch.playerList.size() + " players"); |
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}
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