Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.Enum;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.GroupManager;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.group.GroupUpdateMsg;
import engine.net.client.msg.group.RemoveFromGroupMsg;
import engine.objects.Group;
import engine.objects.PlayerCharacter;
import java.util.Set;
public class RemoveFromGroupHandler extends AbstractClientMsgHandler {
public RemoveFromGroupHandler() {
super(RemoveFromGroupMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg,
ClientConnection origin) throws MsgSendException {
// Declar member variables
PlayerCharacter source;
PlayerCharacter target;
RemoveFromGroupMsg msg;
Group group;
GroupUpdateMsg gim;
ClientConnection gcc;
Set<PlayerCharacter> groupMembers;
// Assign member variables
msg = (RemoveFromGroupMsg) baseMsg;
source = SessionManager.getPlayerCharacter(origin);
if (source == null)
return false;
group = GroupManager.getGroup(source);
if (group == null)
return false;
if (group.getGroupLead() != source) // Only group lead can remove
return false;
target = SessionManager.getPlayerCharacterByID(msg.getTargetID());
if (target == null)
return false;
if (target == source) { // can't remove self, must quit
RemoveFromGroupMsg reply = new RemoveFromGroupMsg();
reply.setResponse(1);
Dispatch dispatch = Dispatch.borrow(source, reply);
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
return false;
}
gcc = SessionManager.getClientConnection(target);
if (gcc != null) {
// Cleanup group window for player quiting
groupMembers = group.getMembers();
for (PlayerCharacter groupMember : groupMembers) {
if (groupMember == null)
continue;
gim = new GroupUpdateMsg();
gim.setGroup(group);
gim.setPlayer(target);
gim.setMessageType(3);
gim.setPlayer(groupMember);
Dispatch dispatch = Dispatch.borrow(target, gim);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
}
// Remove from group and clean up everyone elses window
group.removeGroupMember(target);
GroupManager.removeFromGroups(target);
gim = new GroupUpdateMsg();
gim.setGroup(group);
gim.setMessageType(3);
gim.setPlayer(target);
group.sendUpdate(gim);
String text = target.getFirstName() + " has left your group.";
ChatManager.chatGroupInfo(source, text);
return true;
}
}