Public Repository for the Magicbane Shadowbane Emulator
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

128 lines
5.1 KiB

// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.devcmd.cmds;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.DbManager;
import engine.objects.AbstractGameObject;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
/**
* @author Steve
*
*/
public class SetAICmd extends AbstractDevCmd {
public SetAICmd() {
super("setAI");
this.addCmdString("ai");
}
@Override
protected void _doCmd(PlayerCharacter pc, String[] words,
AbstractGameObject target) {
if (words.length < 2){
this.sendUsage(pc);
return;
}
int amount;
try{
amount = Integer.valueOf(words[1]);
}catch (NumberFormatException e) {
this.throwbackError(pc, "Failed to parse amount");
return;
}
switch(words[0]){
case "angle" :
float angle = Float.parseFloat(words[1]);
MBServerStatics.AI_MAX_ANGLE = angle;
break;
case "aggrorange":
MBServerStatics.AI_BASE_AGGRO_RANGE = amount;
DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS();
this.throwbackInfo(pc, "Aggro Range is now set to " + amount);
break;
case "dropaggrorange":
MBServerStatics.AI_DROP_AGGRO_RANGE = amount;
DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS();
this.throwbackInfo(pc, "Drop Aggro Range is now set to " + amount);
break;
case "patroldivisor":
MBServerStatics.AI_PATROL_DIVISOR = amount;
DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS();
this.throwbackInfo(pc, "Patrol Chance is now set to " + amount);
break;
case "pulse":
if (amount < 500){
this.throwbackError(pc, "pulse amount must be greather than 500 to execute.");
return;
}
MBServerStatics.AI_PULSE_MOB_THRESHOLD = amount;
this.throwbackInfo(pc, "Pulse is now set to " + amount);
break;
case "sleepthread":
if (amount < 500){
this.throwbackError(pc, "sleep amount must be greather than 500 to execute.");
return;
}
MBServerStatics.AI_THREAD_SLEEP = amount;
this.throwbackInfo(pc, "Thread Sleep is now set to " + amount);
break;
case "recallrange":
MBServerStatics.AI_RECALL_RANGE = amount;
DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS();
this.throwbackInfo(pc, "Recall Range is now set to " + amount);
break;
case "powerdivisor":
MBServerStatics.AI_POWER_DIVISOR = amount;
DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS();
this.throwbackInfo(pc, "Power Divisor is now set to " + amount);
break;
case "losehate":
MBServerStatics.PLAYER_HATE_DELIMITER = amount;
break;
case "hatemodcombat":
MBServerStatics.PLAYER_COMBAT_HATE_MODIFIER = amount;
default:
this.throwbackError(pc, words[0] + " is not a valid AI Command.");
break;
}
}
@Override
protected String _getHelpString() {
String help = "Modifies Mob AI Statics. Commands:";
help += "\n AGGRORANGE: Sets the range when a mob will aggro it's target. Aggro range is currently " + MBServerStatics.AI_BASE_AGGRO_RANGE;
help += "\n DROPAGGRORANGE: Sets the range when a mob will drop aggro from it's target. Drop aggro range is currently " + MBServerStatics.AI_DROP_AGGRO_RANGE;
help += "\n PATROLDIVISOR: Sets the Patrol Divisor for Mob AI. Setting this will give a 1/[amount] chance to parol the area. Patrol Chance is currently 1/" + MBServerStatics.AI_PATROL_DIVISOR;
help += "\n PULSE: sets how often to run mob's AI. Measured in MS. Pulse is currently " + MBServerStatics.AI_PULSE_MOB_THRESHOLD + "ms.";
help += "\n SLEEPTHREAD: Sets how long to sleep the AI for ALL mobs.Thread sleep is currently " + MBServerStatics.AI_THREAD_SLEEP + "ms.";
help += "\n RECALLRANGE: Sets the range of a mob to recall back to it's bind location. Recall range is currently " + MBServerStatics.AI_RECALL_RANGE;
help += "\n POWERDIVISOR: Sets the Power Divisor for Mob AI.Setting this will give a 1/[amount] chance to use power on a player. Power Divisor is currently " + MBServerStatics.AI_POWER_DIVISOR;
help += "\n LOSEHATE: Sets the amount per second to reduce hate amount for player while they are idle. Hate Delimiter is currently " + MBServerStatics.PLAYER_HATE_DELIMITER;
help += "\n HATEMODCOMBAT: sets the modifier for Hate value for Combat. Hate Value is `Damage *[HATEMODCOMBAT]`.Hate Mod Combat is currently " + MBServerStatics.PLAYER_COMBAT_HATE_MODIFIER;
return help;
}
@Override
protected String _getUsageString() {
String usage = "' /setai `command` `amount` `";
usage += '\n' + _getHelpString();
return usage;
}
}