Public Repository for the Magicbane Shadowbane Emulator

213 lines
5.3 KiB

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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg;
import engine.exception.SerializationException;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.client.Protocol;
import engine.objects.AbstractCharacter;
public class TransferItemFromInventoryToEquipMsg extends ClientNetMsg {
private int sourceType;
private int sourceID;
private int pad1;
private int itemBase;
private int type;
private int objectUUID;
private int slotNumber;
private int pad2;
private float unknown1, unknown2;
/**
* This is the general purpose constructor.
*/
public TransferItemFromInventoryToEquipMsg() {
super(Protocol.EQUIP);
}
public TransferItemFromInventoryToEquipMsg(AbstractCharacter source, int slot, int itemBaseID) {
super(Protocol.EQUIP);
this.sourceType = source.getObjectType().ordinal();
this.sourceID = source.getObjectUUID();
this.slotNumber = slot;
this.itemBase = itemBaseID;
}
/**
* This constructor is used by NetMsgFactory. It attempts to deserialize the
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
* past the limit) then this constructor Throws that Exception to the
* caller.
*/
public TransferItemFromInventoryToEquipMsg(AbstractConnection origin, ByteBufferReader reader) {
super(Protocol.EQUIP, origin, reader);
}
/**
* Serializes the subclass specific items to the supplied NetMsgWriter.
*/
@Override
protected void _deserialize(ByteBufferReader reader) {
this.sourceType = reader.getInt();
this.sourceID = reader.getInt();
pad1 = reader.getInt();
itemBase = reader.getInt();
type = reader.getInt();
objectUUID = reader.getInt();
slotNumber = reader.getInt();
pad2 = reader.getInt();
unknown1 = reader.getFloat();
unknown2 = reader.getFloat();
}
/**
* Deserializes the subclass specific items from the supplied NetMsgReader.
*/
@Override
protected void _serialize(ByteBufferWriter writer) throws SerializationException {
writer.putInt(this.sourceType);
writer.putInt(this.sourceID);
writer.putInt(pad1);
writer.putInt(itemBase);
writer.putInt(type);
writer.putInt(objectUUID);
writer.putInt(slotNumber);
writer.putInt(pad2);
writer.putFloat(unknown1);
writer.putFloat(unknown1);
}
/**
* @return the pad1
*/
public int getPad1() {
return pad1;
}
/**
* @param pad1 the pad1 to set
*/
public void setPad1(int pad1) {
this.pad1 = pad1;
}
/**
* @return the itemBase
*/
public int getItemBase() {
return itemBase;
}
/**
* @param itemBase the itemBase to set
*/
public void setItemBase(int itemBase) {
this.itemBase = itemBase;
}
/**
* @return the type
*/
public int getType() {
return type;
}
/**
* @param type the type to set
*/
public void setType(int type) {
this.type = type;
}
/**
* @return the objectUUID
*/
public int getUUID() {
return objectUUID;
}
/**
* @return the slotNumber
*/
public int getSlotNumber() {
return slotNumber;
}
/**
* @param slotNumber the slotNumber to set
*/
public void setSlotNumber(int slotNumber) {
this.slotNumber = slotNumber;
}
/**
* @return the pad2
*/
public int getPad2() {
return pad2;
}
/**
* @param pad2 the pad2 to set
*/
public void setPad2(int pad2) {
this.pad2 = pad2;
}
/**
* @return the unknown1
*/
public float getUnknown1() {
return unknown1;
}
/**
* @param unknown1 the unknown1 to set
*/
public void setUnknown1(float unknown1) {
this.unknown1 = unknown1;
}
/**
* @return the unknown2
*/
public float getUnknown2() {
return unknown2;
}
/**
* @param unknown2 the unknown2 to set
*/
public void setUnknown2(float unknown2) {
this.unknown2 = unknown2;
}
public int getSourceType() {
return sourceType;
}
public void setSourceType(int sourceType) {
this.sourceType = sourceType;
}
public int getSourceID() {
return sourceID;
}
public void setSourceID(int sourceID) {
this.sourceID = sourceID;
}
}