Public Repository for the Magicbane Shadowbane Emulator
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

140 lines
4.2 KiB

// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.pooling;
import org.pmw.tinylog.Logger;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.atomic.AtomicInteger;
public abstract class LinkedObjectPool<T> {
private final LinkedBlockingQueue<T> pool;
private final AtomicInteger poolSize;
/**
* Constructor that allows the caller to specify initial array size and
* percent of prefill.
*
* @param size - initial size for the containing array (pool)
*/
public LinkedObjectPool(int size) {
this.pool = new LinkedBlockingQueue<>();
this.poolSize = new AtomicInteger();
}
/**
* Default Constructor that uses default initial Array size and percent
* prefill values
*/
public LinkedObjectPool() {
this(0);
}
/**
* Forces pool to add <i>numberOfObjects</i> to the pool. This may cause
* internal ArrayList to resize.
*
* @param numberOfObjects
*/
public void fill(int numberOfObjects) {
for (int i = 0; i < numberOfObjects; ++i)
this.makeAndAdd();
}
/**
* Forces subclasses to implement factory routine for object creation.
*/
protected abstract T makeNewObject();
/**
* Forces subclasses to implement a way to reset object to a reusable state.
*/
protected abstract void resetObject(T obj);
/**
* Generic Get routine. If the pool is empty, then one (or more) of T type
* objects will be created. If more than one T is created, then they will be
* put into the pool. One T will always be created and returned.
*/
public T get() {
T obj = pool.poll();
if (obj == null) {
//Oops pool is empty.. make a new obj
obj = this.makeNewObject();
} else {
poolSize.decrementAndGet();
}
return obj;
}
/**
* Generic put routine. If the current pool size is below threshold, this
* object will be pooled, otherwise it will be NULL'ed and scheduled for
* Garbage Collection
*
* @param obj
*/
public void put(T obj) {
//Logger.debug("Objectpool.put(). Pool size: " + pool.size());
this.resetObject(obj);
this.poolSize.incrementAndGet();
this.pool.add(obj);
}
/**
* Helper method. Attempts to create and add a new <i>T</i> object. If this
* fails, an error is logged.
*/
protected final void makeAndAdd() {
T obj = this.makeNewObject();
if (obj == null) {
Logger.error("Pooling failure: Object creation failed.");
} else {
this.put(obj);
}
}
/**
* @return the current size of the pool, not the maximum capacity of the
* Array holding the pool.
*/
public final int getPoolSize() {
return this.poolSize.get();
}
/**
* Culls the pool and removes half of the stored objects. Removed objects
* are NULL'ed and scheduled form Garbage Collection.
*
* @return the number of Objects removed from the pool.
*/
public int cullHalf() {
int full, half;
full = this.getPoolSize();
if (full < 1) {
return full;
}
half = (full / 2);
for (int i = 0; i < (full / 2); ++i) {
T obj = this.pool.poll();
obj = null; // Null out for GC
}
return half;
}
protected void handlePoolExhaustion() {
//Not needed in this implementation
}
}