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140 lines
4.2 KiB
140 lines
4.2 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.pooling; |
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import org.pmw.tinylog.Logger; |
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import java.util.concurrent.LinkedBlockingQueue; |
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import java.util.concurrent.atomic.AtomicInteger; |
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public abstract class LinkedObjectPool<T> { |
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private final LinkedBlockingQueue<T> pool; |
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private final AtomicInteger poolSize; |
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/** |
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* Constructor that allows the caller to specify initial array size and |
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* percent of prefill. |
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* |
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* @param size - initial size for the containing array (pool) |
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*/ |
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public LinkedObjectPool(int size) { |
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this.pool = new LinkedBlockingQueue<>(); |
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this.poolSize = new AtomicInteger(); |
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} |
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/** |
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* Default Constructor that uses default initial Array size and percent |
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* prefill values |
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*/ |
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public LinkedObjectPool() { |
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this(0); |
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} |
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/** |
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* Forces pool to add <i>numberOfObjects</i> to the pool. This may cause |
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* internal ArrayList to resize. |
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* |
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* @param numberOfObjects |
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*/ |
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public void fill(int numberOfObjects) { |
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for (int i = 0; i < numberOfObjects; ++i) |
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this.makeAndAdd(); |
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} |
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/** |
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* Forces subclasses to implement factory routine for object creation. |
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*/ |
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protected abstract T makeNewObject(); |
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/** |
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* Forces subclasses to implement a way to reset object to a reusable state. |
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*/ |
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protected abstract void resetObject(T obj); |
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/** |
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* Generic Get routine. If the pool is empty, then one (or more) of T type |
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* objects will be created. If more than one T is created, then they will be |
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* put into the pool. One T will always be created and returned. |
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*/ |
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public T get() { |
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T obj = pool.poll(); |
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if (obj == null) { |
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//Oops pool is empty.. make a new obj |
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obj = this.makeNewObject(); |
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} else { |
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poolSize.decrementAndGet(); |
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} |
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return obj; |
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} |
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/** |
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* Generic put routine. If the current pool size is below threshold, this |
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* object will be pooled, otherwise it will be NULL'ed and scheduled for |
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* Garbage Collection |
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* |
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* @param obj |
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*/ |
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public void put(T obj) { |
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//Logger.debug("Objectpool.put(). Pool size: " + pool.size()); |
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this.resetObject(obj); |
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this.poolSize.incrementAndGet(); |
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this.pool.add(obj); |
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} |
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/** |
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* Helper method. Attempts to create and add a new <i>T</i> object. If this |
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* fails, an error is logged. |
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*/ |
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protected final void makeAndAdd() { |
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T obj = this.makeNewObject(); |
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if (obj == null) { |
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Logger.error("Pooling failure: Object creation failed."); |
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} else { |
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this.put(obj); |
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} |
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} |
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/** |
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* @return the current size of the pool, not the maximum capacity of the |
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* Array holding the pool. |
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*/ |
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public final int getPoolSize() { |
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return this.poolSize.get(); |
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} |
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/** |
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* Culls the pool and removes half of the stored objects. Removed objects |
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* are NULL'ed and scheduled form Garbage Collection. |
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* |
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* @return the number of Objects removed from the pool. |
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*/ |
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public int cullHalf() { |
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int full, half; |
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full = this.getPoolSize(); |
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if (full < 1) { |
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return full; |
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} |
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half = (full / 2); |
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for (int i = 0; i < (full / 2); ++i) { |
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T obj = this.pool.poll(); |
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obj = null; // Null out for GC |
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} |
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return half; |
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} |
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protected void handlePoolExhaustion() { |
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//Not needed in this implementation |
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} |
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}
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