Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.jobs;
import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.gameManager.PowersManager;
import engine.gameManager.SessionManager;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerBonuses;
import engine.objects.PlayerCharacter;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import java.util.HashSet;
public class ChantJob extends AbstractEffectJob {
private final AbstractEffectJob aej;
private int iteration = 0;
public ChantJob(AbstractWorldObject source, AbstractWorldObject target, String stackType, int trains, ActionsBase action, PowersBase power, EffectsBase eb, AbstractEffectJob aej) {
super(source, target, stackType, trains, action, power, eb);
this.aej = aej;
}
@Override
protected void doJob() {
if (this.aej == null || this.source == null || this.target == null || this.action == null || this.power == null || this.source == null || this.eb == null)
return;
PlayerBonuses bonuses = null;
//if player isnt in game, do not run chant.
if (this.source.getObjectType().equals(GameObjectType.PlayerCharacter)) {
if (SessionManager.getPlayerCharacterByID(this.source.getObjectUUID()) == null)
return;
}
if (AbstractWorldObject.IsAbstractCharacter(source))
bonuses = ((AbstractCharacter) source).getBonuses();
if (!this.source.isAlive()) {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
if (AbstractWorldObject.IsAbstractCharacter(source))
((AbstractCharacter) source).cancelLastChant();
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.None)) {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
if (AbstractWorldObject.IsAbstractCharacter(source))
((AbstractCharacter) source).cancelLastChant();
} else if (AbstractWorldObject.IsAbstractCharacter(source) && ((AbstractCharacter) source).isSit()) {
return;
} else if (this.iteration < this.power.getChantIterations() && AbstractWorldObject.IsAbstractCharacter(source)) {
this.skipSendEffect = true;
this.iteration++;
// *** Refactor holy wtf batman
String stackType = action.getStackType();
stackType = (stackType.equals("IgnoreStack")) ? Integer.toString(action.getUUID()) : stackType;
HashSet<AbstractWorldObject> awolist = null;
if (this.source instanceof PlayerCharacter)
awolist = PowersManager.getAllTargets(this.source, this.source.getLoc(), (PlayerCharacter) this.source, this.power);
else
awolist = new HashSet<>();
for (AbstractWorldObject awo : awolist) {
if (awo == null)
continue;
PowersManager.finishApplyPowerA((AbstractCharacter) this.source, awo, awo.getLoc(), this.power, this.trains, true);
}
if (AbstractWorldObject.IsAbstractCharacter(source))
//handle invul
if (power.getUUID() != 334)
((AbstractCharacter) this.source).setLastChant((int) (this.power.getChantDuration()) * 1000, this);
else
((AbstractCharacter) this.source).setLastChant((int) (this.power.getChantDuration()) * 1000, this);
} else {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
if (AbstractWorldObject.IsAbstractCharacter(source)) {
((AbstractCharacter) source).cancelLastChant();
}
}
}
@Override
protected void _cancelJob() {
}
}