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353 lines
11 KiB
353 lines
11 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.net.client.msg.group; |
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import engine.gameManager.GroupManager; |
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import engine.mbEnums.GameObjectType; |
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import engine.net.AbstractConnection; |
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import engine.net.ByteBufferReader; |
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import engine.net.ByteBufferWriter; |
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import engine.net.Protocol; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.objects.Group; |
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import engine.objects.PlayerCharacter; |
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import java.util.Collections; |
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import java.util.Set; |
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import java.util.concurrent.ConcurrentHashMap; |
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//See GroupUpdateMsgBreakdown.txt is SBData directory. |
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public class GroupUpdateMsg extends ClientNetMsg { |
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private int messageType; |
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private int unknown02; |
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private int playerUUID; |
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private Set<PlayerCharacter> players; |
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private Group group; |
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/** |
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* This is the general purpose constructor. |
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*/ |
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public GroupUpdateMsg() { |
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super(Protocol.UPDATEGROUP); |
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this.messageType = 1; |
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this.unknown02 = 1; |
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this.playerUUID = 0; |
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this.players = Collections.newSetFromMap(new ConcurrentHashMap<>()); |
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} |
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public GroupUpdateMsg(int messageType, int unknown02, Set<PlayerCharacter> players, Group group) { |
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super(Protocol.UPDATEGROUP); |
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this.messageType = messageType; |
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this.unknown02 = unknown02; |
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this.playerUUID = 0; |
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this.players = players; |
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this.group = group; |
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} |
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/** |
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* This constructor is used by NetMsgFactory. It attempts to deserialize the |
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading |
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* past the limit) then this constructor Throws that Exception to the |
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* caller. |
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*/ |
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public GroupUpdateMsg(AbstractConnection origin, ByteBufferReader reader) { |
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super(Protocol.UPDATEGROUP, origin, reader); |
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} |
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private static void _serializeFour(ByteBufferWriter writer) { |
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// 4 sends a party dissolved window |
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for (int i = 0; i < 3; i++) { |
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writer.putInt(0); |
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} |
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} |
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// *** Refactor: This method is an abortion. Needs to be re-written from scratch. |
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/** |
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* Serializes the subclass specific items to the supplied ByteBufferWriter. |
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*/ |
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@Override |
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protected void _serialize(ByteBufferWriter writer) { |
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writer.putInt(GameObjectType.Group.ordinal()); |
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writer.putInt(this.group.getObjectUUID()); |
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writer.putInt(this.messageType); |
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// 5 breaks everything including movement etc |
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// 4 sends a party dissolved message |
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// 3 closes the group window and leaves the group |
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// 2 seems to update the location but not the stats correctly upon coming back into range |
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// 1 seems to add you to the group but if called by a job tops up your stats on the client and desyncs it |
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switch (messageType) { |
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case 4: |
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GroupUpdateMsg._serializeFour(writer); |
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break; |
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case 5: |
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this._serializeFive(writer); |
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break; |
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case 6: |
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this._serializeSix(writer); |
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break; |
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case 7: |
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this._serializeSeven(writer); |
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break; |
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case 8: |
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this._serializeEight(writer); |
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break; |
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default: |
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writer.putInt(this.unknown02); |
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// Send player data |
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writer.putInt(this.players.size()); |
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int i = 0; |
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for (PlayerCharacter pc : this.players) { |
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this.serializePlayer(writer, pc, this.messageType, i++); |
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} |
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writer.putInt(0); // end data |
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break; |
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} |
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} |
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private void serializePlayer(ByteBufferWriter writer, PlayerCharacter player, int messageType, int count) { |
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if (messageType == 1) { |
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writer.putString((player != null) ? player.getFirstName() : "nullError"); |
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writer.putString((player != null) ? player.getLastName() : ""); |
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} else if (messageType == 2) { |
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if (count == 0) { |
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writer.putString((player != null) ? player.getFirstName() : "nullError"); |
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writer.putString((player != null) ? player.getLastName() : ""); |
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} else { |
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writer.putInt(0); |
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} |
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} else if (messageType == 3) { |
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writer.putString(" "); |
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writer.putString(" "); |
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} else { |
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writer.putInt(0); |
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writer.putInt(0); |
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} |
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if (messageType == 3) { |
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for (int i = 0; i < 6; i++) { |
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writer.putInt(0); |
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} |
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} else { |
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// mana health stam % |
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writer.putInt((int) (player.getHealth() / player.getHealthMax() * 100)); // should be health but does nothing |
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writer.putInt((int) (player.getStamina() / player.getStaminaMax() * 100)); // stam % |
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writer.putInt((int) (player.getMana() / player.getManaMax() * 100)); // mana % |
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writer.putInt((player != null) ? Float.floatToIntBits(player.getLoc().getX()) : 0); |
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writer.putInt((player != null) ? Float.floatToIntBits(player.getLoc().getY()) : 0); |
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writer.putInt((player != null) ? Float.floatToIntBits(player.getLoc().getZ()) : 0); |
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} |
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if (player == null) |
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writer.putLong(0); |
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else { |
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writer.putInt(GameObjectType.PlayerCharacter.ordinal()); |
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writer.putInt(player.getObjectUUID()); |
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} |
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if (messageType == 3) { |
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writer.putInt(0); |
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writer.putInt(-1); |
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writer.putInt(0); |
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return; |
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} else if (messageType == 5) { |
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writer.putInt(0); |
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writer.putInt(0); |
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return; |
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} |
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if (group != null && player != null) { |
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writer.putInt((this.group.getGroupLead() == player) ? 2 : 1); |
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} else { |
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writer.putInt(1); |
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} |
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if (messageType == 2) { |
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writer.putInt(-1); |
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writer.putInt(0); |
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return; |
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} |
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writer.putInt(1); |
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writer.putInt(1); |
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writer.put((byte) 1); |
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// if sending message type 1 this seems to make the group window flicker the button |
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// i think getfollow and split gold might be the wrong way around |
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if (group != null) { |
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writer.put(this.group.getSplitGold() ? (byte) 1 : (byte) 0); |
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} else { |
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writer.put((byte) 0); |
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} |
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// always gets reset on a message type 1 |
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if (player != null) { |
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writer.put(player.getFollow() ? (byte) 1 : (byte) 0); |
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} else { |
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writer.put((byte) 0); |
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} |
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} |
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//sync player's stats and position |
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private void _serializeFive(ByteBufferWriter writer) { |
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writer.putInt(1); |
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writer.putInt(players.size() - 1); |
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for (PlayerCharacter player : players) { |
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if (player.getObjectUUID() == this.playerUUID) { |
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continue; //skip self |
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} |
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writer.putInt((int) (player.getHealth() / player.getHealthMax() * 100)); |
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writer.putInt((int) (player.getStamina() / player.getStaminaMax() * 100)); |
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writer.putInt((int) (player.getMana() / player.getManaMax() * 100)); |
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writer.putFloat(player.getLoc().x); |
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writer.putFloat(player.getLoc().y); |
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writer.putFloat(player.getLoc().z); |
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writer.putInt(GameObjectType.PlayerCharacter.ordinal()); |
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writer.putInt(player.getObjectUUID()); |
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} |
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writer.putInt(0); |
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writer.putInt(0); |
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} |
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private void _serializeSix(ByteBufferWriter writer) { |
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writer.putInt(0); |
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if (this.group != null) { |
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writer.put(this.group.getSplitGold() ? (byte) 1 : (byte) 0); |
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} else { |
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writer.put((byte) 0); |
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} |
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writer.putInt(0); |
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writer.putInt(0); |
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} |
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private void _serializeSeven(ByteBufferWriter writer) { |
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PlayerCharacter player = this.players.iterator().next(); |
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writer.putInt(0); |
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if (player != null) { |
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writer.put(player.getFollow() ? (byte) 1 : (byte) 0); |
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} else { |
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writer.put((byte) 0); |
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} |
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writer.putInt(0); |
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writer.putInt(0); |
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} |
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private void _serializeEight(ByteBufferWriter writer) { |
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PlayerCharacter player = this.players.iterator().next(); |
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; |
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writer.putInt(0); |
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if (player != null) { |
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writer.put(player.getFollow() ? (byte) 1 : (byte) 0); |
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writer.putInt(GameObjectType.PlayerCharacter.ordinal()); |
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writer.putInt(player.getObjectUUID()); |
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} else { |
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writer.put((byte) 0); |
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writer.putLong(0L); |
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} |
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writer.putInt(0); |
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writer.putInt(0); |
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} |
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/** |
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* Deserializes the subclass specific items from the supplied |
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* ByteBufferReader. |
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*/ |
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@Override |
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protected void _deserialize(ByteBufferReader reader) { |
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this.players = Collections.newSetFromMap(new ConcurrentHashMap<>()); |
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reader.getInt(); |
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this.group = GroupManager.getGroup(reader.getInt()); |
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// TODO figure this mess out |
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} |
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public void addPlayer(PlayerCharacter value) { |
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this.players.add(value); |
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} |
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public void setPlayer(PlayerCharacter value) { |
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this.players.clear(); |
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this.players.add(value); |
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} |
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/** |
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* @return the messageType |
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*/ |
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public int getMessageType() { |
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return messageType; |
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} |
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/** |
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* @param messageType the messageType to set |
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*/ |
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public void setMessageType(int messageType) { |
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this.messageType = messageType; |
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} |
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/** |
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* @return the unknown02 |
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*/ |
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public int getUnknown02() { |
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return unknown02; |
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} |
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/** |
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* @param unknown02 the unknown02 to set |
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*/ |
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public void setUnknown02(int unknown02) { |
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this.unknown02 = unknown02; |
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} |
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/** |
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* @return the playerUUID |
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*/ |
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public long getPlayerID() { |
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return playerUUID; |
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} |
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/** |
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* @param playerUUID the playerUUID to set |
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*/ |
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public void setPlayerUUID(int playerUUID) { |
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this.playerUUID = playerUUID; |
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} |
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/** |
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* @return the players |
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*/ |
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public Set<PlayerCharacter> getPlayers() { |
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return players; |
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} |
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/** |
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* @param players the players to set |
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*/ |
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public void setPlayers(Set<PlayerCharacter> players) { |
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this.players = players; |
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} |
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/** |
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* @return the group |
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*/ |
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public Group getGroup() { |
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return group; |
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} |
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/** |
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* @param group the group to set |
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*/ |
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public void setGroup(Group group) { |
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this.group = group; |
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} |
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}
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