Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.DispatchManager;
import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.GameObjectType;
import engine.net.Dispatch;
import engine.net.client.ClientConnection;
import engine.net.client.msg.PromptRecallMsg;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Mob;
import engine.objects.PlayerCharacter;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import engine.server.MBServerStatics;
import engine.wpak.data.PowerAction;
public class RecallPowerAction extends AbstractPowerAction {
public RecallPowerAction(PowerAction rs) {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (!AbstractWorldObject.IsAbstractCharacter(awo) || source == null)
return;
AbstractCharacter awoac = (AbstractCharacter) awo;
if (awo.getObjectType().equals(GameObjectType.PlayerCharacter)) {
PlayerCharacter pc = (PlayerCharacter) awo;
if (pc.hasBoon())
return;
ClientConnection cc = pc.getClientConnection();
if (source.getObjectUUID() != pc.getObjectUUID()) {
pc.setTimeStampNow("PromptRecall");
pc.setTimeStamp("LastRecallType", 1); //recall to bind
PromptRecallMsg promptRecallMsgmsg = new PromptRecallMsg();
Dispatch dispatch = Dispatch.borrow(pc, promptRecallMsgmsg);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
} else {
MovementManager.translocate(awoac, awoac.getBindLoc());
}
} else {
Vector3fImmutable bindloc = awoac.getBindLoc();
if (bindloc.x == 0.0f || bindloc.y == 0.0f)
awoac.setBindLoc(MBServerStatics.startX, MBServerStatics.startY, MBServerStatics.startZ);
awoac.teleport(awoac.getBindLoc());
if (awoac.getObjectType() == GameObjectType.Mob) {
((Mob) awoac).setCombatTarget(null);
if (awoac.isAlive())
WorldGrid.updateObject(awoac);
}
}
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}