# • ▌ ▄ ·. ▄▄▄▄· ▄▄▄ .·▄▄▄▄ ▪ ▄▄▄▄▄ ▄▄▄ ▄▄▄·▄▄▄ # ·██ ▐███▪▐█ ▀█▪ ▀▄.▀·██▪ ██ ██ •██ ▪ ▀▄ █· ▐█ ▄█▀▄ █·▪ # ▐█ ▌▐▌▐█·▐█▀▀█▄ ▐▀▀▪▄▐█· ▐█▌▐█· ▐█.▪ ▄█▀▄ ▐▀▀▄ ██▀·▐▀▀▄ ▄█▀▄ # ██ ██▌▐█▌██▄▪▐█ ▐█▄▄▌██. ██ ▐█▌ ▐█▌·▐█▌.▐▌▐█•█▌ ▐█▪·•▐█•█▌▐█▌.▐▌ # ▀▀ █▪▀▀▀·▀▀▀▀ ▀▀▀ ▀▀▀▀▀• ▀▀▀ ▀▀▀ ▀█▄▀▪.▀ ▀ .▀ .▀ ▀ ▀█▄▀▪ # Magicbane Emulator Project © 2013 - 2022 # www.magicbane.com OBJECT_TYPE_LIGHT = 1 OBJECT_TYPE_DOOR = 2 OBJECT_TYPE_STATIC = 3 OBJECT_TYPE_STRUCTURE = 4 OBJECT_TYPE_ASSETSTRUCTURE = 5 OBJECT_TYPE_DUNGEONUNIT = 6 OBJECT_TYPE_DUNGEONEXIT = 7 OBJECT_TYPE_DUNGEONSTAIR = 8 OBJECT_TYPE_ITEM = 9 OBJECT_TYPE_TERRAIN = 10 OBJECT_TYPE_PLAYER = 11 OBJECT_TYPE_MOBILE = 12 OBJECT_TYPE_RUNE = 13 OBJECT_TYPE_CONTAINER = 14 OBJECT_TYPE_DEED = 15 OBJECT_TYPE_KEY = 16 OBJECT_TYPE_ASSET = 17 OBJECT_TYPE_NUM = 18 OBJECT_TYPE_OBJECT = 19 OBJECT_TYPE_TO_STRING = { OBJECT_TYPE_LIGHT: 'LIGHT', OBJECT_TYPE_DOOR: 'DOOR', OBJECT_TYPE_STATIC: 'STATIC', OBJECT_TYPE_STRUCTURE: 'STRUCTURE', OBJECT_TYPE_ASSETSTRUCTURE: 'ASSETSTRUCTURE', OBJECT_TYPE_DUNGEONUNIT: 'DUNGEONUNIT', OBJECT_TYPE_DUNGEONEXIT: 'DUNGEONEXIT', OBJECT_TYPE_DUNGEONSTAIR: 'DUNGEONSTAIR', OBJECT_TYPE_ITEM: 'ITEM', OBJECT_TYPE_TERRAIN: 'TERRAIN', OBJECT_TYPE_PLAYER: 'PLAYER', OBJECT_TYPE_MOBILE: 'MOBILE', OBJECT_TYPE_RUNE: 'RUNE', OBJECT_TYPE_CONTAINER: 'CONTAINER', OBJECT_TYPE_DEED: 'DEED', OBJECT_TYPE_KEY: 'KEY', OBJECT_TYPE_ASSET: 'ASSET', OBJECT_TYPE_NUM: 'NUM', OBJECT_TYPE_OBJECT: 'OBJECT', } STRING_TO_OBJECT_TYPE = { 'LIGHT': OBJECT_TYPE_LIGHT, 'DOOR': OBJECT_TYPE_DOOR, 'STATIC': OBJECT_TYPE_STATIC, 'STRUCTURE': OBJECT_TYPE_STRUCTURE, 'ASSETSTRUCTURE': OBJECT_TYPE_ASSETSTRUCTURE, 'DUNGEONUNIT': OBJECT_TYPE_DUNGEONUNIT, 'DUNGEONEXIT': OBJECT_TYPE_DUNGEONEXIT, 'DUNGEONSTAIR': OBJECT_TYPE_DUNGEONSTAIR, 'ITEM': OBJECT_TYPE_ITEM, 'TERRAIN': OBJECT_TYPE_TERRAIN, 'PLAYER': OBJECT_TYPE_PLAYER, 'MOBILE': OBJECT_TYPE_MOBILE, 'RUNE': OBJECT_TYPE_RUNE, 'CONTAINER': OBJECT_TYPE_CONTAINER, 'DEED': OBJECT_TYPE_DEED, 'KEY': OBJECT_TYPE_KEY, 'ASSET': OBJECT_TYPE_ASSET, 'NUM': OBJECT_TYPE_NUM, 'OBJECT': OBJECT_TYPE_OBJECT, } SOUND_TYPE_WALK = 1 SOUND_TYPE_RUN = 2 SOUND_TYPE_ATTACK = 3 SOUND_TYPE_HIT = 4 SOUND_TYPE_MISS = 5 SOUND_TYPE_BLOCK = 6 SOUND_TYPE_GETHIT = 7 SOUND_TYPE_CANTCARRY = 8 SOUND_TYPE_CANTDO = 9 SOUND_TYPE_CANTUSE = 10 SOUND_TYPE_LOCKED = 11 SOUND_TYPE_NEEDMANA = 12 SOUND_TYPE_NEEDSTAMINA = 13 SOUND_TYPE_JUNKITEM = 14 SOUND_TYPE_LEVELGAIN = 15 SOUND_TYPE_PICKUPITEM = 16 SOUND_TYPE_DROPITEM = 17 SOUND_TYPE_USEITEM = 18 SOUND_TYPE_FLEE = 19 SOUND_TYPE_DEATH = 20 SOUND_TYPE_INVALIDTARGET = 21 SOUND_TYPE_OPEN = 22 SOUND_TYPE_CLOSE = 23 SOUND_TYPE_DESTROY = 24 SOUND_TYPE_POWERCAST = 25 SOUND_TYPE_POWEREFFECT = 26 SOUND_TYPE_POWERFAIL = 27 SOUND_TYPE_HUDOPEN = 28 SOUND_TYPE_HUDCLOSE = 29 SOUND_TYPE_SHEATH = 30 SOUND_TYPE_UNSHEATH = 31 SOUND_TYPE_BUILDINGDESTROYED = 32 SOUND_TYPE_BURN = 33 SOUND_TYPE_IDLE = 34 SOUND_TYPE_TO_STRING = { SOUND_TYPE_WALK: 'WALK', SOUND_TYPE_RUN: 'RUN', SOUND_TYPE_ATTACK: 'ATTACK', SOUND_TYPE_HIT: 'HIT', SOUND_TYPE_MISS: 'MISS', SOUND_TYPE_BLOCK: 'BLOCK', SOUND_TYPE_GETHIT: 'GETHIT', SOUND_TYPE_CANTCARRY: 'CANTCARRY', SOUND_TYPE_CANTDO: 'CANTDO', SOUND_TYPE_CANTUSE: 'CANTUSE', SOUND_TYPE_LOCKED: 'LOCKED', SOUND_TYPE_NEEDMANA: 'NEEDMANA', SOUND_TYPE_NEEDSTAMINA: 'NEEDSTAMINA', SOUND_TYPE_JUNKITEM: 'JUNKITEM', SOUND_TYPE_LEVELGAIN: 'LEVELGAIN', SOUND_TYPE_PICKUPITEM: 'PICKUPITEM', SOUND_TYPE_DROPITEM: 'DROPITEM', SOUND_TYPE_USEITEM: 'USEITEM', SOUND_TYPE_FLEE: 'FLEE', SOUND_TYPE_DEATH: 'DEATH', SOUND_TYPE_INVALIDTARGET: 'INVALIDTARGET', SOUND_TYPE_OPEN: 'OPEN', SOUND_TYPE_CLOSE: 'CLOSE', SOUND_TYPE_DESTROY: 'DESTROY', SOUND_TYPE_POWERCAST: 'POWERCAST', SOUND_TYPE_POWEREFFECT: 'POWEREFFECT', SOUND_TYPE_POWERFAIL: 'POWERFAIL', SOUND_TYPE_HUDOPEN: 'HUDOPEN', SOUND_TYPE_HUDCLOSE: 'HUDCLOSE', SOUND_TYPE_SHEATH: 'SHEATH', SOUND_TYPE_UNSHEATH: 'UNSHEATH', SOUND_TYPE_BUILDINGDESTROYED: 'BUILDINGDESTROYED', SOUND_TYPE_BURN: 'BURN', SOUND_TYPE_IDLE: 'IDLE', } STRING_TO_SOUND_TYPE = { 'WALK': SOUND_TYPE_WALK, 'RUN': SOUND_TYPE_RUN, 'ATTACK': SOUND_TYPE_ATTACK, 'HIT': SOUND_TYPE_HIT, 'MISS': SOUND_TYPE_MISS, 'BLOCK': SOUND_TYPE_BLOCK, 'GETHIT': SOUND_TYPE_GETHIT, 'CANTCARRY': SOUND_TYPE_CANTCARRY, 'CANTDO': SOUND_TYPE_CANTDO, 'CANTUSE': SOUND_TYPE_CANTUSE, 'LOCKED': SOUND_TYPE_LOCKED, 'NEEDMANA': SOUND_TYPE_NEEDMANA, 'NEEDSTAMINA': SOUND_TYPE_NEEDSTAMINA, 'JUNKITEM': SOUND_TYPE_JUNKITEM, 'LEVELGAIN': SOUND_TYPE_LEVELGAIN, 'PICKUPITEM': SOUND_TYPE_PICKUPITEM, 'DROPITEM': SOUND_TYPE_DROPITEM, 'USEITEM': SOUND_TYPE_USEITEM, 'FLEE': SOUND_TYPE_FLEE, 'DEATH': SOUND_TYPE_DEATH, 'INVALIDTARGET': SOUND_TYPE_INVALIDTARGET, 'OPEN': SOUND_TYPE_OPEN, 'CLOSE': SOUND_TYPE_CLOSE, 'DESTROY': SOUND_TYPE_DESTROY, 'POWERCAST': SOUND_TYPE_POWERCAST, 'POWEREFFECT': SOUND_TYPE_POWEREFFECT, 'POWERFAIL': SOUND_TYPE_POWERFAIL, 'HUDOPEN': SOUND_TYPE_HUDOPEN, 'HUDCLOSE': SOUND_TYPE_HUDCLOSE, 'SHEATH': SOUND_TYPE_SHEATH, 'UNSHEATH': SOUND_TYPE_UNSHEATH, 'BUILDINGDESTROYED': SOUND_TYPE_BUILDINGDESTROYED, 'BURN': SOUND_TYPE_BURN, 'IDLE': SOUND_TYPE_IDLE, }