# • ▌ ▄ ·. ▄▄▄▄· ▄▄▄ .·▄▄▄▄ ▪ ▄▄▄▄▄ ▄▄▄ ▄▄▄·▄▄▄ # ·██ ▐███▪▐█ ▀█▪ ▀▄.▀·██▪ ██ ██ •██ ▪ ▀▄ █· ▐█ ▄█▀▄ █·▪ # ▐█ ▌▐▌▐█·▐█▀▀█▄ ▐▀▀▪▄▐█· ▐█▌▐█· ▐█.▪ ▄█▀▄ ▐▀▀▄ ██▀·▐▀▀▄ ▄█▀▄ # ██ ██▌▐█▌██▄▪▐█ ▐█▄▄▌██. ██ ▐█▌ ▐█▌·▐█▌.▐▌▐█•█▌ ▐█▪·•▐█•█▌▐█▌.▐▌ # ▀▀ █▪▀▀▀·▀▀▀▀ ▀▀▀ ▀▀▀▀▀• ▀▀▀ ▀▀▀ ▀█▄▀▪.▀ ▀ .▀ .▀ ▀ ▀█▄▀▪ # Magicbane Emulator Project © 2013 - 2022 # www.magicbane.com from collections import OrderedDict from arcane.enums.arc_rune import * from arcane.enums.hashes import hash_to_string, string_to_hash from arcane.util import ResStream from .ArcItem import ArcItem from .common.Arcane import AttributeValue, SkillGrant from .common.Inventory import Inventory from .common.SparseData import SparseData class Group: def load_binary(self, stream: ResStream): self.group_type = stream.read_dword() self.group_is_faction = stream.read_bool() self.group_is_guild = stream.read_bool() def save_binary(self, stream: ResStream): stream.write_dword(self.group_type) stream.write_bool(self.group_is_faction) stream.write_bool(self.group_is_guild) def load_json(self, data): self.group_type = data['group_type'] self.group_is_faction = data['group_is_faction'] self.group_is_guild = data['group_is_guild'] def save_json(self): data = OrderedDict() data['group_type'] = self.group_type data['group_is_faction'] = self.group_is_faction data['group_is_guild'] = self.group_is_guild return data class SkillAdjust: def load_binary(self, stream: ResStream): self.skill_type = stream.read_dword() num_adjusts = stream.read_dword() self.skill_adjusts = [ [ stream.read_dword(), stream.read_dword(), ] for _ in range(num_adjusts) ] def save_binary(self, stream: ResStream): stream.write_dword(self.skill_type) stream.write_dword(len(self.skill_adjusts)) for skill in self.skill_adjusts: stream.write_dword(skill[0]) stream.write_dword(skill[1]) def load_json(self, data): self.skill_type = string_to_hash(data['skill_type']) self.skill_adjusts = [] for skill in data['skill_adjusts']: self.skill_adjusts.append(skill) def save_json(self): data = OrderedDict() data['skill_type'] = hash_to_string(self.skill_type) data['skill_adjusts'] = [] for skill in self.skill_adjusts: data['skill_adjusts'].append(skill) return data class BodyPart: def load_binary(self, stream: ResStream): self.body_part_render = stream.read_qword() self.body_part_position = stream.read_tuple() def save_binary(self, stream: ResStream): stream.write_qword(self.body_part_render) stream.write_tuple(self.body_part_position) def load_json(self, data): self.body_part_render = data['body_part_render'] self.body_part_position = data['body_part_position'] def save_json(self): data = OrderedDict() data['body_part_render'] = self.body_part_render data['body_part_position'] = self.body_part_position return data class ArcRune(ArcItem): def load_binary(self, stream: ResStream): super().load_binary(stream) self.rune_type = stream.read_dword() self.rune_sub_type = stream.read_dword() self.rune_is_standard_character_creation = stream.read_bool() self.rune_creation_cost = stream.read_dword() self.rune_rank = stream.read_dword() self.rune_pracs_per_level = stream.read_dword() self.rune_exp_req_to_level = stream.read_float() self.rune_sex = stream.read_dword() self.rune_class_icon = stream.read_qword() self.rune_health = stream.read_dword() self.rune_mana = stream.read_dword() self.rune_stamina = stream.read_dword() self.rune_min_damage = stream.read_float() self.rune_max_damage = stream.read_float() self.rune_attack = stream.read_dword() self.rune_defense = stream.read_dword() self.rune_level = stream.read_dword() self.rune_speed = [ stream.read_float() for _ in range(7) ] self.rune_group = Group() self.rune_group.load_binary(stream) self.rune_dsc = stream.read_string() self.rune_fx_txt = stream.read_string() self.rune_group_tactics = stream.read_dword() self.rune_group_role_set = stream.read_dword() num_enemies = stream.read_dword() self.rune_enemy_monster_types = [ stream.read_dword() for _ in range(num_enemies) ] num_groupees = stream.read_dword() self.rune_groupee_monster_types = [ stream.read_dword() for _ in range(num_groupees) ] num_helpers = stream.read_dword() self.rune_helper_monster_types = [ stream.read_dword() for _ in range(num_helpers) ] num_not_enemies = stream.read_dword() self.rune_not_enemy_monster_types = [ stream.read_dword() for _ in range(num_not_enemies) ] num_genders = stream.read_dword() self.rune_enemy_gender = [ stream.read_dword() for _ in range(num_genders) ] num_skill_grants = stream.read_dword() self.rune_skill_grant = [SkillGrant() for _ in range(num_skill_grants)] for grant in self.rune_skill_grant: grant.load_binary(stream) num_skill_adjusts = stream.read_dword() self.rune_skill_adj = [SkillAdjust() for _ in range(num_skill_adjusts)] for adjust in self.rune_skill_adj: adjust.load_binary(stream) num_attr_adjusts = stream.read_dword() self.rune_attr_adj = [AttributeValue() for _ in range(num_attr_adjusts)] for attr in self.rune_attr_adj: attr.load_binary(stream) num_max_attr_adjusts = stream.read_dword() self.rune_max_attr_adj = [AttributeValue() for _ in range(num_max_attr_adjusts)] for attr in self.rune_max_attr_adj: attr.load_binary(stream) num_natural_attacks = stream.read_dword() self.rune_naturalattacks = [ [ stream.read_float(), stream.read_float(), stream.read_dword(), stream.read_dword(), stream.read_qword(), stream.read_float(), stream.read_dword(), stream.read_dword(), stream.read_dword(), stream.read_dword(), ] for _ in range(num_natural_attacks) ] num_enchants = stream.read_dword() self.rune_enchantment_type = [ stream.read_dword() for _ in range(num_enchants) ] num_contents = stream.read_dword() self.rune_inventory_contents = [Inventory() for _ in range(num_contents)] for content in self.rune_inventory_contents: content.load_binary(stream) self.rune_renderable = stream.read_bool() if self.rune_renderable: self.rune_scale_factor = stream.read_tuple() self.rune_skeleton = stream.read_qword() self.rune_slope_hugger = stream.read_bool() self.rune_can_fly = stream.read_bool() self.rune_death_effect = stream.read_qword() self.rune_tombstone_id = stream.read_qword() num_body_parts = stream.read_dword() self.rune_body_parts = [BodyPart() for _ in range(num_body_parts)] for part in self.rune_body_parts: part.load_binary(stream) num_hair = stream.read_dword() self.rune_hair = [ stream.read_qword() for _ in range(num_hair) ] num_beard = stream.read_dword() self.rune_beard = [ stream.read_qword() for _ in range(num_beard) ] self.rune_natural_power_attack = stream.read_dword() self.rune_sparse_data = SparseData() self.rune_sparse_data.load_binary(stream) def save_binary(self, stream: ResStream): super().save_binary(stream) stream.write_dword(self.rune_type) stream.write_dword(self.rune_sub_type) stream.write_bool(self.rune_is_standard_character_creation) stream.write_dword(self.rune_creation_cost) stream.write_dword(self.rune_rank) stream.write_dword(self.rune_pracs_per_level) stream.write_float(self.rune_exp_req_to_level) stream.write_dword(self.rune_sex) stream.write_qword(self.rune_class_icon) stream.write_dword(self.rune_health) stream.write_dword(self.rune_mana) stream.write_dword(self.rune_stamina) stream.write_float(self.rune_min_damage) stream.write_float(self.rune_max_damage) stream.write_dword(self.rune_attack) stream.write_dword(self.rune_defense) stream.write_dword(self.rune_level) for i in range(7): stream.write_float(self.rune_speed[i]) self.rune_group.save_binary(stream) stream.write_string(self.rune_dsc) stream.write_string(self.rune_fx_txt) stream.write_dword(self.rune_group_tactics) stream.write_dword(self.rune_group_role_set) stream.write_dword(len(self.rune_enemy_monster_types)) for monster in self.rune_enemy_monster_types: stream.write_dword(monster) stream.write_dword(len(self.rune_groupee_monster_types)) for monster in self.rune_groupee_monster_types: stream.write_dword(monster) stream.write_dword(len(self.rune_helper_monster_types)) for monster in self.rune_helper_monster_types: stream.write_dword(monster) stream.write_dword(len(self.rune_not_enemy_monster_types)) for monster in self.rune_not_enemy_monster_types: stream.write_dword(monster) stream.write_dword(len(self.rune_enemy_gender)) for gender in self.rune_enemy_gender: stream.write_dword(gender) stream.write_dword(len(self.rune_skill_grant)) for grant in self.rune_skill_grant: grant.save_binary(stream) stream.write_dword(len(self.rune_skill_adj)) for adjust in self.rune_skill_adj: adjust.save_binary(stream) stream.write_dword(len(self.rune_attr_adj)) for attr in self.rune_attr_adj: attr.save_binary(stream) stream.write_dword(len(self.rune_max_attr_adj)) for attr in self.rune_max_attr_adj: attr.save_binary(stream) stream.write_dword(len(self.rune_naturalattacks)) for attack in self.rune_naturalattacks: stream.write_float(attack[0]) stream.write_float(attack[1]) stream.write_dword(attack[2]) stream.write_dword(attack[3]) stream.write_qword(attack[4]) stream.write_float(attack[5]) stream.write_dword(attack[6]) stream.write_dword(attack[7]) stream.write_dword(attack[8]) stream.write_dword(attack[9]) stream.write_dword(len(self.rune_enchantment_type)) for enchantment in self.rune_enchantment_type: stream.write_dword(enchantment) stream.write_dword(len(self.rune_inventory_contents)) for content in self.rune_inventory_contents: content.save_binary(stream) stream.write_bool(self.rune_renderable) if self.rune_renderable: stream.write_tuple(self.rune_scale_factor) stream.write_qword(self.rune_skeleton) stream.write_bool(self.rune_slope_hugger) stream.write_bool(self.rune_can_fly) stream.write_qword(self.rune_death_effect) stream.write_qword(self.rune_tombstone_id) stream.write_dword(len(self.rune_body_parts)) for part in self.rune_body_parts: part.save_binary(stream) stream.write_dword(len(self.rune_hair)) for hair in self.rune_hair: stream.write_qword(hair) stream.write_dword(len(self.rune_beard)) for beard in self.rune_beard: stream.write_qword(beard) stream.write_dword(self.rune_natural_power_attack) self.rune_sparse_data.save_binary(stream) def load_json(self, data): super().load_json(data) self.rune_type = STRING_TO_RUNE_TYPE[data['rune_type']] self.rune_sub_type = string_to_hash(data['rune_sub_type']) self.rune_is_standard_character_creation = data['rune_is_standard_character_creation'] self.rune_creation_cost = data['rune_creation_cost'] self.rune_rank = data['rune_rank'] self.rune_pracs_per_level = data['rune_pracs_per_level'] self.rune_exp_req_to_level = data['rune_exp_req_to_level'] self.rune_sex = STRING_TO_RUNE_SEX[data['rune_sex']] self.rune_class_icon = data['rune_class_icon'] self.rune_health = data['rune_health'] self.rune_mana = data['rune_mana'] self.rune_stamina = data['rune_stamina'] self.rune_min_damage = data['rune_min_damage'] self.rune_max_damage = data['rune_max_damage'] self.rune_attack = data['rune_attack'] self.rune_defense = data['rune_defense'] self.rune_level = data['rune_level'] self.rune_speed = [] for i in range(7): self.rune_speed.append(data['rune_speed'][SPEED_TYPE_TO_STRING[i]]) self.rune_group = Group() self.rune_group.load_json(data['rune_group']) self.rune_dsc = data['rune_dsc'] self.rune_fx_txt = data['rune_fx_txt'] self.rune_group_tactics = data['rune_group_tactics'] self.rune_group_role_set = data['rune_group_role_set'] self.rune_enemy_monster_types = [] for monster in data['rune_enemy_monster_types']: self.rune_enemy_monster_types.append(string_to_hash(monster)) self.rune_groupee_monster_types = [] for monster in data['rune_groupee_monster_types']: self.rune_groupee_monster_types.append(monster) self.rune_helper_monster_types = [] for monster in data['rune_helper_monster_types']: self.rune_helper_monster_types.append(monster) self.rune_not_enemy_monster_types = [] for monster in data['rune_not_enemy_monster_types']: self.rune_not_enemy_monster_types.append(string_to_hash(monster)) self.rune_enemy_gender = [] for gender in data['rune_enemy_gender']: self.rune_enemy_gender.append(gender) self.rune_skill_grant = [] for grant_data in data['rune_skill_grant']: grant = SkillGrant() grant.load_json(grant_data) self.rune_skill_grant.append(grant) self.rune_skill_adj = [] for adjust_data in data['rune_skill_adj']: adjust = SkillAdjust() adjust.load_json(adjust_data) self.rune_skill_adj.append(adjust) self.rune_attr_adj = [] for attr_data in data['rune_attr_adj']: attr = AttributeValue() attr.load_json(attr_data) self.rune_attr_adj.append(attr) self.rune_max_attr_adj = [] for attr_data in data['rune_max_attr_adj']: attr = AttributeValue() attr.load_json(attr_data) self.rune_max_attr_adj.append(attr) self.rune_naturalattacks = data['rune_naturalattacks'] self.rune_enchantment_type = [] for enchantment in data['rune_enchantment_type']: self.rune_enchantment_type.append(enchantment) self.rune_inventory_contents = [] for content_data in data['rune_inventory_contents']: content = Inventory() content.load_json(content_data) self.rune_inventory_contents.append(content) self.rune_renderable = data['rune_renderable'] if self.rune_renderable: self.rune_scale_factor = data['rune_scale_factor'] self.rune_skeleton = data['rune_skeleton'] self.rune_slope_hugger = data['rune_slope_hugger'] self.rune_can_fly = data['rune_can_fly'] self.rune_death_effect = data['rune_death_effect'] self.rune_tombstone_id = data['rune_tombstone_id'] self.rune_body_parts = [] for part_data in data['rune_body_parts']: part = BodyPart() part.load_json(part_data) self.rune_body_parts.append(part) self.rune_hair = data['rune_hair'] self.rune_beard = data['rune_beard'] self.rune_natural_power_attack = data['rune_natural_power_attack'] self.rune_sparse_data = SparseData() self.rune_sparse_data.load_json(data['rune_sparse_data']) def save_json(self): data = super().save_json() data['rune_type'] = RUNE_TYPE_TO_STRING[self.rune_type] data['rune_sub_type'] = hash_to_string(self.rune_sub_type) data['rune_is_standard_character_creation'] = self.rune_is_standard_character_creation data['rune_creation_cost'] = self.rune_creation_cost data['rune_rank'] = self.rune_rank data['rune_pracs_per_level'] = self.rune_pracs_per_level data['rune_exp_req_to_level'] = self.rune_exp_req_to_level data['rune_sex'] = RUNE_SEX_TO_STRING[self.rune_sex] data['rune_class_icon'] = self.rune_class_icon data['rune_health'] = self.rune_health data['rune_mana'] = self.rune_mana data['rune_stamina'] = self.rune_stamina data['rune_min_damage'] = self.rune_min_damage data['rune_max_damage'] = self.rune_max_damage data['rune_attack'] = self.rune_attack data['rune_defense'] = self.rune_defense data['rune_level'] = self.rune_level data['rune_speed'] = OrderedDict() for i in range(7): data['rune_speed'][SPEED_TYPE_TO_STRING[i]] = self.rune_speed[i] data['rune_group'] = self.rune_group.save_json() data['rune_dsc'] = self.rune_dsc data['rune_fx_txt'] = self.rune_fx_txt data['rune_group_tactics'] = self.rune_group_tactics data['rune_group_role_set'] = self.rune_group_role_set data['rune_enemy_monster_types'] = [] for monster in self.rune_enemy_monster_types: data['rune_enemy_monster_types'].append(hash_to_string(monster)) data['rune_groupee_monster_types'] = [] for monster in self.rune_groupee_monster_types: data['rune_groupee_monster_types'].append(monster) data['rune_helper_monster_types'] = [] for monster in self.rune_helper_monster_types: data['rune_helper_monster_types'].append(monster) data['rune_not_enemy_monster_types'] = [] for monster in self.rune_not_enemy_monster_types: data['rune_not_enemy_monster_types'].append(hash_to_string(monster)) data['rune_enemy_gender'] = [] for gender in self.rune_enemy_gender: data['rune_enemy_gender'].append(gender) data['rune_skill_grant'] = [] for grant in self.rune_skill_grant: data['rune_skill_grant'].append(grant.save_json()) data['rune_skill_adj'] = [] for adjust in self.rune_skill_adj: data['rune_skill_adj'].append(adjust.save_json()) data['rune_attr_adj'] = [] for attr in self.rune_attr_adj: data['rune_attr_adj'].append(attr.save_json()) data['rune_max_attr_adj'] = [] for attr in self.rune_max_attr_adj: data['rune_max_attr_adj'].append(attr.save_json()) data['rune_naturalattacks'] = self.rune_naturalattacks data['rune_enchantment_type'] = [] for enchantment in self.rune_enchantment_type: data['rune_enchantment_type'].append(enchantment) data['rune_inventory_contents'] = [] for content in self.rune_inventory_contents: data['rune_inventory_contents'].append(content.save_json()) data['rune_renderable'] = self.rune_renderable if self.rune_renderable: data['rune_scale_factor'] = self.rune_scale_factor data['rune_skeleton'] = self.rune_skeleton data['rune_slope_hugger'] = self.rune_slope_hugger data['rune_can_fly'] = self.rune_can_fly data['rune_death_effect'] = self.rune_death_effect data['rune_tombstone_id'] = self.rune_tombstone_id data['rune_body_parts'] = [] for part in self.rune_body_parts: data['rune_body_parts'].append(part.save_json()) data['rune_hair'] = self.rune_hair data['rune_beard'] = self.rune_beard data['rune_natural_power_attack'] = self.rune_natural_power_attack data['rune_sparse_data'] = self.rune_sparse_data.save_json() return data