# • ▌ ▄ ·. ▄▄▄▄· ▄▄▄ .·▄▄▄▄ ▪ ▄▄▄▄▄ ▄▄▄ ▄▄▄·▄▄▄ # ·██ ▐███▪▐█ ▀█▪ ▀▄.▀·██▪ ██ ██ •██ ▪ ▀▄ █· ▐█ ▄█▀▄ █·▪ # ▐█ ▌▐▌▐█·▐█▀▀█▄ ▐▀▀▪▄▐█· ▐█▌▐█· ▐█.▪ ▄█▀▄ ▐▀▀▄ ██▀·▐▀▀▄ ▄█▀▄ # ██ ██▌▐█▌██▄▪▐█ ▐█▄▄▌██. ██ ▐█▌ ▐█▌·▐█▌.▐▌▐█•█▌ ▐█▪·•▐█•█▌▐█▌.▐▌ # ▀▀ █▪▀▀▀·▀▀▀▀ ▀▀▀ ▀▀▀▀▀• ▀▀▀ ▀▀▀ ▀█▄▀▪.▀ ▀ .▀ .▀ ▀ ▀█▄▀▪ # Magicbane Emulator Project © 2013 - 2022 # www.magicbane.com # import glob import io import json import os import sys import wave from arcane.ArcImage import * from arcane.ArcMesh import * from arcane.ArcMotion import * from arcane.ArcRender import * from arcane.ArcSkeleton import * from arcane.ArcSound import * from arcane.ArcTile import * from arcane.ArcVisual import * from arcane.enums.arc_object import * from arcane.objects import * from arcane.objects import ArcObj, ArcDoorObject, ArcStaticObject, ArcStructureObject, ArcAssetStructureObject, \ ArcDungeonUnitObject, ArcDungeonExitObject, ArcDungeonStairObject, ArcItem, ArcCharacter from arcane.util import * from arcane.zones import * DUMP_DIRECTORY = 'ARCANE_DUMP' WORKING_DIRECTORY = os.path.dirname(__file__) TARGET_DIRECTORY = os.path.join(WORKING_DIRECTORY, DUMP_DIRECTORY) COBJECTS_DIRECTORY = os.path.join(TARGET_DIRECTORY, 'COBJECTS') CZONE_DIRECTORY = os.path.join(TARGET_DIRECTORY, 'CZONE') SOUND_DIRECTORY = os.path.join(TARGET_DIRECTORY, 'SOUND') TEXTURE_DIRECTORY = os.path.join(TARGET_DIRECTORY, 'TEXTURE') TERRAIN_DIRECTORY = os.path.join(TARGET_DIRECTORY, 'TERRAIN') MESH_DIRECTORY = os.path.join(TARGET_DIRECTORY, 'MESH') VISUAL_DIRECTORY = os.path.join(TARGET_DIRECTORY, 'VISUAL') MOTION_DIRECTORY = os.path.join(TARGET_DIRECTORY, 'MOTION') TILE_DIRECTORY = os.path.join(TARGET_DIRECTORY, 'TILE') SKELETON_DIRECTORY = os.path.join(TARGET_DIRECTORY, 'SKELETON') RENDER_DIRECTORY = os.path.join(TARGET_DIRECTORY, 'RENDER') COBJECTS_MAGIC = 0x434c4e54 COBJECTS_MAP = { OBJECT_TYPE_LIGHT: ArcObj, OBJECT_TYPE_DOOR: ArcDoorObject, OBJECT_TYPE_STATIC: ArcStaticObject, OBJECT_TYPE_STRUCTURE: ArcStructureObject, OBJECT_TYPE_ASSETSTRUCTURE: ArcAssetStructureObject, OBJECT_TYPE_DUNGEONUNIT: ArcDungeonUnitObject, OBJECT_TYPE_DUNGEONEXIT: ArcDungeonExitObject, OBJECT_TYPE_DUNGEONSTAIR: ArcDungeonStairObject, OBJECT_TYPE_ITEM: ArcItem, OBJECT_TYPE_PLAYER: ArcCharacter, OBJECT_TYPE_MOBILE: ArcCharacter, OBJECT_TYPE_RUNE: ArcRune, OBJECT_TYPE_CONTAINER: ArcContainerObject, OBJECT_TYPE_DEED: ArcDeed, OBJECT_TYPE_KEY: ArcKey, OBJECT_TYPE_ASSET: ArcCityAssetTemplate, OBJECT_TYPE_OBJECT: ArcObj, } EDITOR_COMMANDS = [ 'pack', 'unpack', 'test' ] EDITOR_TARGETS = [ 'cobjects', 'czones', 'sound', 'texture', 'mesh', 'visual', 'motion', 'tile', 'skeleton', 'terrain', 'render', 'all' ] def init_cobjects(): for obj_type in COBJECTS_MAP: directory_path = os.path.join(COBJECTS_DIRECTORY, OBJECT_TYPE_TO_STRING[obj_type]) os.makedirs(directory_path, exist_ok=True) def init_czones(): directory_path = CZONE_DIRECTORY os.makedirs(directory_path, exist_ok=True) def init_sound(): directory_path = SOUND_DIRECTORY os.makedirs(directory_path, exist_ok=True) def init_texture(): directory_path = TEXTURE_DIRECTORY os.makedirs(directory_path, exist_ok=True) def init_terrain(): directory_path = TERRAIN_DIRECTORY os.makedirs(directory_path, exist_ok=True) def init_mesh(): directory_path = MESH_DIRECTORY os.makedirs(directory_path, exist_ok=True) def init_visual(): directory_path = VISUAL_DIRECTORY os.makedirs(directory_path, exist_ok=True) def init_motion(): directory_path = MOTION_DIRECTORY os.makedirs(directory_path, exist_ok=True) def init_tile(): directory_path = TILE_DIRECTORY os.makedirs(directory_path, exist_ok=True) def init_skeleton(): directory_path = SKELETON_DIRECTORY os.makedirs(directory_path, exist_ok=True) def init_render(): directory_path = RENDER_DIRECTORY os.makedirs(directory_path, exist_ok=True) def unpack_cobjects(): init_cobjects() resources = load_cache_file('CObjects.cache') for res_id, data in resources: in_stream = ResStream(data) magic = in_stream.read_dword() obj_type = in_stream.read_dword() arc_in = COBJECTS_MAP[obj_type]() filepath = os.path.join( COBJECTS_DIRECTORY, OBJECT_TYPE_TO_STRING[obj_type], f'{res_id:d}.json' ) arc_in.load_binary(in_stream) parsed = arc_in.save_json() with open(filepath, 'w') as fp: json.dump(parsed, fp, indent=2) def pack_cobjects(): init_cobjects() resources = [] for obj_type in COBJECTS_MAP: directory = os.path.join( COBJECTS_DIRECTORY, OBJECT_TYPE_TO_STRING[obj_type] ) for filepath in glob.glob(os.path.join(directory, '*.json')): filename = os.path.basename(filepath) res_id = int(filename.split('.json')[0]) json_data = json.load(open(filepath)) out_stream = ResStream() out_stream.write_dword(COBJECTS_MAGIC) out_stream.write_dword(obj_type) arc_in = COBJECTS_MAP[obj_type]() arc_in.load_json(json_data) arc_in.save_binary(out_stream) resources.append([res_id, out_stream.get_bytes()]) save_cache_file('CObjects.cache.new', resources) def test_cobjects(): resources = load_cache_file('CObjects.cache') for res_id, data in resources: in_stream = ResStream(data) out_stream = ResStream() magic = in_stream.read_dword() o_type = in_stream.read_dword() out_stream.write_dword(magic) out_stream.write_dword(o_type) arc_in = COBJECTS_MAP[o_type]() arc_out = COBJECTS_MAP[o_type]() arc_in.load_binary(in_stream) parsed = arc_in.save_json() arc_out.load_json(parsed) arc_out.save_binary(out_stream) try: assert in_stream.get_bytes() == out_stream.get_bytes() except: print(res_id, in_stream.buffer.tell(), out_stream.buffer.tell()) def unpack_czones(): init_czones() resources = load_cache_file('CZone.cache') for res_id, data in resources: arc_zone = ArcZone() in_stream = ResStream(data) filepath = os.path.join( CZONE_DIRECTORY, f'{res_id:d}.json' ) arc_zone.load_binary(in_stream) parsed = arc_zone.save_json() with open(filepath, 'w') as fp: json.dump(parsed, fp, indent=2) def pack_czones(): init_czones() resources = [] directory = CZONE_DIRECTORY for filepath in glob.glob(os.path.join(directory, '*.json')): filename = os.path.basename(filepath) res_id = int(filename.split('.json')[0]) json_data = json.load(open(filepath)) out_stream = ResStream() arc_zone = ArcZone() arc_zone.load_json(json_data) arc_zone.save_binary(out_stream) resources.append([res_id, out_stream.get_bytes()]) save_cache_file('CZone.cache.new', resources) def test_czones(): resources = load_cache_file('CZone.cache') for res_id, data in resources: in_stream = ResStream(data) out_stream = ResStream() arc_in = ArcZone() arc_out = ArcZone() arc_in.load_binary(in_stream) parsed = arc_in.save_json() arc_out.load_json(parsed) arc_out.save_binary(out_stream) try: assert in_stream.get_bytes() == out_stream.get_bytes() except: print(res_id, in_stream.buffer.tell(), out_stream.buffer.tell()) def unpack_sound(): init_sound() resources = load_cache_file('Sound.cache') for res_id, data in resources: arc_sound = ArcSound() in_stream = ResStream(data) filepath = os.path.join( SOUND_DIRECTORY, f'{res_id:d}.wav' ) arc_sound.load_binary(in_stream) with open(filepath, 'wb') as fp: wave_writer = wave.Wave_write(fp) arc_sound.save_wav(wave_writer) wave_writer.close() def pack_sound(): init_sound() resources = [] directory = SOUND_DIRECTORY for filepath in glob.glob(os.path.join(directory, '*.wav')): filename = os.path.basename(filepath) res_id = int(filename.split('.wav')[0]) wav_reader = Wave_read(open(filepath, 'rb')) out_stream = ResStream() arc_sound = ArcSound() arc_sound.load_wav(wav_reader) arc_sound.save_binary(out_stream) wav_reader.close() resources.append([res_id, out_stream.get_bytes()]) save_cache_file('Sound.cache.new', resources, False) def test_sound(): resources = load_cache_file('Sound.cache') for res_id, data in resources: in_stream = ResStream(data) out_stream = ResStream() arc_in = ArcSound() arc_out = ArcSound() arc_in.load_binary(in_stream) temp = io.BytesIO() writer = wave.Wave_write(temp) arc_in.save_wav(writer) temp.seek(0, 0) reader = wave.Wave_read(temp) arc_out.load_wav(reader) reader.close() arc_out.save_binary(out_stream) try: assert in_stream.get_bytes() == out_stream.get_bytes() except: print(res_id, in_stream.buffer.tell(), out_stream.buffer.tell()) def unpack_texture(): init_texture() resources = load_cache_file('Textures.cache') for res_id, data in resources: filepath = os.path.join( TEXTURE_DIRECTORY, f'{res_id:d}.tga' ) arc_texture = ArcTexture() in_stream = ResStream(data) arc_texture.load_binary(in_stream) arc_texture.save_img(filepath) def pack_texture(): init_texture() resources = [] directory = TEXTURE_DIRECTORY for filepath in glob.glob(os.path.join(directory, '*.tga')): filename = os.path.basename(filepath) res_id = int(filename.split('.tga')[0]) arc_texture = ArcTexture() out_stream = ResStream() arc_texture.load_img(filepath) arc_texture.save_binary(out_stream) resources.append([res_id, out_stream.get_bytes()]) save_cache_file('Textures.cache.new', resources) def test_texture(): resources = load_cache_file('Textures.cache') temp = 'temp.tga' for res_id, data in resources: in_stream = ResStream(data) out_stream = ResStream() arc_in = ArcTexture() arc_out = ArcTexture() temp = 'temp.tga' arc_in.load_binary(in_stream) arc_in.save_img(temp) arc_out.load_img(temp) arc_out.save_binary(out_stream) try: assert in_stream.get_bytes() == out_stream.get_bytes() except: print(res_id, in_stream.buffer.tell(), out_stream.buffer.tell()) try: os.unlink(temp) except: pass def unpack_terrain(): init_terrain() resources = load_cache_file('TerrainAlpha.cache') for res_id, data in resources: filepath = os.path.join( TERRAIN_DIRECTORY, f'{res_id:d}.tga' ) arc_terrain = ArcTerrain() in_stream = ResStream(data) arc_terrain.load_binary(in_stream) arc_terrain.save_img(filepath) def pack_terrain(): init_terrain() resources = [] directory = TERRAIN_DIRECTORY for filepath in glob.glob(os.path.join(directory, '*.tga')): filename = os.path.basename(filepath) res_id = int(filename.split('.tga')[0]) arc_terrain = ArcTerrain() out_stream = ResStream() arc_terrain.load_img(filepath) arc_terrain.save_binary(out_stream) resources.append([res_id, out_stream.get_bytes()]) save_cache_file('TerrainAlpha.cache.new', resources) def test_terrain(): resources = load_cache_file('TerrainAlpha.cache') temp = 'temp.tga' for res_id, data in resources: in_stream = ResStream(data) out_stream = ResStream() arc_in = ArcTerrain() arc_out = ArcTerrain() temp = 'temp.tga' arc_in.load_binary(in_stream) arc_in.save_img(temp) arc_out.load_img(temp) arc_out.save_binary(out_stream) try: assert in_stream.get_bytes() == out_stream.get_bytes() except: print(res_id, in_stream.buffer.tell(), out_stream.buffer.tell()) print() break try: os.unlink(temp) except: pass def unpack_mesh(): init_mesh() resources = load_cache_file('Mesh.cache') for res_id, data in resources: arc_mesh = ArcMesh() in_stream = ResStream(data) filepath = os.path.join( MESH_DIRECTORY, f'{res_id:d}.json' ) arc_mesh.load_binary(in_stream) parsed = arc_mesh.save_json() with open(filepath, 'w') as fp: json.dump(parsed, fp, indent=2) def pack_mesh(): init_mesh() resources = [] directory = MESH_DIRECTORY for filepath in glob.glob(os.path.join(directory, '*.json')): filename = os.path.basename(filepath) res_id = int(filename.split('.json')[0]) json_data = json.load(open(filepath)) out_stream = ResStream() arc_mesh = ArcMesh() arc_mesh.load_json(json_data) arc_mesh.save_binary(out_stream) resources.append([res_id, out_stream.get_bytes()]) save_cache_file('Mesh.cache.new', resources) def test_mesh(): resources = load_cache_file('Mesh.cache') for res_id, data in resources: in_stream = ResStream(data) out_stream = ResStream() arc_in = ArcMesh() arc_out = ArcMesh() arc_in.load_binary(in_stream) parsed = arc_in.save_json() arc_out.load_json(parsed) arc_out.save_binary(out_stream) try: assert in_stream.get_bytes() == out_stream.get_bytes() except: print(res_id, in_stream.buffer.tell(), out_stream.buffer.tell()) def unpack_visual(): init_visual() resources = load_cache_file('Visual.cache') for res_id, data in resources: arc_visual = ArcVisual() in_stream = ResStream(data) filepath = os.path.join( VISUAL_DIRECTORY, f'{res_id:d}.json' ) arc_visual.load_binary(in_stream) parsed = arc_visual.save_json() with open(filepath, 'w') as fp: json.dump(parsed, fp, indent=2) def pack_visual(): init_visual() resources = [] directory = VISUAL_DIRECTORY for filepath in glob.glob(os.path.join(directory, '*.json')): filename = os.path.basename(filepath) res_id = int(filename.split('.json')[0]) json_data = json.load(open(filepath)) out_stream = ResStream() arc_visual = ArcVisual() arc_visual.load_json(json_data) arc_visual.save_binary(out_stream) resources.append([res_id, out_stream.get_bytes()]) save_cache_file('Visual.cache.new', resources) def test_visual(): resources = load_cache_file('Visual.cache') for res_id, data in resources: in_stream = ResStream(data) out_stream = ResStream() arc_in = ArcVisual() arc_out = ArcVisual() arc_in.load_binary(in_stream) parsed = arc_in.save_json() arc_out.load_json(parsed) arc_out.save_binary(out_stream) try: assert in_stream.get_bytes() == out_stream.get_bytes() except: print(res_id, in_stream.buffer.tell(), out_stream.buffer.tell()) def unpack_motion(): init_motion() resources = load_cache_file('Motion.cache') for res_id, data in resources: arc_motion = ArcMotion() in_stream = ResStream(data) filepath = os.path.join( MOTION_DIRECTORY, f'{res_id:d}.json' ) arc_motion.load_binary(in_stream) parsed = arc_motion.save_json() with open(filepath, 'w') as fp: json.dump(parsed, fp, indent=2) def pack_motion(): init_motion() resources = [] directory = MOTION_DIRECTORY for filepath in glob.glob(os.path.join(directory, '*.json')): filename = os.path.basename(filepath) res_id = int(filename.split('.json')[0]) json_data = json.load(open(filepath)) out_stream = ResStream() arc_motion = ArcMotion() arc_motion.load_json(json_data) arc_motion.save_binary(out_stream) resources.append([res_id, out_stream.get_bytes()]) save_cache_file('Motion.cache.new', resources) def test_motion(): resources = load_cache_file('Motion.cache') for res_id, data in resources: in_stream = ResStream(data) out_stream = ResStream() arc_in = ArcMotion() arc_out = ArcMotion() arc_in.load_binary(in_stream) parsed = arc_in.save_json() arc_out.load_json(parsed) arc_out.save_binary(out_stream) try: assert in_stream.get_bytes() == out_stream.get_bytes() except: print(res_id, in_stream.buffer.tell(), out_stream.buffer.tell()) def unpack_tile(): init_tile() resources = load_cache_file('Tile.cache') for res_id, data in resources: arc_tile = ArcTileManager() in_stream = ResStream(data) filepath = os.path.join( TILE_DIRECTORY, f'{res_id:d}.json' ) arc_tile.load_binary(in_stream) parsed = arc_tile.save_json() with open(filepath, 'w') as fp: json.dump(parsed, fp, indent=2) def pack_tile(): init_tile() resources = [] directory = TILE_DIRECTORY for filepath in glob.glob(os.path.join(directory, '*.json')): filename = os.path.basename(filepath) res_id = int(filename.split('.json')[0]) json_data = json.load(open(filepath)) out_stream = ResStream() arc_tile = ArcTileManager() arc_tile.load_json(json_data) arc_tile.save_binary(out_stream) resources.append([res_id, out_stream.get_bytes()]) save_cache_file('Tile.cache.new', resources) def test_tile(): resources = load_cache_file('Tile.cache') for res_id, data in resources: in_stream = ResStream(data) out_stream = ResStream() arc_in = ArcTileManager() arc_out = ArcTileManager() arc_in.load_binary(in_stream) parsed = arc_in.save_json() arc_out.load_json(parsed) arc_out.save_binary(out_stream) try: assert in_stream.get_bytes() == out_stream.get_bytes() except: print(res_id, in_stream.buffer.tell(), out_stream.buffer.tell()) def unpack_skeleton(): init_skeleton() resources = load_cache_file('Skeleton.cache') for res_id, data in resources: arc_skeleton = ArcSkeleton() in_stream = ResStream(data) filepath = os.path.join( SKELETON_DIRECTORY, f'{res_id:d}.json' ) arc_skeleton.load_binary(in_stream) parsed = arc_skeleton.save_json() with open(filepath, 'w') as fp: json.dump(parsed, fp, indent=2) def pack_skeleton(): init_skeleton() resources = [] directory = SKELETON_DIRECTORY for filepath in glob.glob(os.path.join(directory, '*.json')): filename = os.path.basename(filepath) res_id = int(filename.split('.json')[0]) json_data = json.load(open(filepath)) out_stream = ResStream() arc_skeleton = ArcSkeleton() arc_skeleton.load_json(json_data) arc_skeleton.save_binary(out_stream) resources.append([res_id, out_stream.get_bytes()]) save_cache_file('Skeleton.cache.new', resources) def test_skeleton(): resources = load_cache_file('Skeleton.cache') for res_id, data in resources: in_stream = ResStream(data) out_stream = ResStream() arc_in = ArcSkeleton() arc_out = ArcSkeleton() arc_in.load_binary(in_stream) parsed = arc_in.save_json() arc_out.load_json(parsed) arc_out.save_binary(out_stream) try: assert in_stream.get_bytes() == out_stream.get_bytes() except: print(res_id, in_stream.buffer.tell(), out_stream.buffer.tell()) def unpack_render(): init_render() resources = load_cache_file('render.cache') for res_id, data in resources: arc_render = ArcRender() in_stream = ResStream(data) filepath = os.path.join( RENDER_DIRECTORY, f'{res_id:d}.json' ) arc_render.load_binary(in_stream) parsed = arc_render.save_json() with open(filepath, 'w') as fp: json.dump(parsed, fp, indent=2) def pack_render(): init_render() resources = [] directory = RENDER_DIRECTORY for filepath in glob.glob(os.path.join(directory, '*.json')): filename = os.path.basename(filepath) res_id = int(filename.split('.json')[0]) json_data = json.load(open(filepath)) out_stream = ResStream() arc_render = ArcRender() arc_render.load_json(json_data) arc_render.save_binary(out_stream) resources.append([res_id, out_stream.get_bytes()]) save_cache_file('Render.cache.new', resources) def test_render(): resources = load_cache_file('Render.cache') for res_id, data in resources: in_stream = ResStream(data) out_stream = ResStream() arc_in = ArcRender() arc_out = ArcRender() arc_in.load_binary(in_stream) parsed = arc_in.save_json() arc_out.load_json(parsed) arc_out.save_binary(out_stream) try: assert in_stream.get_bytes() == out_stream.get_bytes() except: print(res_id, in_stream.buffer.tell(), out_stream.buffer.tell()) def unpack_all(): for cache_type in EDITOR_TARGETS[:-1]: method = 'unpack_' + cache_type + '()' print(method) try: exec(method) except: print('***Error: Missing or corrupt ' + cache_type + ' cache.') def pack_all(): for cache_type in EDITOR_TARGETS[:-1]: method = 'pack_' + cache_type + '()' print(method) try: exec(method) except: print('***Error: Missing or corrupt ' + cache_type + ' cache.') def test_all(): for cache_type in EDITOR_TARGETS[:-1]: method = 'test_' + cache_type + '()' print(method) try: exec(method) except: print('***Error: Missing or corrupt ' + cache_type + ' cache.') def usage(): print('_____________mbEditorPro_2.0_______________') print(' www.magicbane.com | repo.magicbane.com') print('') print('Commands: ') print(*EDITOR_COMMANDS) print('Targets: ') print(*EDITOR_TARGETS) print('') print('example: unpack texture') print('example: pack texture') exit(1) def main(): if not sys.argv[2:]: usage() if sys.argv[1] not in EDITOR_COMMANDS: usage() if sys.argv[2] not in EDITOR_TARGETS: usage() method = '_'.join(sys.argv[1:3]) + '()' print(method) exec(method) main()