Repository for mbEditorPro 2.0
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# Magicbane Emulator Project © 2013 - 2022
# www.magicbane.com
from collections import OrderedDict
from arcane.util import ResStream
from .ArcCombatObj import ArcCombatObj
class Sound:
def load_binary(self, stream: ResStream):
self.sound_0 = stream.read_qword()
self.sound_1 = stream.read_qword()
self.sound_min_dist = stream.read_float()
self.sound_max_dist = stream.read_float()
self.sound_dist = stream.read_bool()
self.sound_loop = stream.read_bool()
self.sound_chance = stream.read_dword()
self.sound_interval = stream.read_float()
self.sound_reserved = stream.read_dword()
def save_binary(self, stream: ResStream):
stream.write_qword(self.sound_0)
stream.write_qword(self.sound_1)
stream.write_float(self.sound_min_dist)
stream.write_float(self.sound_max_dist)
stream.write_bool(self.sound_dist)
stream.write_bool(self.sound_loop)
stream.write_dword(self.sound_chance)
stream.write_float(self.sound_interval)
stream.write_dword(self.sound_reserved)
def load_json(self, data):
self.sound_0 = data['sound_0']
self.sound_1 = data['sound_1']
self.sound_min_dist = data['sound_min_dist']
self.sound_max_dist = data['sound_max_dist']
self.sound_dist = data['sound_dist']
self.sound_loop = data['sound_loop']
self.sound_chance = data['sound_chance']
self.sound_interval = data['sound_interval']
self.sound_reserved = data['sound_reserved']
def save_json(self):
data = OrderedDict()
data['sound_0'] = self.sound_0
data['sound_1'] = self.sound_1
data['sound_min_dist'] = self.sound_min_dist
data['sound_max_dist'] = self.sound_max_dist
data['sound_dist'] = self.sound_dist
data['sound_loop'] = self.sound_loop
data['sound_chance'] = self.sound_chance
data['sound_interval'] = self.sound_interval
data['sound_reserved'] = self.sound_reserved
return data
class ArcStaticObject(ArcCombatObj):
def load_binary(self, stream: ResStream):
super().load_binary(stream)
self.static_platform_height = stream.read_float()
self.static_has_platform = stream.read_bool()
self.static_collision_detect = stream.read_bool()
self.static_has_sound = stream.read_bool()
if self.static_has_sound:
self.static_sound = Sound()
self.static_sound.load_binary(stream)
def save_binary(self, stream: ResStream):
super().save_binary(stream)
stream.write_float(self.static_platform_height)
stream.write_bool(self.static_has_platform)
stream.write_bool(self.static_collision_detect)
stream.write_bool(self.static_has_sound)
if self.static_has_sound:
self.static_sound.save_binary(stream)
def load_json(self, data):
super().load_json(data)
self.static_platform_height = data['static_platform_height']
self.static_has_platform = data['static_has_platform']
self.static_collision_detect = data['static_collision_detect']
self.static_has_sound = data['static_has_sound']
if self.static_has_sound:
self.static_sound = Sound()
self.static_sound.load_json(data['static_sound'])
def save_json(self):
data = super().save_json()
data['static_platform_height'] = self.static_platform_height
data['static_has_platform'] = self.static_has_platform
data['static_collision_detect'] = self.static_collision_detect
data['static_has_sound'] = self.static_has_sound
if self.static_has_sound:
data['static_sound'] = self.static_sound.save_json()
return data