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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.powers.effectmodifiers;

import engine.gameManager.SessionManager;
import engine.jobs.AbstractEffectJob;
import engine.mbEnums;
import engine.net.client.ClientConnection;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import org.pmw.tinylog.Logger;

import java.sql.ResultSet;
import java.sql.SQLException;

public class InvisibleEffectModifier extends AbstractEffectModifier {

    public InvisibleEffectModifier(ResultSet rs) throws SQLException {
        super(rs);
    }

    @Override
    protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {

        if (awo.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
            PlayerCharacter pc = (PlayerCharacter) awo;

            if (effect == null)
                return;

            PowersBase pb = effect.getPower();
            if (pb == null)
                return;

            ActionsBase ab = effect.getAction();

            if (ab == null)
                return;

            //send invis message to everyone around.
            ClientConnection origin = SessionManager.getClientConnection(pc);
            if (origin == null)
                return;

            ab.getDurationInSeconds(trains);

            pc.setHidden(trains);

            pc.setTimeStampNow("Invis");

        } else {
            Logger.error("Cannot go invis on a non player.");
        }
    }

    @Override
    public void applyBonus(AbstractCharacter ac, int trains) {
        if (ac == null)
            return;
        PlayerBonuses bonus = ac.getBonuses();
        if (bonus != null)
            bonus.updateIfHigher(this, (float) trains);

        //remove pets
        if (ac.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
            ((PlayerCharacter) ac).dismissPet();
    }

    @Override
    public void applyBonus(Item item, int trains) {
    }

    @Override
    public void applyBonus(Building building, int trains) {
    }
}
