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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.objects;

import engine.gameManager.DbManager;
import engine.mbEnums.GameObjectType;
import engine.net.ByteBufferWriter;

import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;


public class PromotionClass extends AbstractGameObject {

    private final String name;
    private final String description;
    private final float healthMod;
    private final float manaMod;
    private final float staminaMod;
    private final ArrayList<Integer> allowedRunes;
    private final ArrayList<SkillReq> skillsGranted;
    private final ArrayList<PowerReq> powersGranted;
    private final ArrayList<RuneBaseEffect> effectsGranted;
    private final ArrayList<RuneBaseEffect> effectsGrantedFighter;
    private final ArrayList<RuneBaseEffect> effectsGrantedHealer;
    private final ArrayList<RuneBaseEffect> effectsGrantedRogue;
    private final ArrayList<RuneBaseEffect> effectsGrantedMage;
    private int token = 0;
    private ArrayList<MobBaseEffects> effectsList = new ArrayList<>();

    /**
     * No Table ID Constructor
     */
    public PromotionClass(String name, String description,
                          ArrayList<Integer> allowedRunes, ArrayList<SkillReq> skillsGranted, ArrayList<PowerReq> powersGranted) {
        super();
        this.name = name;
        this.description = description;
        this.allowedRunes = allowedRunes;
        this.skillsGranted = skillsGranted;
        this.powersGranted = powersGranted;
        this.healthMod = 0f;
        this.manaMod = 0f;
        this.staminaMod = 0f;
        this.effectsGranted = new ArrayList<>();
        this.effectsGrantedFighter = new ArrayList<>();
        this.effectsGrantedHealer = new ArrayList<>();
        this.effectsGrantedRogue = new ArrayList<>();
        this.effectsGrantedMage = new ArrayList<>();
    }

    /**
     * Normal Constructor
     */
    public PromotionClass(String name, String description,
                          ArrayList<Integer> allowedRunes, ArrayList<SkillReq> skillsGranted, ArrayList<PowerReq> powersGranted, int newUUID) {
        super(newUUID);
        this.name = name;
        this.description = description;
        this.allowedRunes = allowedRunes;
        this.skillsGranted = skillsGranted;
        this.powersGranted = powersGranted;
        this.healthMod = 0f;
        this.manaMod = 0f;
        this.staminaMod = 0f;
        this.effectsGranted = new ArrayList<>();
        this.effectsGrantedFighter = new ArrayList<>();
        this.effectsGrantedHealer = new ArrayList<>();
        this.effectsGrantedRogue = new ArrayList<>();
        this.effectsGrantedMage = new ArrayList<>();
    }

    /**
     * ResultSet Constructor
     */
    public PromotionClass(ResultSet rs) throws SQLException {
        super(rs);

        this.name = rs.getString("name");
        this.description = rs.getString("description");
        this.token = rs.getInt("token");
        this.healthMod = rs.getFloat("healthMod");
        this.manaMod = rs.getFloat("manaMod");
        this.staminaMod = rs.getFloat("staminaMod");
        this.allowedRunes = DbManager.PromotionQueries.GET_ALLOWED_RUNES(this);
        this.skillsGranted = DbManager.SkillReqQueries.GET_REQS_FOR_RUNE(this.getObjectUUID());
        this.powersGranted = PowerReq.getPowerReqsForRune(this.getObjectUUID());
        this.effectsGranted = DbManager.RuneBaseEffectQueries.GET_EFFECTS_FOR_RUNEBASE(this.getObjectUUID());
        this.effectsGrantedFighter = DbManager.RuneBaseEffectQueries.GET_EFFECTS_FOR_RUNEBASE((this.getObjectUUID() * 10) + 2500);
        this.effectsGrantedHealer = DbManager.RuneBaseEffectQueries.GET_EFFECTS_FOR_RUNEBASE((this.getObjectUUID() * 10) + 2501);
        this.effectsGrantedRogue = DbManager.RuneBaseEffectQueries.GET_EFFECTS_FOR_RUNEBASE((this.getObjectUUID() * 10) + 2502);
        this.effectsGrantedMage = DbManager.RuneBaseEffectQueries.GET_EFFECTS_FOR_RUNEBASE((this.getObjectUUID() * 10) + 2503);
        this.effectsList = DbManager.MobBaseQueries.GET_RUNEBASE_EFFECTS(this.getObjectUUID());


    }

    public static void serializeForClientMsg(PromotionClass promotionClass, ByteBufferWriter writer) {
        writer.putInt(3); // For BaseClass
        writer.putInt(0); // Pad
        writer.putInt(promotionClass.getObjectUUID());
        writer.putInt(promotionClass.getObjectType().ordinal());
        writer.putInt(promotionClass.getObjectUUID());
    }

    public static PromotionClass GetPromtionClassFromCache(int runeID) {
        if (runeID == 0)
            return null;
        return (PromotionClass) DbManager.getFromCache(GameObjectType.PromotionClass, runeID);
    }

    /*
     * Getters
     */
    public String getName() {
        return name;
    }

    public String getDescription() {
        return description;
    }

    public int getToken() {
        return this.token;
    }

    public float getHealthMod() {
        return this.healthMod;
    }

    public float getManaMod() {
        return this.manaMod;
    }

    public float getStaminaMod() {
        return this.staminaMod;
    }

    public boolean isAllowedRune(int token) {
        for (int b : this.allowedRunes) {
            if (token == b) {
                return true;
            }
        }
        return false;
    }

    public ArrayList<Integer> getRuneList() {
        return this.allowedRunes;
    }

    public ArrayList<SkillReq> getSkillsGranted() {
        return this.skillsGranted;
    }

    public ArrayList<PowerReq> getPowersGranted() {
        return this.powersGranted;
    }

    /*
     * Serializing
     */

    public ArrayList<RuneBaseEffect> getEffectsGranted() {
        return this.effectsGranted;
    }

    public ArrayList<RuneBaseEffect> getEffectsGranted(int baseClassID) {
        if (baseClassID == 2500)
            return this.effectsGrantedFighter;
        else if (baseClassID == 2501)
            return this.effectsGrantedHealer;
        else if (baseClassID == 2502)
            return this.effectsGrantedRogue;
        else if (baseClassID == 2503)
            return this.effectsGrantedMage;
        else
            return new ArrayList<>();
    }

    @Override
    public void updateDatabase() {
        // TODO Create update logic.
    }

    public ArrayList<MobBaseEffects> getEffectsList() {
        return effectsList;
    }

    public void setEffectsList(ArrayList<MobBaseEffects> effectsList) {
        this.effectsList = effectsList;
    }
}
