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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.objects;

import engine.gameManager.DbManager;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.concurrent.ConcurrentHashMap;


public class PowerGrant extends AbstractGameObject {

    private static ConcurrentHashMap<Integer, PowerGrant> grantedPowers = null;
    private int token;
    private ConcurrentHashMap<Integer, Short> runeGrants = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);

    /**
     * ResultSet Constructor
     */
    public PowerGrant(ResultSet rs) throws SQLException {
        super();
        this.token = rs.getInt("powerToken");
        runeGrants.put(rs.getInt("runeID"), rs.getShort("grantAmount"));
    }

    /*
     * Getters
     */

    public static Short getGrantedTrains(int token, PlayerCharacter pc) {
        if (pc == null)
            return (short) 0;

        if (PowerGrant.grantedPowers == null)
            fillGrantedPowers();

        if (PowerGrant.grantedPowers.containsKey(token)) {
            PowerGrant pg = PowerGrant.grantedPowers.get(token);
            ConcurrentHashMap<Integer, Short> runeGrants = pg.runeGrants;
            ArrayList<Integer> toks = new ArrayList<>();

            //get race ID
            Race race = pc.race;
            if (race != null)
                toks.add(race.getRaceRuneID());

            //get baseClass ID
            BaseClass bc = pc.baseClass;
            if (bc != null)
                toks.add(bc.getObjectUUID());

            //get promoClass ID
            PromotionClass pcc = pc.getPromotionClass();
            if (pcc != null)
                toks.add(pcc.getObjectUUID());

            //get promotion and base class combined ID
            if (bc != null && pcc != null)
                toks.add(((pcc.getObjectUUID() * 10) + bc.getObjectUUID()));

            //get any other rune IDs
            ArrayList<CharacterRune> runes = pc.getRunes();
            for (CharacterRune rune : runes)
                toks.add(rune.getRuneBaseID());

            //Add any power bonuses granted from runes up
            short amount = (short) 0;
            for (Integer tok : toks) {
                if (runeGrants.containsKey(tok))
                    amount += runeGrants.get(tok);
            }

            return amount;
        } else
            return (short) 0;
    }

    public static void fillGrantedPowers() {

        PowerGrant.grantedPowers = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);

        try (Connection connection = DbManager.getConnection();
             PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_power_powergrant")) {


            ResultSet rs = preparedStatement.executeQuery();

            if (PowerGrant.grantedPowers.size() > 0) {
                rs.close();
                return;
            }

            while (rs.next()) {

                int token = rs.getInt("powerToken");

                PowerGrant pg;

                if (PowerGrant.grantedPowers.containsKey(token)) {
                    pg = PowerGrant.grantedPowers.get(token);
                    pg.addRuneGrant(rs.getInt("runeID"), rs.getShort("grantAmount"));
                } else {
                    pg = new PowerGrant(rs);
                    PowerGrant.grantedPowers.put(token, pg);
                }
            }
            rs.close();
        } catch (SQLException e) {
            Logger.error("SQL Error number: " + e.getErrorCode(), e);
        }
    }

    /*
     * Database
     */

    public int getToken() {
        return this.token;
    }

    private void addRuneGrant(int runeID, short amount) {
        this.runeGrants.put(runeID, amount);
    }

    @Override
    public void updateDatabase() {
    }
}
