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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.msg.guild;


import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.Protocol;
import engine.net.client.msg.ClientNetMsg;
import engine.objects.GuildTag;

public class GuildCreationOptionsMsg extends ClientNetMsg {

    private int screenType;
    private ScreenType messageScreen;
    private boolean close = false;

    /**
     * This is the general purpose constructor.
     */
    public GuildCreationOptionsMsg() {
        super(Protocol.CHECKUNIQUEGUILD);
    }

    public GuildCreationOptionsMsg(boolean close) {
        super(Protocol.CHECKUNIQUEGUILD);
        this.close = close;
    }

    /**
     * This constructor is used by NetMsgFactory. It attempts to deserialize the
     * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
     * past the limit) then this constructor Throws that Exception to the
     * caller.
     */
    public GuildCreationOptionsMsg(AbstractConnection origin, ByteBufferReader reader) {
        super(Protocol.CHECKUNIQUEGUILD, origin, reader);
    }

    /**
     * Serializes the subclass specific items to the supplied NetMsgWriter.
     */
    @Override
    protected void _serialize(ByteBufferWriter writer) {
        writer.putInt(this.screenType);
        if (this.close) {
            writer.putInt(2);
            writer.putInt(0);
//			writer.putInt(0);
            return;
        }
        if (this.messageScreen != null) {
            this.messageScreen._serialize(writer);
        } else {
            writer.putInt(0);
            writer.putInt(5);
        }
    }

    /**
     * Deserializes the subclass specific items from the supplied NetMsgReader.
     */
    @Override
    protected void _deserialize(ByteBufferReader reader) {
        this.screenType = reader.getInt();
        if (this.screenType == 1) {
            this.messageScreen = new Screen1();
        } else if (this.screenType == 2) {
            this.messageScreen = new Screen2();
        } else {
            System.out.println("Attempting to Deserilaize: Message Type" + screenType);
            int counter = 0;
            do {
                int i = reader.getInt();
                System.out.println(counter++ + "->" + i);
            } while (true);
        }
        this.messageScreen._deserialize(reader);
    }

    /**
     * @return the rulership
     */
    public int getScreenType() {
        return this.screenType;
    }

    /**
     * @param rulership the rulership to set
     */
    public void setScreenType(int type) {
        this.screenType = type;
    }
}

abstract class ScreenType {
    public abstract void _serialize(ByteBufferWriter writer);

    public abstract void _deserialize(ByteBufferReader reader);
}

class Screen1 extends ScreenType {
    private int unknown01;
    private int unknown02;
    private String name;
    private String motto;

    @Override
    public void _serialize(ByteBufferWriter writer) {
        writer.putInt(this.unknown01);
        writer.putInt(this.unknown02);
        writer.putString(this.name);
    }

    @Override
    public void _deserialize(ByteBufferReader reader) {
        this.unknown01 = reader.getInt();
        this.unknown02 = reader.getInt();
        this.name = reader.getString();
        this.motto = reader.getString();
    }
}

class Screen2 extends ScreenType {
    private int unknown01;
    private int unknown02;
    private GuildTag gt;

    @Override
    public void _serialize(ByteBufferWriter writer) {
        writer.putInt(this.unknown01);
        writer.putInt(this.unknown02);
        GuildTag._serializeForGuildCreation(this.gt, writer);
    }

    @Override
    public void _deserialize(ByteBufferReader reader) {
        this.unknown01 = reader.getInt();
        this.unknown02 = reader.getInt();
        this.gt = new GuildTag(reader, true);
    }
}


