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83 lines
2.9 KiB
83 lines
2.9 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.jobs;
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import engine.gameManager.GroupManager;
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import engine.job.AbstractJob;
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import engine.net.client.ClientConnection;
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import engine.objects.Group;
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import engine.objects.PlayerCharacter;
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public class RefreshGroupJob extends AbstractJob {
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private final PlayerCharacter pc;
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private ClientConnection origin;
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private Group grp;
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private PlayerCharacter pcToRefresh;
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private final boolean wholeGroup;
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public RefreshGroupJob(PlayerCharacter pc, PlayerCharacter pcToRefresh) {
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super();
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this.pc = pc;
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if (pc != null) {
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this.origin = pc.getClientConnection();
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this.grp = GroupManager.getGroup(pc);
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}
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this.pcToRefresh = pcToRefresh;
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this.wholeGroup = false;
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}
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public RefreshGroupJob(PlayerCharacter pc) {
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super();
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this.pc = pc;
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if (pc != null) {
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this.origin = pc.getClientConnection();
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this.grp = GroupManager.getGroup(pc);
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}
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this.wholeGroup = true;
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}
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@Override
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protected void doJob() {
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if (this.pc == null || this.origin == null || grp == null) {
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return;
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}
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if (wholeGroup) {
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// refresh everyone in the group including me
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// check that we are in the same group as when we submitted the job
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if (GroupManager.getGroup(pc) != null && GroupManager.getGroup(pc) == grp) {
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// refresh pc's group list for just the one player that needed refreshing
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GroupManager.RefreshMyGroupList(pc, origin);
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GroupManager.RefreshOthersGroupList(pc);
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}
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return;
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}
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// only refresh the single player
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if (this.pcToRefresh == null)
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return;
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// check that we are in the same group as when we submitted the job
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if (GroupManager.getGroup(pc) != null && GroupManager.getGroup(pc) == grp) {
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// refresh pc's group list for just the one player that needed refreshing
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GroupManager.RefreshMyGroupListSinglePlayer(pc, origin, pcToRefresh);
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}
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}
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}
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