forked from MagicBane/Server
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
93 lines
3.5 KiB
93 lines
3.5 KiB
3 years ago
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||
|
// Magicbane Emulator Project © 2013 - 2022
|
||
|
// www.magicbane.com
|
||
|
|
||
|
|
||
|
package engine.jobs;
|
||
|
|
||
|
import engine.Enum;
|
||
|
import engine.gameManager.PowersManager;
|
||
|
import engine.math.Vector3fImmutable;
|
||
|
import engine.net.Dispatch;
|
||
|
import engine.net.DispatchMessage;
|
||
|
import engine.net.client.msg.TrackArrowMsg;
|
||
|
import engine.objects.AbstractWorldObject;
|
||
|
import engine.objects.PlayerCharacter;
|
||
|
import engine.powers.ActionsBase;
|
||
|
import engine.powers.EffectsBase;
|
||
|
import engine.powers.PowersBase;
|
||
|
import engine.powers.poweractions.TrackPowerAction;
|
||
|
import engine.server.MBServerStatics;
|
||
|
|
||
|
import static engine.math.FastMath.sqr;
|
||
|
|
||
|
public class TrackJob extends AbstractEffectJob {
|
||
|
|
||
|
private final TrackPowerAction tpa;
|
||
|
|
||
|
public TrackJob(AbstractWorldObject source, AbstractWorldObject target, String stackType, int trains, ActionsBase action, PowersBase power, EffectsBase eb, TrackPowerAction tpa) {
|
||
|
super(source, target, stackType, trains, action, power, eb);
|
||
|
this.tpa = tpa;
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
protected void doJob() {
|
||
|
|
||
|
if (this.tpa == null || this.target == null || this.action == null || this.source == null || this.eb == null || !(this.source instanceof PlayerCharacter))
|
||
|
return;
|
||
|
|
||
|
if (this.target.isAlive() == false) {
|
||
|
sendTrackArrow(Float.intBitsToFloat(0x7E967699));
|
||
|
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
String stackType = action.getStackType();
|
||
|
|
||
|
float distanceSquared = this.target.getLoc().distanceSquared2D(this.source.getLoc());
|
||
|
|
||
|
int speed;
|
||
|
|
||
|
if (distanceSquared < sqr(MBServerStatics.TRACK_ARROW_FAST_RANGE))
|
||
|
speed = MBServerStatics.TRACK_ARROW_SENSITIVITY_FAST;
|
||
|
else
|
||
|
speed = MBServerStatics.TRACK_ARROW_SENSITIVITY;
|
||
|
|
||
|
this.source.addEffect(stackType, speed, this, this.eb, this.trains);
|
||
|
|
||
|
Vector3fImmutable dir = this.target.getLoc().subtract2D(this.source.getLoc());
|
||
|
dir = dir.normalize();
|
||
|
|
||
|
sendTrackArrow(dir.getRotation());
|
||
|
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
protected void _cancelJob() {
|
||
|
sendTrackArrow(Float.intBitsToFloat(0x7E967699));
|
||
|
PowersManager.cancelEffectTime(this.source, this.target, this.power, this.eb, this.action, this.trains, this);
|
||
|
}
|
||
|
|
||
|
private void sendTrackArrow(float rotation) {
|
||
|
|
||
|
if (this.source != null && this.source instanceof PlayerCharacter) {
|
||
|
PlayerCharacter pc = (PlayerCharacter) this.source;
|
||
|
|
||
|
if (pc == null)
|
||
|
return;
|
||
|
|
||
|
// We send track arrows over primary channel
|
||
|
|
||
|
TrackArrowMsg tam = new TrackArrowMsg(rotation);
|
||
|
Dispatch dispatch = Dispatch.borrow(pc, tam);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|