Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.effectmodifiers;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.gameManager.DbManager;
import engine.gameManager.PowersManager;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.powers.EffectsBase;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashSet;
public abstract class AbstractEffectModifier {
protected EffectsBase parent;
protected int UUID;
protected String IDString;
protected String effectType;
protected float minMod;
protected float maxMod;
protected float percentMod;
protected float ramp;
protected boolean useRampAdd;
protected String type;
public SourceType sourceType;
protected String string1;
protected String string2;
public ModType modType;
public AbstractEffectModifier(ResultSet rs) throws SQLException {
this.UUID = rs.getInt("ID");
this.IDString = rs.getString("IDString");
this.effectType = rs.getString("modType");
this.modType = ModType.GetModType(this.effectType);
this.type = rs.getString("type").replace("\"", "");
this.sourceType = SourceType.GetSourceType(this.type.replace(" ", "").replace("-", ""));
this.minMod = rs.getFloat("minMod");
this.maxMod = rs.getFloat("maxMod");
this.percentMod = rs.getFloat("percentMod");
this.ramp = rs.getFloat("ramp");
this.useRampAdd = (rs.getInt("useRampAdd") == 1) ? true : false;
this.string1 = rs.getString("string1");
this.string2 = rs.getString("string2");
}
public static ArrayList<AbstractEffectModifier> getAllEffectModifiers() {
PreparedStatementShared ps = null;
ArrayList<AbstractEffectModifier> out = new ArrayList<>();
try {
ps = new PreparedStatementShared("SELECT * FROM static_power_effectmod");
ResultSet rs = ps.executeQuery();
String IDString;
AbstractEffectModifier aem = null;
while (rs.next()) {
IDString = rs.getString("IDString");
int token = DbManager.hasher.SBStringHash(IDString);
EffectsBase eb = PowersManager.getEffectByIDString(IDString);
ModType modifier = ModType.GetModType(rs.getString("modType"));
//combine item prefix and suffix effect modifiers
switch (modifier){
case AdjustAboveDmgCap:
aem = new AdjustAboveDmgCapEffectModifier(rs);
break;
case Ambidexterity:
aem = new AmbidexterityEffectModifier(rs);
break;
case AnimOverride:
break;
case ArmorPiercing:
aem = new ArmorPiercingEffectModifier(rs);
break;
case AttackDelay:
aem = new AttackDelayEffectModifier(rs);
break;
case Attr:
aem = new AttributeEffectModifier(rs);
break;
case BlackMantle:
aem = new BlackMantleEffectModifier(rs);
break;
case BladeTrails:
aem = new BladeTrailsEffectModifier(rs);
break;
case Block:
aem = new BlockEffectModifier(rs);
break;
case BlockedPowerType:
aem = new BlockedPowerTypeEffectModifier(rs);
break;
case CannotAttack:
aem = new CannotAttackEffectModifier(rs);
break;
case CannotCast:
aem = new CannotCastEffectModifier(rs);
break;
case CannotMove:
aem = new CannotMoveEffectModifier(rs);
break;
case CannotTrack:
aem = new CannotTrackEffectModifier(rs);
break;
case Charmed:
aem = new CharmedEffectModifier(rs);
break;
case ConstrainedAmbidexterity:
aem = new ConstrainedAmbidexterityEffectModifier(rs);
break;
case DamageCap:
aem = new DamageCapEffectModifier(rs);
break;
case DamageShield:
aem = new DamageShieldEffectModifier(rs);
break;
case DCV:
aem = new DCVEffectModifier(rs);
break;
case Dodge:
aem = new DodgeEffectModifier(rs);
break;
case DR:
aem = new DREffectModifier(rs);
break;
case Durability:
aem = new DurabilityEffectModifier(rs);
break;
case ExclusiveDamageCap:
aem = new ExclusiveDamageCapEffectModifier(rs);
break;
case Fade:
aem = new FadeEffectModifier(rs);
break;
case Fly:
aem = new FlyEffectModifier(rs);
break;
case Health:
aem = new HealthEffectModifier(rs);
break;
case HealthFull:
aem = new HealthFullEffectModifier(rs);
break;
case HealthRecoverRate:
aem = new HealthRecoverRateEffectModifier(rs);
break;
case IgnoreDamageCap:
aem = new IgnoreDamageCapEffectModifier(rs);
break;
case IgnorePassiveDefense:
aem = new IgnorePassiveDefenseEffectModifier(rs);
break;
case ImmuneTo:
aem = new ImmuneToEffectModifier(rs);
break;
case ImmuneToAttack:
aem = new ImmuneToAttackEffectModifier(rs);
break;
case ImmuneToPowers:
aem = new ImmuneToPowersEffectModifier(rs);
break;
case Invisible:
aem = new InvisibleEffectModifier(rs);
break;
case ItemName:
aem = new ItemNameEffectModifier(rs);
if ((((ItemNameEffectModifier)aem).name.isEmpty()))
break;
if (eb != null)
eb.setName((((ItemNameEffectModifier)aem).name));
break;
case Mana:
aem = new ManaEffectModifier(rs);
break;
case ManaFull:
aem = new ManaFullEffectModifier(rs);
break;
case ManaRecoverRate:
aem = new ManaRecoverRateEffectModifier(rs);
break;
case MaxDamage:
aem = new MaxDamageEffectModifier(rs);
break;
case MeleeDamageModifier:
aem = new MeleeDamageEffectModifier(rs);
break;
case MinDamage:
aem = new MinDamageEffectModifier(rs);
break;
case NoMod:
aem = new NoModEffectModifier(rs);
break;
case OCV:
aem = new OCVEffectModifier(rs);
break;
case Parry:
aem = new ParryEffectModifier(rs);
break;
case PassiveDefense:
aem = new PassiveDefenseEffectModifier(rs);
case PowerCost:
aem = new PowerCostEffectModifier(rs);
break;
case PowerCostHealth:
aem = new PowerCostHealthEffectModifier(rs);
break;
case PowerDamageModifier:
aem = new PowerDamageEffectModifier(rs);
break;
case ProtectionFrom:
aem = new ProtectionFromEffectModifier(rs);
break;
case Resistance:
aem = new ResistanceEffectModifier(rs);
break;
case ScaleHeight:
aem = new ScaleHeightEffectModifier(rs);
break;
case ScaleWidth:
aem = new ScaleWidthEffectModifier(rs);
break;
case ScanRange:
aem = new ScanRangeEffectModifier(rs);
break;
case SeeInvisible:
aem = new SeeInvisibleEffectModifier(rs);
break;
case Silenced:
aem = new SilencedEffectModifier(rs);
break;
case Skill:
aem = new SkillEffectModifier(rs);
break;
case Slay:
aem = new SlayEffectModifier(rs);
break;
case Speed:
aem = new SpeedEffectModifier(rs);
break;
case SpireBlock:
aem = new SpireBlockEffectModifier(rs);
break;
case Stamina:
aem = new StaminaEffectModifier(rs);
break;
case StaminaFull:
aem = new StaminaFullEffectModifier(rs);
break;
case StaminaRecoverRate:
aem = new StaminaRecoverRateEffectModifier(rs);
break;
case Stunned:
aem = new StunnedEffectModifier(rs);
break;
case Value:
aem = new ValueEffectModifier(rs);
if (eb != null){
ValueEffectModifier valueEffect = (ValueEffectModifier)aem;
eb.setValue(valueEffect.minMod);
}
break;
case WeaponProc:
aem = new WeaponProcEffectModifier(rs);
break;
case WeaponRange:
aem = new WeaponRangeEffectModifier(rs);
break;
case WeaponSpeed:
aem = new WeaponSpeedEffectModifier(rs);
break;
}
if (aem != null){
if (EffectsBase.modifiersMap.containsKey(eb.getIDString()) == false)
EffectsBase.modifiersMap.put(eb.getIDString(), new HashSet<>());
EffectsBase.modifiersMap.get(eb.getIDString()).add(aem);
}
}
rs.close();
} catch (Exception e) {
Logger.error( e);
} finally {
ps.release();
}
return out;
}
public int getUUID() {
return this.UUID;
}
// public String getIDString() {
// return this.IDString;
// }
public String getmodType() {
return this.effectType;
}
public float getMinMod() {
return this.minMod;
}
public float getMaxMod() {
return this.maxMod;
}
public float getPercentMod() {
return this.percentMod;
}
public float getRamp() {
return this.ramp;
}
public String getType() {
return this.type;
}
public String getString1() {
return this.string1;
}
public String getString2() {
return this.string2;
}
public EffectsBase getParent() {
return this.parent;
}
public void setParent(EffectsBase value) {
this.parent = value;
}
public void applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
_applyEffectModifier(source, awo, trains, effect);
}
protected abstract void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect);
public abstract void applyBonus(AbstractCharacter ac, int trains);
public abstract void applyBonus(Item item, int trains);
public abstract void applyBonus(Building building, int trains);
}