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package engine.gameManager;
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public class ZergManager {
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public static float getMultiplier5Man(int count){
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float multiplier = 1.0f;
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switch(count){
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case 1:
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case 2:
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multiplier += 0.0f;
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break;
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case 3:
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multiplier += 0.55f;
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break;
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case 4:
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multiplier += 0.2f;
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break;
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case 5:
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multiplier += 0.0f;
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break;
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case 6:
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multiplier -= 0.2f;
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break;
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case 7:
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multiplier -= 0.35f;
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break;
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case 8:
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multiplier -= 0.50f;
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break;
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case 9:
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multiplier -= 0.750f;
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break;
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default:
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multiplier -= 1.0f;
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break;
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}
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return multiplier;
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}
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public static float getMultiplier10Man(int count){
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float multiplier = 1.0f;
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if(count <=4)
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return 0.0f;
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switch(count){
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case 5:
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multiplier += 0.5f;
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break;
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case 6:
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multiplier += 0.4f;
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break;
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case 7:
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multiplier += 0.3f;
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break;
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case 8:
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multiplier += 0.2f;
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break;
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case 9:
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multiplier += 0.1f;
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break;
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case 10:
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multiplier += 0.0f;
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break;
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case 11:
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multiplier -= 0.1f;
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break;
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case 12:
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multiplier -= 0.2f;
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break;
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case 13:
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multiplier -= 0.3f;
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break;
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case 14:
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multiplier -= 0.4f;
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break;
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case 15:
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multiplier -= 0.5f;
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break;
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case 16:
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multiplier -= 0.65f;
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break;
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case 17:
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multiplier -= 0.75f;
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break;
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case 18:
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multiplier -= 0.85f;
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break;
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default:
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multiplier -= 1.0f;
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break;
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}
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return multiplier;
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}
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public static float getMultiplier20Man(int count){
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float multiplier = 1.0f;
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if(count < 10){
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multiplier += 1.25f;
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}else {
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switch (count) {
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case 10:
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multiplier += 0.8f;
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break;
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case 11:
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multiplier += 0.65f;
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break;
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case 12:
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multiplier += 0.54f;
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break;
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case 13:
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multiplier += 0.46f;
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break;
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case 14:
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multiplier += 0.36f;
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break;
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case 15:
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multiplier += 0.28f;
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break;
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case 16:
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multiplier += 0.21f;
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break;
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case 17:
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multiplier += 0.15f;
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break;
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case 18:
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multiplier += 0.09f;
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break;
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case 19:
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multiplier += 0.04f;
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break;
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case 20:
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multiplier += 0.00f;
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break;
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case 21:
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multiplier -= 0.04f;
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break;
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case 22:
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multiplier -= 0.09f;
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break;
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case 23:
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multiplier -= 0.15f;
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break;
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case 24:
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multiplier -= 0.21f;
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break;
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case 25:
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multiplier -= 0.28f;
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break;
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case 26:
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multiplier -= 0.36f;
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break;
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case 27:
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multiplier -= 0.46f;
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break;
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case 28:
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multiplier -= 0.54f;
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break;
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case 29:
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multiplier -= 0.65f;
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break;
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default:
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multiplier -= 0.75f;
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break;
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}
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}
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return multiplier;
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}
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}
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