forked from MagicBane/Server
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
123 lines
3.8 KiB
123 lines
3.8 KiB
3 years ago
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||
|
// Magicbane Emulator Project © 2013 - 2022
|
||
|
// www.magicbane.com
|
||
|
|
||
|
|
||
|
package engine.objects;
|
||
|
|
||
|
import engine.Enum.DispatchChannel;
|
||
|
import engine.gameManager.DbManager;
|
||
|
import engine.gameManager.SessionManager;
|
||
|
import engine.net.Dispatch;
|
||
|
import engine.net.DispatchMessage;
|
||
|
import engine.net.client.msg.UpdateFriendStatusMessage;
|
||
|
|
||
|
import java.sql.ResultSet;
|
||
|
import java.sql.SQLException;
|
||
|
import java.util.HashMap;
|
||
|
import java.util.HashSet;
|
||
|
|
||
|
public class PlayerFriends {
|
||
|
|
||
|
public int playerUID;
|
||
|
public int friendUID;
|
||
|
|
||
|
public static HashMap <Integer,HashSet<Integer>> PlayerFriendsMap = new HashMap<>();
|
||
|
|
||
|
/**
|
||
|
* ResultSet Constructor
|
||
|
*/
|
||
|
|
||
|
public PlayerFriends(ResultSet rs) throws SQLException {
|
||
|
this.playerUID = rs.getInt("playerUID");
|
||
|
this.friendUID = rs.getInt("friendUID");
|
||
|
|
||
|
//cache player friends.
|
||
|
//hashset already created, just add to set.
|
||
|
if (PlayerFriendsMap.containsKey(playerUID)){
|
||
|
HashSet<Integer> playerFriendSet = PlayerFriendsMap.get(playerUID);
|
||
|
playerFriendSet.add(friendUID);
|
||
|
//hashset not yet created, create new set, and add to map.
|
||
|
}else{
|
||
|
HashSet<Integer> playerFriendSet = new HashSet<>();
|
||
|
playerFriendSet.add(friendUID);
|
||
|
PlayerFriendsMap.put(this.playerUID, playerFriendSet);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
public PlayerFriends(int playerUID, int friendUID) {
|
||
|
super();
|
||
|
this.playerUID = playerUID;
|
||
|
this.friendUID = friendUID;
|
||
|
}
|
||
|
|
||
|
public int getPlayerUID() {
|
||
|
return playerUID;
|
||
|
}
|
||
|
|
||
|
public static void AddToFriends(int playerID, int friendID){
|
||
|
HashSet<Integer> friends = PlayerFriendsMap.get(playerID);
|
||
|
|
||
|
if (friends != null){
|
||
|
//already in friends list, don't do anything.
|
||
|
if (friends.contains(friendID))
|
||
|
return;
|
||
|
|
||
|
DbManager.PlayerCharacterQueries.ADD_FRIEND(playerID, friendID);
|
||
|
friends.add(friendID);
|
||
|
}else{
|
||
|
friends = new HashSet<>();
|
||
|
DbManager.PlayerCharacterQueries.ADD_FRIEND(playerID, friendID);
|
||
|
friends.add(friendID);
|
||
|
PlayerFriendsMap.put(playerID, friends);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void RemoveFromFriends(int playerID, int friendID){
|
||
|
|
||
|
if (!CanRemove(playerID, friendID))
|
||
|
return;
|
||
|
|
||
|
HashSet<Integer> friends = PlayerFriendsMap.get(playerID);
|
||
|
|
||
|
if (friends != null){
|
||
|
DbManager.PlayerCharacterQueries.REMOVE_FRIEND(playerID, friendID);
|
||
|
friends.remove(friendID);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static boolean CanRemove(int playerID, int toRemove){
|
||
|
if (PlayerFriendsMap.get(playerID) == null)
|
||
|
return false;
|
||
|
|
||
|
if (PlayerFriendsMap.get(playerID).isEmpty())
|
||
|
return false;
|
||
|
|
||
|
if (!PlayerFriendsMap.get(playerID).contains(toRemove))
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public static void SendFriendsStatus(PlayerCharacter player, boolean online ){
|
||
|
HashSet<Integer> friendsSet = PlayerFriends.PlayerFriendsMap.get(player.getObjectUUID());
|
||
|
if (friendsSet != null){
|
||
|
for(int friendID: friendsSet){
|
||
|
PlayerCharacter friend = SessionManager.getPlayerCharacterByID(friendID);
|
||
|
if (friend == null)
|
||
|
continue;
|
||
|
UpdateFriendStatusMessage outMsg = new UpdateFriendStatusMessage(player);
|
||
|
outMsg.online = online;
|
||
|
Dispatch dispatch = Dispatch.borrow(friend, outMsg);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|