forked from MagicBane/Server
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
100 lines
3.4 KiB
100 lines
3.4 KiB
3 years ago
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||
|
// Magicbane Emulator Project © 2013 - 2022
|
||
|
// www.magicbane.com
|
||
|
|
||
|
package engine.workthreads;
|
||
|
|
||
|
/*
|
||
|
* This thread is spawned to process transfer
|
||
|
* ownership of a player owned city, including
|
||
|
* subguild and database cleanup.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
import engine.Enum;
|
||
|
import engine.gameManager.BuildingManager;
|
||
|
import engine.gameManager.DbManager;
|
||
|
import engine.gameManager.GuildManager;
|
||
|
import engine.net.DispatchMessage;
|
||
|
import engine.net.client.msg.CityZoneMsg;
|
||
|
import engine.objects.AbstractCharacter;
|
||
|
import engine.objects.City;
|
||
|
import engine.objects.Guild;
|
||
|
import org.pmw.tinylog.Logger;
|
||
|
|
||
|
import java.util.ArrayList;
|
||
|
|
||
|
public class TransferCityThread implements Runnable {
|
||
|
|
||
|
City city;
|
||
|
AbstractCharacter newOwner;
|
||
|
|
||
|
public TransferCityThread(City city, AbstractCharacter newOwner) {
|
||
|
|
||
|
this.city = city;
|
||
|
this.newOwner = newOwner;
|
||
|
}
|
||
|
|
||
|
public void run(){
|
||
|
|
||
|
Guild formerGuild;
|
||
|
ArrayList<Guild> subGuildList;
|
||
|
|
||
|
formerGuild = this.city.getTOL().getGuild();
|
||
|
|
||
|
// Former guild loses it's tree!
|
||
|
|
||
|
if (formerGuild != null)
|
||
|
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
|
||
|
formerGuild.setGuildState(Enum.GuildState.Errant);
|
||
|
formerGuild.setNation(null);
|
||
|
formerGuild.setCityUUID(0);
|
||
|
GuildManager.updateAllGuildTags(formerGuild);
|
||
|
GuildManager.updateAllGuildBinds(formerGuild, null);
|
||
|
}
|
||
|
|
||
|
// By losing the tree, the former owners lose all of their subguilds.
|
||
|
|
||
|
if (formerGuild.getSubGuildList().isEmpty() == false) {
|
||
|
|
||
|
subGuildList = new ArrayList<>();
|
||
|
|
||
|
for (Guild subGuild : formerGuild.getSubGuildList()) {
|
||
|
subGuildList.add(subGuild);
|
||
|
}
|
||
|
|
||
|
for (Guild subGuild : subGuildList) {
|
||
|
formerGuild.removeSubGuild(subGuild);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Reset TOL to rank 1
|
||
|
|
||
|
city.getTOL().setRank(1);
|
||
|
|
||
|
// Transfer all assets to new owner
|
||
|
|
||
|
city.claim(newOwner);
|
||
|
|
||
|
//Set name of City to attacker's guild name
|
||
|
BuildingManager.setUpgradeDateTime(city.getTOL(),null, 0);
|
||
|
city.getTOL().setName(newOwner.getGuild().getName());
|
||
|
|
||
|
// Send updated cityZone to players
|
||
|
CityZoneMsg czm = new CityZoneMsg(2, city.getTOL().getLoc().x, city.getTOL().getLoc().y, city.getTOL().getLoc().z, city.getTOL().getName(), city.getTOL().getParentZone(), 0f, 0f);
|
||
|
|
||
|
DispatchMessage.dispatchMsgToAll(czm);
|
||
|
|
||
|
// Reset city timer for map update
|
||
|
|
||
|
City.lastCityUpdate = System.currentTimeMillis();
|
||
|
|
||
|
Logger.info("uuid:" + city.getObjectUUID() + "transferred from " + formerGuild.getName() +
|
||
|
" to " + newOwner.getGuild().getName());
|
||
|
}
|
||
|
}
|