Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.workthreads;
/*
* This thread is spawned to process transfer
* ownership of a player owned city, including
* subguild and database cleanup.
*
*/
import engine.Enum;
import engine.gameManager.BuildingManager;
import engine.gameManager.DbManager;
import engine.gameManager.GuildManager;
import engine.net.DispatchMessage;
import engine.net.client.msg.CityZoneMsg;
import engine.objects.AbstractCharacter;
import engine.objects.City;
import engine.objects.Guild;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
public class TransferCityThread implements Runnable {
City city;
AbstractCharacter newOwner;
public TransferCityThread(City city, AbstractCharacter newOwner) {
this.city = city;
this.newOwner = newOwner;
}
public void run(){
Guild formerGuild;
ArrayList<Guild> subGuildList;
formerGuild = this.city.getTOL().getGuild();
// Former guild loses it's tree!
if (formerGuild != null)
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
formerGuild.setGuildState(Enum.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
}
// By losing the tree, the former owners lose all of their subguilds.
if (formerGuild.getSubGuildList().isEmpty() == false) {
subGuildList = new ArrayList<>();
for (Guild subGuild : formerGuild.getSubGuildList()) {
subGuildList.add(subGuild);
}
for (Guild subGuild : subGuildList) {
formerGuild.removeSubGuild(subGuild);
}
}
//Reset TOL to rank 1
city.getTOL().setRank(1);
// Transfer all assets to new owner
city.claim(newOwner);
//Set name of City to attacker's guild name
BuildingManager.setUpgradeDateTime(city.getTOL(),null, 0);
city.getTOL().setName(newOwner.getGuild().getName());
// Send updated cityZone to players
CityZoneMsg czm = new CityZoneMsg(2, city.getTOL().getLoc().x, city.getTOL().getLoc().y, city.getTOL().getLoc().z, city.getTOL().getName(), city.getTOL().getParentZone(), 0f, 0f);
DispatchMessage.dispatchMsgToAll(czm);
// Reset city timer for map update
City.lastCityUpdate = System.currentTimeMillis();
Logger.info("uuid:" + city.getObjectUUID() + "transferred from " + formerGuild.getName() +
" to " + newOwner.getGuild().getName());
}
}