Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.DispatchManager;
import engine.gameManager.GroupManager;
import engine.mbEnums;
import engine.mbEnums.DispatchChannel;
import engine.net.Dispatch;
import engine.net.client.ClientConnection;
import engine.net.client.msg.*;
import engine.objects.*;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import static engine.math.FastMath.sqr;
public class LootMsgHandler extends AbstractClientMsgHandler {
public LootMsgHandler() {
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
PlayerCharacter player = origin.getPlayerCharacter();
// Member variable declaration
LootMsg msg;
// Member variable assignment
msg = (LootMsg) baseMsg;
if (player == null)
return true;
if (!player.isAlive())
return true;
Item item = msg.getItem();
if (item == null)
return true;
if (item.lootLock.tryLock()) {
try {
Item itemRet = null;
// get current owner
int targetType = msg.getTargetType();
int targetID = msg.getTargetID();
if (targetType == mbEnums.GameObjectType.PlayerCharacter.ordinal() || targetType == mbEnums.GameObjectType.Mob.ordinal() || targetType == mbEnums.GameObjectType.Corpse.ordinal()) {
} else { //needed for getting contracts for some reason
targetType = msg.getSourceID2();
targetID = msg.getUnknown01();
}
//can't loot while flying
if (player.getAltitude() > 0)
return true;
AbstractCharacter tar = null;
Corpse corpse = null;
if (targetType == mbEnums.GameObjectType.PlayerCharacter.ordinal() || targetType == mbEnums.GameObjectType.Mob.ordinal()) {
if (targetType == mbEnums.GameObjectType.PlayerCharacter.ordinal()) {
tar = PlayerCharacter.getFromCache(targetID);
if (tar == null)
return true;
if (player.getObjectUUID() != tar.getObjectUUID() && ((PlayerCharacter) tar).isInSafeZone())
return true;
} else if (targetType == mbEnums.GameObjectType.NPC.ordinal())
tar = NPC.getFromCache(targetID);
else if (targetType == mbEnums.GameObjectType.Mob.ordinal())
tar = Mob.getFromCache(targetID);
if (tar == null)
return true;
if (tar.equals(player)) {
ErrorPopupMsg.sendErrorMsg(player, "Cannot loot this item.");
return true;
}
if (player.getLoc().distanceSquared2D(tar.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse.");
Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(tar.getLoc()) + " distance.");
return true;
}
//can't loot from someone who is alive.
if (AbstractWorldObject.IsAbstractCharacter(tar)) {
if (tar.isAlive())
return true;
// Logger.error("WorldServer.loot", "Looting from live player");
}
if (!GroupManager.goldSplit(player, item, origin, tar)) {
if (tar.charItemManager != null) {
itemRet = tar.charItemManager.lootItemFromMe(item, player, origin);
//Take equipment off mob
if (tar.getObjectType() == mbEnums.GameObjectType.Mob && itemRet != null) {
Mob mobTarget = (Mob) tar;
if (item != null && item.getObjectType() == mbEnums.GameObjectType.MobLoot) {
for (Item equip : mobTarget.charItemManager.equipped.values()) {
TransferItemFromEquipToInventoryMsg back = new TransferItemFromEquipToInventoryMsg(mobTarget, equip.equipSlot);
DispatchManager.dispatchMsgToInterestArea(mobTarget, back, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
LootMsg lootMsg = new LootMsg(0, 0, tar.getObjectType().ordinal(), tar.getObjectUUID(), equip);
Dispatch dispatch = Dispatch.borrow(player, lootMsg);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
break;
}
}
}
}
}
} else if (targetType == mbEnums.GameObjectType.Corpse.ordinal()) {
corpse = Corpse.getCorpse(targetID);
if (corpse == null)
return true;
if (player.getLoc().distanceSquared2D(corpse.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse.");
Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(corpse.getLoc()) + " distance.");
return true;
}
//can't loot other players in safe zone.
if (corpse.getBelongsToType() == mbEnums.GameObjectType.PlayerCharacter.ordinal()) {
if (player.getObjectUUID() == corpse.getBelongsToID())
itemRet = corpse.lootItem(item, player);
else if (!GroupManager.goldSplit(player, item, origin, corpse)) {
itemRet = corpse.lootItem(item, player);
}
if (itemRet == null)
return true;
if (item.template.item_type.equals(mbEnums.ItemType.GOLD)) {
// this is done to prevent the temporary goldItem item
// (from the mob) from appearing in player's inventory.
// It also updates the goldItem quantity display
UpdateGoldMsg updateTargetGold = null;
if (corpse != null)
updateTargetGold = new UpdateGoldMsg(corpse);
updateTargetGold.configure();
DispatchManager.dispatchMsgToInterestArea(corpse, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
UpdateGoldMsg ugm = new UpdateGoldMsg(player);
ugm.configure();
Dispatch dispatch = Dispatch.borrow(player, ugm);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
// respond back loot message. Try sending to everyone.
} else
DispatchManager.dispatchMsgToInterestArea(corpse, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true);
//TODO send group loot message if player is grouped and visible
Group group = GroupManager.getGroup(player);
if (group != null && group.getSplitGold() && (item.template.item_type.equals(mbEnums.ItemType.GOLD) == false)) {
String name = item.getName();
String text = player.getFirstName() + " has looted " + name + '.';
ChatManager.chatGroupInfoCanSee(player, text);
}
return true;
}
} else
return true;
if (itemRet == null)
return true;
if (item.template.item_type.equals(mbEnums.ItemType.GOLD)) {
// this is done to prevent the temporary goldItem item
// (from the mob) from appearing in player's inventory.
// It also updates the goldItem quantity display
UpdateGoldMsg updateTargetGold = null;
if (tar != null)
updateTargetGold = new UpdateGoldMsg(tar);
else if (corpse != null)
updateTargetGold = new UpdateGoldMsg(corpse);
updateTargetGold.configure();
DispatchManager.dispatchMsgToInterestArea(tar, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
UpdateGoldMsg ugm = new UpdateGoldMsg(player);
ugm.configure();
Dispatch dispatch = Dispatch.borrow(player, ugm);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
// respond back loot message. Try sending to everyone.
} else {
msg.setSourceType1(0);
msg.setSourceType2(0);
msg.setSourceID1(0);
msg.setSourceID2(0);
Dispatch dispatch = Dispatch.borrow(player, msg);
//DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgToInterestArea(tar, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true);
LootMsg newItemMsg = new LootMsg(mbEnums.GameObjectType.PlayerCharacter.ordinal(), player.getObjectUUID(), 0, 0, itemRet);
dispatch = Dispatch.borrow(player, newItemMsg);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
//player.getCharItemManager().updateInventory();
}
//TODO send group loot message if player is grouped and visible
Group group = GroupManager.getGroup(player);
if (group != null && group.getSplitGold() && (item.template.item_type.equals(mbEnums.ItemType.GOLD) == false)) {
String name = item.getName();
String text = player.getFirstName() + " has looted " + name + '.';
ChatManager.chatGroupInfoCanSee(player, text);
}
} catch (Exception e) {
Logger.info(e.getMessage());
} finally {
item.lootLock.unlock();
}
}
return true;
}
}