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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.loot;
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import engine.gameManager.LootManager;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.List;
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public class ItemTableEntry {
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public int minRoll;
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public int maxRoll;
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public int cacheID;
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public int minSpawn;
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public int maxSpawn;
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public ItemTableEntry(ResultSet rs) throws SQLException {
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this.minRoll = rs.getInt("minRoll");
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this.maxRoll = rs.getInt("maxRoll");
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this.cacheID = rs.getInt("itemBaseUUID");
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this.minSpawn = rs.getInt("minSpawn");
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this.maxSpawn = rs.getInt("maxSpawn");
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}
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public static ItemTableEntry rollTable(int itemTable, int roll) {
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ItemTableEntry itemTableEntry = null;
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List<ItemTableEntry> itemTableEntryList;
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itemTableEntryList = LootManager._itemTables.get(itemTable);
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for (ItemTableEntry iteration : itemTableEntryList)
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if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
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itemTableEntry = iteration;
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return itemTableEntry;
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}
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}
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