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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg ;
import engine.exception.SerializationException ;
import engine.net.AbstractConnection ;
import engine.net.ByteBufferReader ;
import engine.net.ByteBufferWriter ;
import engine.net.client.Protocol ;
import engine.objects.AbstractGameObject ;
/**
* Commit to trade
*
* @author Eighty
*/
public class ModifyCommitToTradeMsg extends ClientNetMsg {
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private int playerType ;
private int playerID ;
private int targetType ;
private int targetID ;
private byte commit1 ;
private byte commit2 ;
/**
* This is the general purpose constructor
*/
public ModifyCommitToTradeMsg ( AbstractGameObject player , AbstractGameObject target , byte commit1 , byte commit2 ) {
super ( Protocol . TRADECONFIRMSTATUS ) ;
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this . playerType = player . getObjectType ( ) . ordinal ( ) ;
this . playerID = player . getObjectUUID ( ) ;
this . targetType = target . getObjectType ( ) . ordinal ( ) ;
this . targetID = target . getObjectUUID ( ) ;
this . commit1 = commit1 ;
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this . commit2 = commit2 ;
}
/**
* This constructor is used by NetMsgFactory. It attempts to deserialize the ByteBuffer into a message. If a BufferUnderflow occurs (based on reading past the limit) then this constructor Throws that Exception to the caller.
*/
public ModifyCommitToTradeMsg ( AbstractConnection origin , ByteBufferReader reader ) {
super ( Protocol . TRADECONFIRMSTATUS , origin , reader ) ;
}
/**
* Deserializes the subclass specific items to the supplied NetMsgWriter.
*/
@Override
protected void _deserialize ( ByteBufferReader reader ) {
this . playerType = reader . getInt ( ) ;
this . playerID = reader . getInt ( ) ;
this . targetType = reader . getInt ( ) ;
this . targetID = reader . getInt ( ) ;
commit1 = reader . get ( ) ;
commit2 = reader . get ( ) ;
}
/**
* Serializes the subclass specific items from the supplied NetMsgReader.
*/
@Override
protected void _serialize ( ByteBufferWriter writer )
throws SerializationException {
writer . putInt ( playerType ) ;
writer . putInt ( playerID ) ;
writer . putInt ( targetType ) ;
writer . putInt ( targetID ) ;
writer . put ( commit1 ) ;
writer . put ( commit2 ) ;
}
/**
* @return the commit1
*/
public byte getCommit1 ( ) {
return commit1 ;
}
/**
* @param commit1 the commit1 to set
*/
public void setCommit1 ( byte commit1 ) {
this . commit1 = commit1 ;
}
/**
* @return the commit2
*/
public byte getCommit2 ( ) {
return commit2 ;
}
/**
* @param commit2 the commit2 to set
*/
public void setCommit2 ( byte commit2 ) {
this . commit2 = commit2 ;
}
public int getPlayerType ( ) {
return playerType ;
}
public void setPlayerType ( int playerType ) {
this . playerType = playerType ;
}
public int getPlayerID ( ) {
return playerID ;
}
public void setPlayerID ( int playerID ) {
this . playerID = playerID ;
}
public int getTargetType ( ) {
return targetType ;
}
public void setTargetType ( int targetType ) {
this . targetType = targetType ;
}
public int getTargetID ( ) {
return targetID ;
}
public void setTargetID ( int targetID ) {
this . targetID = targetID ;
}
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}