Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import engine.gameManager.BuildingManager;
import engine.gameManager.DbManager;
import engine.math.Quaternion;
import engine.math.Vector3fImmutable;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
public class BuildingLocation extends AbstractGameObject {
private final int buildingUUID;
private final int type;
private final int slot;
private final int unknown;
private final Vector3fImmutable location;
private final Quaternion rotation;
public BuildingLocation() {
this.buildingUUID = 0;
this.type = 0;
this.slot = 0;
this.unknown = 0;
this.location = Vector3fImmutable.ZERO;
this.rotation = new Quaternion();
}
/**
* ResultSet Constructor
*/
public BuildingLocation(ResultSet rs) throws SQLException {
super(rs);
this.buildingUUID = rs.getInt("BuildingID");
this.type = rs.getInt("type");
this.slot = rs.getInt("slot");
this.unknown = rs.getInt("unknown");
this.location = new Vector3fImmutable(rs.getFloat("locX"), rs.getFloat("locY"), rs.getFloat("locZ"));
this.rotation = new Quaternion(rs.getFloat("rotX"), rs.getFloat("rotY"), rs.getFloat("rotZ"), rs.getFloat("w"));
}
/*
* Getters
*/
public static void loadBuildingLocations() {
ArrayList<BuildingLocation> buildingLocations = DbManager.BuildingLocationQueries.LOAD_BUILDING_LOCATIONS();
HashMap<Integer, ArrayList<BuildingLocation>> locationCollection = new HashMap<>();
// Only slot locations and stuck locations are currently loaded.
for (BuildingLocation buildingLocation : buildingLocations) {
switch (buildingLocation.type) {
case 6:
locationCollection = BuildingManager._slotLocations;
break;
case 8:
locationCollection = BuildingManager._stuckLocations;
break;
}
// Add location to collection in BuildingManager
if (locationCollection.containsKey(buildingLocation.buildingUUID))
locationCollection.get(buildingLocation.buildingUUID).add(buildingLocation);
else {
locationCollection.put(buildingLocation.buildingUUID, new ArrayList<>());
locationCollection.get(buildingLocation.buildingUUID).add(buildingLocation);
}
}
}
public int getBuildingUUID() {
return this.buildingUUID;
}
public int getType() {
return this.type;
}
public int getSlot() {
return this.slot;
}
public int getUnknown() {
return this.unknown;
}
public float getLocX() {
return this.location.x;
}
public float getLocY() {
return this.location.y;
}
public Vector3fImmutable getLocation() {
return this.location;
}
public Quaternion getRotation() {
return this.rotation;
}
@Override
public void updateDatabase() {
}
}