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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net;
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import engine.objects.PlayerCharacter;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import static engine.net.MessageDispatcher.itemPoolSize;
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/**
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* Data class holds a message and a distribution list
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*/
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public class Dispatch {
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private static final ConcurrentLinkedQueue<Dispatch> dispatchPool = new ConcurrentLinkedQueue<>();
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public PlayerCharacter player;
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public AbstractNetMsg msg;
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public Dispatch(PlayerCharacter player, AbstractNetMsg msg) {
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this.player = player;
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this.msg = msg;
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}
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public static Dispatch borrow(PlayerCharacter player, AbstractNetMsg msg) {
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Dispatch dispatch;
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dispatch = dispatchPool.poll();
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if (dispatch == null) {
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dispatch = new Dispatch(player, msg);
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} else {
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dispatch.player = player;
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dispatch.msg = msg;
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itemPoolSize.decrement();
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}
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return dispatch;
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}
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public void reset() {
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this.player = null;
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this.msg = null;
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}
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public void release() {
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this.reset();
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dispatchPool.add(this);
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itemPoolSize.increment();
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}
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}
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