|
|
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
|
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
|
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
|
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
|
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
|
|
// Magicbane Emulator Project © 2013 - 2022
|
|
|
|
// www.magicbane.com
|
|
|
|
|
|
|
|
|
|
|
|
package engine.objects;
|
|
|
|
|
|
|
|
import engine.Enum;
|
|
|
|
import engine.Enum.ItemContainerType;
|
|
|
|
import engine.Enum.ItemType;
|
|
|
|
import engine.Enum.OwnerType;
|
|
|
|
import engine.gameManager.*;
|
|
|
|
import engine.loot.ModTableEntry;
|
|
|
|
import engine.loot.ModTypeTableEntry;
|
|
|
|
import engine.net.ItemProductionManager;
|
|
|
|
import engine.net.ItemQueue;
|
|
|
|
import engine.net.client.ClientConnection;
|
|
|
|
import engine.net.client.msg.ErrorPopupMsg;
|
|
|
|
import engine.powers.EffectsBase;
|
|
|
|
import engine.server.MBServerStatics;
|
|
|
|
import org.joda.time.DateTime;
|
|
|
|
import org.pmw.tinylog.Logger;
|
|
|
|
|
|
|
|
import java.util.ArrayList;
|
|
|
|
import java.util.concurrent.ConcurrentHashMap;
|
|
|
|
import java.util.concurrent.ThreadLocalRandom;
|
|
|
|
|
|
|
|
public class ItemFactory {
|
|
|
|
|
|
|
|
public static void fillInventory(PlayerCharacter pc, int objectID, int count) {
|
|
|
|
|
|
|
|
if (pc == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
int max = 20;
|
|
|
|
CharacterItemManager itemManager = pc.getCharItemManager();
|
|
|
|
ItemBase ib = ItemBase.getItemBase(objectID);
|
|
|
|
if (count > max)
|
|
|
|
count = max;
|
|
|
|
|
|
|
|
ClientConnection cc = pc.getClientConnection();
|
|
|
|
|
|
|
|
if (itemManager == null || ib == null || cc == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
boolean worked;
|
|
|
|
for (int i = 0; i < count; i++) {
|
|
|
|
worked = false;
|
|
|
|
|
|
|
|
if (!itemManager.hasRoomInventory(ib.getWeight())) {
|
|
|
|
if (pc != null)
|
|
|
|
ChatManager.chatSystemInfo(pc, "You can not carry any more of that item.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
Item item = new Item(ib, pc.getObjectUUID(), OwnerType.PlayerCharacter, (byte) 0, (byte) 0,
|
|
|
|
(short) 1, (short) 1, true, false, ItemContainerType.INVENTORY, (byte) 0,
|
|
|
|
new ArrayList<>(), "");
|
|
|
|
try {
|
|
|
|
item = DbManager.ItemQueries.ADD_ITEM(item);
|
|
|
|
worked = true;
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
}
|
|
|
|
if (worked) {
|
|
|
|
itemManager.addItemToInventory(item);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
itemManager.updateInventory();
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Item fillForge(NPC npc, PlayerCharacter pc, int itemsToRoll, int itemID, int pToken, int sToken, String customName) {
|
|
|
|
|
|
|
|
String prefixString = "";
|
|
|
|
String suffixString = "";
|
|
|
|
if (npc == null)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
boolean useWarehouse = false;
|
|
|
|
|
|
|
|
ItemBase ib = ItemBase.getItemBase(itemID);
|
|
|
|
|
|
|
|
if (ib == null)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
Building forge = npc.getBuilding();
|
|
|
|
|
|
|
|
if (forge == null)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
|
|
|
|
if (!npc.getCharItemManager().hasRoomInventory(ib.getWeight())) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorPopup(pc, 21);
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
Zone zone = npc.getBuilding().getParentZone();
|
|
|
|
|
|
|
|
if (zone == null)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
City city = City.getCity(zone.getPlayerCityUUID());
|
|
|
|
|
|
|
|
if (city == null)
|
|
|
|
return null;
|
|
|
|
MobLoot ml = null;
|
|
|
|
city.transactionLock.writeLock().lock();
|
|
|
|
|
|
|
|
try {
|
|
|
|
Warehouse cityWarehouse = city.getWarehouse();
|
|
|
|
|
|
|
|
if (cityWarehouse != null && forge.assetIsProtected())
|
|
|
|
useWarehouse = true;
|
|
|
|
// ROLL BANE SCROLL.
|
|
|
|
|
|
|
|
if (ib.getUUID() > 910010 && ib.getUUID() < 910019) {
|
|
|
|
ConcurrentHashMap<ItemBase, Integer> resources = cityWarehouse.getResources();
|
|
|
|
|
|
|
|
|
|
|
|
int buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, ib.getBaseValue());
|
|
|
|
int overdraft = BuildingManager.GetOverdraft(forge, ib.getBaseValue());
|
|
|
|
|
|
|
|
if (overdraft > 0 && !useWarehouse) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + " " + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (overdraft > 0 && cityWarehouse.isResourceLocked(ItemBase.GOLD_ITEM_BASE)) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + " " + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (overdraft > resources.get(ItemBase.GOLD_ITEM_BASE)) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + " " + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
//All checks passed, lets withdraw from building first.
|
|
|
|
|
|
|
|
// if (pc != null){
|
|
|
|
// ChatManager.chatGuildInfo(pc.getGuild(), "Building withdraw = " + buildingWithdraw);
|
|
|
|
// ChatManager.chatGuildInfo(pc.getGuild(), "Warehouse overdraft withdraw = " + overdraft);
|
|
|
|
//
|
|
|
|
// ChatManager.chatGuildInfo(pc.getGuild(), "total withdraw = " + (overdraft + buildingWithdraw));
|
|
|
|
// }
|
|
|
|
|
|
|
|
if (!forge.transferGold(-buildingWithdraw, false)) {
|
|
|
|
overdraft += buildingWithdraw;
|
|
|
|
|
|
|
|
if (!useWarehouse) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
} else {
|
|
|
|
if (overdraft > resources.get(ItemBase.GOLD_ITEM_BASE)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (overdraft > 0)
|
|
|
|
if (!cityWarehouse.withdraw(npc, ItemBase.GOLD_ITEM_BASE, overdraft, false, true)) {
|
|
|
|
//ChatManager.chatGuildError(pc, "Failed to create Item");
|
|
|
|
Logger.error("Warehouse With UID of " + cityWarehouse.getUID() + " Failed to Create Item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ml = new MobLoot(npc, ib, false);
|
|
|
|
|
|
|
|
|
|
|
|
ml.containerType = Enum.ItemContainerType.FORGE;
|
|
|
|
ml.setValue(0);
|
|
|
|
ml.loadEnchantments();
|
|
|
|
|
|
|
|
float time;
|
|
|
|
float rank = npc.getBuilding().getRank() - 1;
|
|
|
|
float rate = (float) (2.5 * rank);
|
|
|
|
time = (20 - rate);
|
|
|
|
time *= MBServerStatics.ONE_MINUTE;
|
|
|
|
|
|
|
|
if (ml.getItemBase().getUUID() > 910010 && ml.getItemBase().getUUID() < 910019) {
|
|
|
|
rank = ml.getItemBaseID() - 910010;
|
|
|
|
time = rank * 60 * 60 * 3 * 1000;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// No job is submitted, as object's upgradetime field
|
|
|
|
// is used to determin whether or not an object has
|
|
|
|
// compelted rolling. The game object exists previously
|
|
|
|
// to this, not when 'compelte' is pressed.
|
|
|
|
long upgradeTime = System.currentTimeMillis() + (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue()));
|
|
|
|
|
|
|
|
DateTime dateTime = new DateTime();
|
|
|
|
dateTime = dateTime.withMillis(upgradeTime);
|
|
|
|
ml.setDateToUpgrade(upgradeTime);
|
|
|
|
|
|
|
|
npc.addItemToForge(ml);
|
|
|
|
|
|
|
|
int playerID = 0;
|
|
|
|
|
|
|
|
if (pc != null)
|
|
|
|
playerID = pc.getObjectUUID();
|
|
|
|
DbManager.NPCQueries.ADD_TO_PRODUCTION_LIST(ml.getObjectUUID(), npc.getObjectUUID(), ml.getItemBaseID(), dateTime, "", "", "", false, playerID);
|
|
|
|
ProducedItem pi = new ProducedItem(ml.getObjectUUID(), npc.getObjectUUID(), ml.getItemBaseID(), dateTime, false, "", "", "", playerID);
|
|
|
|
pi.setProducedItemID(ml.getObjectUUID());
|
|
|
|
pi.setAmount(itemsToRoll);
|
|
|
|
pi.setRandom(false);
|
|
|
|
|
|
|
|
ItemQueue produced = ItemQueue.borrow(pi, (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue())));
|
|
|
|
ItemProductionManager.send(produced);
|
|
|
|
|
|
|
|
return ml;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int galvorAmount = 0;
|
|
|
|
int wormwoodAmount = 0;
|
|
|
|
int prefixCost = 0;
|
|
|
|
int suffixCost = 0;
|
|
|
|
|
|
|
|
|
|
|
|
if (ib.getType() == ItemType.WEAPON && ib.getPercentRequired() == 110) {
|
|
|
|
switch (ib.getSkillRequired()) {
|
|
|
|
case "Bow":
|
|
|
|
case "Crossbow":
|
|
|
|
case "Spear":
|
|
|
|
case "Pole Arm":
|
|
|
|
case "Staff":
|
|
|
|
wormwoodAmount = 20;
|
|
|
|
break;
|
|
|
|
case "Axe":
|
|
|
|
case "Dagger":
|
|
|
|
case "Sword":
|
|
|
|
case "Hammer":
|
|
|
|
case "Unarmed Combat":
|
|
|
|
|
|
|
|
if (ib.isTwoHanded())
|
|
|
|
galvorAmount = 20;
|
|
|
|
else
|
|
|
|
galvorAmount = 10;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ItemBase galvor = ItemBase.getItemBase(1580017);
|
|
|
|
ItemBase wormwood = ItemBase.getItemBase(1580018);
|
|
|
|
|
|
|
|
if (galvorAmount > 0 || wormwoodAmount > 0)
|
|
|
|
if (!useWarehouse) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "This item requires resources to roll! Please make sure the forge is protected to access the warehouse." + ib.getName());
|
|
|
|
return null;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (galvorAmount > 0) {
|
|
|
|
if (cityWarehouse.isResourceLocked(galvor)) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Galvor is locked." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cityWarehouse.getResources().get(galvor) < galvorAmount) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Galvor in warehouse to roll this item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (wormwoodAmount > 0) {
|
|
|
|
if (cityWarehouse.isResourceLocked(wormwood)) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Wormwood is locked." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cityWarehouse.getResources().get(wormwood) < wormwoodAmount) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Wormwood in warehouse to roll this item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ConcurrentHashMap<ItemBase, Integer> suffixResourceCosts = null;
|
|
|
|
ConcurrentHashMap<ItemBase, Integer> prefixResourceCosts = null;
|
|
|
|
EffectsBase prefix = null;
|
|
|
|
if (pToken != 0) {
|
|
|
|
|
|
|
|
if (!useWarehouse) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Forge cannot access warehouse! Check to make sure forge is protected." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
prefix = PowersManager.getEffectByToken(pToken);
|
|
|
|
if (prefix == null)
|
|
|
|
return null;
|
|
|
|
EffectsBase prefixValue = PowersManager.getEffectByIDString(prefix.getIDString() + 'A');
|
|
|
|
if (prefixValue == null)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
int baseCost = ib.getBaseValue();
|
|
|
|
int effectCost = (int) prefixValue.getValue();
|
|
|
|
int total = baseCost * 10 + effectCost;
|
|
|
|
|
|
|
|
prefixCost = effectCost;
|
|
|
|
int buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, total);
|
|
|
|
int overdraft = BuildingManager.GetOverdraft(forge, total);
|
|
|
|
|
|
|
|
if (overdraft > 0 && !useWarehouse) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (overdraft > 0 && cityWarehouse.isResourceLocked(ItemBase.GOLD_ITEM_BASE)) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (overdraft > cityWarehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
prefixResourceCosts = prefix.getResourcesForEffect();
|
|
|
|
for (ItemBase ibResources : prefixResourceCosts.keySet()) {
|
|
|
|
int warehouseAmount = cityWarehouse.getResources().get(ibResources);
|
|
|
|
int creationAmount = prefixResourceCosts.get(ibResources);
|
|
|
|
//ChatManager.chatInfoError(pc, "Prefix : " + ibResources.getName() + " / " + creationAmount);
|
|
|
|
if (warehouseAmount < creationAmount) {
|
|
|
|
//ChatManager.chatInfoError(pc, "You need at least " + creationAmount + " " + ibResources.getName() + " to Create this item.");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
EffectsBase suffix = null;
|
|
|
|
if (sToken != 0) {
|
|
|
|
|
|
|
|
if (!useWarehouse) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Forge cannot access warehouse! Check to make sure forge is protected." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
suffix = PowersManager.getEffectByToken(sToken);
|
|
|
|
if (suffix == null)
|
|
|
|
return null;
|
|
|
|
EffectsBase suffixValue = PowersManager.getEffectByIDString(suffix.getIDString() + 'A');
|
|
|
|
if (suffixValue == null)
|
|
|
|
return null;
|
|
|
|
suffixResourceCosts = suffix.getResourcesForEffect();
|
|
|
|
int baseCost = ib.getBaseValue();
|
|
|
|
int effectCost = (int) suffixValue.getValue();
|
|
|
|
suffixCost = effectCost;
|
|
|
|
int total = baseCost * 10 + effectCost;
|
|
|
|
|
|
|
|
|
|
|
|
// int buildingWithdraw = Building.GetWithdrawAmountForRolling(forge, total);
|
|
|
|
int overdraft = BuildingManager.GetOverdraft(forge, total);
|
|
|
|
|
|
|
|
if (overdraft > 0 && !useWarehouse) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (overdraft > 0 && cityWarehouse.isResourceLocked(ItemBase.GOLD_ITEM_BASE)) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (overdraft > cityWarehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for (ItemBase ibResources : suffixResourceCosts.keySet()) {
|
|
|
|
int warehouseAmount = cityWarehouse.getResources().get(ibResources);
|
|
|
|
int creationAmount = suffixResourceCosts.get(ibResources);
|
|
|
|
if (warehouseAmount < creationAmount) {
|
|
|
|
// if (pc != null)
|
|
|
|
// ChatManager.chatInfoError(pc, "You need at least " + creationAmount + " " + ibResources.getName() + " to Create this item.");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//Check if Total suffix and prefix costs + itemCost can be withdrawn.
|
|
|
|
int costToCreate = suffixCost + prefixCost + (ib.getBaseValue());
|
|
|
|
int buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, costToCreate);
|
|
|
|
|
|
|
|
int overdraft = BuildingManager.GetOverdraft(forge, costToCreate);
|
|
|
|
|
|
|
|
if (overdraft > 0 && !useWarehouse) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (overdraft > 0 && useWarehouse && cityWarehouse.isResourceLocked(ItemBase.GOLD_ITEM_BASE)) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (useWarehouse && overdraft > cityWarehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// if (pc != null){
|
|
|
|
// ChatManager.chatGuildInfo(pc.getGuild(), "Building withdraw = " + buildingWithdraw);
|
|
|
|
// ChatManager.chatGuildInfo(pc.getGuild(), "Warehouse overdraft withdraw = " + overdraft);
|
|
|
|
//
|
|
|
|
// ChatManager.chatGuildInfo(pc.getGuild(), "total withdraw = " + (overdraft + buildingWithdraw));
|
|
|
|
// }
|
|
|
|
|
|
|
|
if (!forge.transferGold(-buildingWithdraw, false)) {
|
|
|
|
overdraft += buildingWithdraw;
|
|
|
|
|
|
|
|
if (!useWarehouse) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
} else {
|
|
|
|
if (overdraft > cityWarehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (overdraft > 0 && useWarehouse)
|
|
|
|
if (!cityWarehouse.withdraw(npc, ItemBase.GOLD_ITEM_BASE, overdraft, false, true)) {
|
|
|
|
//ChatManager.chatGuildError(pc, "Failed to create Item");
|
|
|
|
Logger.error("Warehouse With UID of " + cityWarehouse.getUID() + " Failed to Create Item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (prefix != null) {
|
|
|
|
|
|
|
|
if (!useWarehouse) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Cannot Resource Roll without access to the warehouse! Make sure the forge is currently protected." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for (ItemBase ibResources : prefixResourceCosts.keySet()) {
|
|
|
|
|
|
|
|
int creationAmount = prefixResourceCosts.get(ibResources);
|
|
|
|
|
|
|
|
if (cityWarehouse.isResourceLocked(ibResources) == true)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
int oldAmount = cityWarehouse.getResources().get(ibResources);
|
|
|
|
int amount = creationAmount;
|
|
|
|
|
|
|
|
if (oldAmount < amount)
|
|
|
|
amount = oldAmount;
|
|
|
|
|
|
|
|
if (!cityWarehouse.withdraw(npc, ibResources, amount, false, true)) {
|
|
|
|
//ChatManager.chatGuildError(pc, "Failed to create Item");
|
|
|
|
Logger.error("Warehouse With UID of " + cityWarehouse.getUID() + " Failed to Create Item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (suffix != null) {
|
|
|
|
|
|
|
|
for (ItemBase ibResources : suffixResourceCosts.keySet()) {
|
|
|
|
int creationAmount = suffixResourceCosts.get(ibResources);
|
|
|
|
|
|
|
|
if (cityWarehouse.isResourceLocked(ibResources) == true) {
|
|
|
|
ChatManager.chatSystemError(pc, ibResources.getName() + " is locked!" + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
int oldAmount = cityWarehouse.getResources().get(ibResources);
|
|
|
|
int amount = creationAmount;
|
|
|
|
if (oldAmount < amount)
|
|
|
|
amount = oldAmount;
|
|
|
|
if (!cityWarehouse.withdraw(npc, ibResources, amount, false, true)) {
|
|
|
|
//ChatManager.chatGuildError(pc, "Failed to create Item");
|
|
|
|
Logger.error("Warehouse With UID of " + cityWarehouse.getUID() + " Failed to Create Item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (prefix == null && suffix == null) {
|
|
|
|
|
|
|
|
int baseCost = ib.getBaseValue();
|
|
|
|
int total = (int) (baseCost + baseCost * (float) .10);
|
|
|
|
|
|
|
|
buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, total);
|
|
|
|
|
|
|
|
overdraft = BuildingManager.GetOverdraft(forge, total);
|
|
|
|
|
|
|
|
if (overdraft > 0 && !useWarehouse) {
|
|
|
|
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (overdraft > 0 && cityWarehouse.isResourceLocked(ItemBase.GOLD_ITEM_BASE)) {
|
|
|
|
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (useWarehouse && overdraft > cityWarehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)) {
|
|
|
|
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!forge.transferGold(-buildingWithdraw, false)) {
|
|
|
|
overdraft += buildingWithdraw;
|
|
|
|
|
|
|
|
if (!useWarehouse) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
} else {
|
|
|
|
if (overdraft > cityWarehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (overdraft > 0)
|
|
|
|
if (!cityWarehouse.withdraw(npc, ItemBase.GOLD_ITEM_BASE, overdraft, false, true)) {
|
|
|
|
//ChatManager.chatGuildError(pc, "Failed to create Item");
|
|
|
|
Logger.error("Warehouse With UID of " + cityWarehouse.getUID() + " Failed to Create Item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ChatManager.chatGuildInfo(pc, "Gold Cost = " + total);
|
|
|
|
|
|
|
|
if (galvorAmount > 0) {
|
|
|
|
if (!cityWarehouse.withdraw(npc, galvor, galvorAmount, false, true)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Galvor from warehouse!" + ib.getName());
|
|
|
|
Logger.error("Warehouse with UID of" + cityWarehouse.getObjectUUID() + "Failed to Withdrawl ");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (wormwoodAmount > 0) {
|
|
|
|
if (!cityWarehouse.withdraw(npc, wormwood, wormwoodAmount, false, true)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Wormwood from warehouse!" + ib.getName());
|
|
|
|
Logger.error("Warehouse with UID of" + cityWarehouse.getObjectUUID() + "Failed to Withdrawl ");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ml = new MobLoot(npc, ib, false);
|
|
|
|
|
|
|
|
ml.containerType = Enum.ItemContainerType.FORGE;
|
|
|
|
ml.setName(customName);
|
|
|
|
|
|
|
|
if (prefix != null) {
|
|
|
|
ml.addPermanentEnchantment(prefix.getIDString(), 0, 0, true);
|
|
|
|
ml.setPrefix(prefix.getIDString());
|
|
|
|
prefixString = prefix.getIDString();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (suffix != null) {
|
|
|
|
ml.addPermanentEnchantment(suffix.getIDString(), 0, 0, false);
|
|
|
|
ml.setSuffix(suffix.getIDString());
|
|
|
|
suffixString = suffix.getIDString();
|
|
|
|
}
|
|
|
|
|
|
|
|
ml.loadEnchantments();
|
|
|
|
//set value to 0 so magicvalue can be recalculated in getValue.
|
|
|
|
ml.setValue(0);
|
|
|
|
|
|
|
|
|
|
|
|
float time;
|
|
|
|
float rank = npc.getBuilding().getRank() - 1;
|
|
|
|
float rate = (float) (2.5 * rank);
|
|
|
|
time = (20 - rate);
|
|
|
|
time *= MBServerStatics.ONE_MINUTE;
|
|
|
|
|
|
|
|
if (ml.getItemBase().getUUID() > 910010 && ml.getItemBase().getUUID() < 910019) {
|
|
|
|
rank = ml.getItemBaseID() - 910010;
|
|
|
|
time = rank * 60 * 60 * 3 * 1000;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// No job is submitted, as object's upgradetime field
|
|
|
|
// is used to determin whether or not an object has
|
|
|
|
// compelted rolling. The game object exists previously
|
|
|
|
// to this, not when 'compelte' is pressed.
|
|
|
|
long upgradeTime = System.currentTimeMillis() + (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue()));
|
|
|
|
|
|
|
|
DateTime dateTime = new DateTime();
|
|
|
|
dateTime = dateTime.withMillis(upgradeTime);
|
|
|
|
ml.setDateToUpgrade(upgradeTime);
|
|
|
|
|
|
|
|
npc.addItemToForge(ml);
|
|
|
|
int playerID = 0;
|
|
|
|
|
|
|
|
if (pc != null)
|
|
|
|
playerID = pc.getObjectUUID();
|
|
|
|
|
|
|
|
DbManager.NPCQueries.ADD_TO_PRODUCTION_LIST(ml.getObjectUUID(), npc.getObjectUUID(), ml.getItemBaseID(), dateTime, prefixString, suffixString, ml.getCustomName(), false, playerID);
|
|
|
|
ProducedItem pi = new ProducedItem(npc.getRolling().size(), npc.getObjectUUID(), ml.getItemBaseID(), dateTime, false, prefixString, suffixString, ml.getCustomName(), playerID);
|
|
|
|
pi.setProducedItemID(ml.getObjectUUID());
|
|
|
|
pi.setAmount(itemsToRoll);
|
|
|
|
|
|
|
|
ItemQueue produced = ItemQueue.borrow(pi, (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue())));
|
|
|
|
ItemProductionManager.send(produced);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
} finally {
|
|
|
|
city.transactionLock.writeLock().unlock();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// npc.addItemToForge(item);
|
|
|
|
return ml;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static Item randomRoll(NPC vendor, PlayerCharacter pc, int itemsToRoll, int itemID) {
|
|
|
|
byte itemModTable;
|
|
|
|
int prefixMod = 0;
|
|
|
|
int suffixMod = 0;
|
|
|
|
String prefix = "";
|
|
|
|
String suffix = "";
|
|
|
|
|
|
|
|
ModTableEntry prefixEntry = null;
|
|
|
|
ModTableEntry suffixEntry = null;
|
|
|
|
|
|
|
|
ItemBase ib = ItemBase.getItemBase(itemID);
|
|
|
|
|
|
|
|
if (ib == null)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
if (!vendor.getCharItemManager().hasRoomInventory(ib.getWeight())) {
|
|
|
|
if (pc != null)
|
|
|
|
ChatManager.chatSystemInfo(pc, vendor.getName() + " " + vendor.getContract().getName() + " Inventory is full.");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
itemModTable = (byte) ib.getModTable();
|
|
|
|
|
|
|
|
if (!vendor.getItemModTable().contains(itemModTable)) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorPopup(pc, 59);
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (byte temp : vendor.getItemModTable()) {
|
|
|
|
if (itemModTable != temp)
|
|
|
|
continue;
|
|
|
|
prefixMod = vendor.getModTypeTable().get(vendor.getItemModTable().indexOf(temp));
|
|
|
|
suffixMod = vendor.getModSuffixTable().get(vendor.getItemModTable().indexOf(temp));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (prefixMod == 0 && suffixMod == 0) {
|
|
|
|
Logger.info("Failed to find modTables for item " + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Roll on the tables for this vendor
|
|
|
|
|
|
|
|
ModTypeTableEntry prefixTypeTable = ModTypeTableEntry.rollTable(prefixMod, ThreadLocalRandom.current().nextInt(1, 100 + 1));
|
|
|
|
ModTypeTableEntry suffixTypeTable = ModTypeTableEntry.rollTable(suffixMod, ThreadLocalRandom.current().nextInt(1, 100 + 1));
|
|
|
|
|
|
|
|
// Sanity check.
|
|
|
|
|
|
|
|
if (prefixTypeTable == null || suffixTypeTable == null)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
int rollPrefix = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
|
|
|
|
|
|
|
if (rollPrefix < 80) {
|
|
|
|
|
|
|
|
int randomPrefix = LootManager.TableRoll(vendor.getLevel(), false);
|
|
|
|
prefixEntry = ModTableEntry.rollTable(prefixTypeTable.modTableID, randomPrefix);
|
|
|
|
|
|
|
|
if (prefixEntry != null)
|
|
|
|
prefix = prefixEntry.action;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
int rollSuffix = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
|
|
|
|
|
|
|
if (rollSuffix < 80 || prefixEntry == null) {
|
|
|
|
|
|
|
|
int randomSuffix = LootManager.TableRoll(vendor.getLevel(), false);
|
|
|
|
suffixEntry = ModTableEntry.rollTable(suffixTypeTable.modTableID, randomSuffix);
|
|
|
|
|
|
|
|
if (suffixEntry != null)
|
|
|
|
suffix = suffixEntry.action;
|
|
|
|
}
|
|
|
|
|
|
|
|
MobLoot toRoll = ItemFactory.produceRandomRoll(vendor, pc, prefix, suffix, itemID);
|
|
|
|
|
|
|
|
if (toRoll == null)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
toRoll.setValue(0);
|
|
|
|
|
|
|
|
float time;
|
|
|
|
float rank = vendor.getBuilding().getRank() - 1;
|
|
|
|
float rate = (float) (2.5 * rank);
|
|
|
|
time = (20 - rate);
|
|
|
|
time *= MBServerStatics.ONE_MINUTE;
|
|
|
|
|
|
|
|
if (toRoll.getItemBase().getUUID() > 910010 && toRoll.getItemBase().getUUID() < 910019) {
|
|
|
|
rank = toRoll.getItemBaseID() - 910010;
|
|
|
|
time = rank * 60 * 60 * 3 * 1000;
|
|
|
|
}
|
|
|
|
|
|
|
|
// No job is submitted, as object's upgradetime field
|
|
|
|
// is used to determin whether or not an object has
|
|
|
|
// compelted rolling. The game object exists previously
|
|
|
|
// to this, not when 'compelte' is pressed.
|
|
|
|
long upgradeTime = System.currentTimeMillis() + (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue()));
|
|
|
|
|
|
|
|
DateTime dateTime = new DateTime();
|
|
|
|
dateTime = dateTime.withMillis(upgradeTime);
|
|
|
|
toRoll.setDateToUpgrade(upgradeTime);
|
|
|
|
|
|
|
|
int playerID = 0;
|
|
|
|
|
|
|
|
if (pc != null)
|
|
|
|
playerID = pc.getObjectUUID();
|
|
|
|
DbManager.NPCQueries.ADD_TO_PRODUCTION_LIST(toRoll.getObjectUUID(), vendor.getObjectUUID(), toRoll.getItemBaseID(), dateTime, prefix, suffix, toRoll.getCustomName(), true, playerID);
|
|
|
|
ProducedItem pi = new ProducedItem(toRoll.getObjectUUID(), vendor.getObjectUUID(), toRoll.getItemBaseID(), dateTime, true, prefix, suffix, toRoll.getCustomName(), playerID);
|
|
|
|
pi.setProducedItemID(toRoll.getObjectUUID());
|
|
|
|
pi.setAmount(itemsToRoll);
|
|
|
|
ItemQueue produced = ItemQueue.borrow(pi, (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue())));
|
|
|
|
ItemProductionManager.send(produced);
|
|
|
|
return toRoll;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static MobLoot produceRandomRoll(NPC npc, PlayerCharacter pc, String prefixString, String suffixString, int itemID) {
|
|
|
|
|
|
|
|
boolean useWarehouse = false;
|
|
|
|
|
|
|
|
if (npc == null)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
ItemBase ib = ItemBase.getItemBase(itemID);
|
|
|
|
|
|
|
|
if (ib == null)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
Building forge = npc.getBuilding();
|
|
|
|
|
|
|
|
if (forge == null)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
Zone zone = npc.getBuilding().getParentZone();
|
|
|
|
|
|
|
|
if (zone == null)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
City city = City.getCity(zone.getPlayerCityUUID());
|
|
|
|
|
|
|
|
if (city == null)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
MobLoot ml = null;
|
|
|
|
city.transactionLock.writeLock().lock();
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
|
|
|
|
Warehouse cityWarehouse = city.getWarehouse();
|
|
|
|
|
|
|
|
if (cityWarehouse != null && forge.assetIsProtected())
|
|
|
|
useWarehouse = true;
|
|
|
|
|
|
|
|
ConcurrentHashMap<ItemBase, Integer> resources = null;
|
|
|
|
|
|
|
|
if (useWarehouse)
|
|
|
|
resources = cityWarehouse.getResources();
|
|
|
|
|
|
|
|
int galvorAmount = 0;
|
|
|
|
int wormwoodAmount = 0;
|
|
|
|
|
|
|
|
if (ib.getType() == ItemType.WEAPON && ib.getPercentRequired() == 110) {
|
|
|
|
switch (ib.getSkillRequired()) {
|
|
|
|
case "Bow":
|
|
|
|
case "Crossbow":
|
|
|
|
case "Spear":
|
|
|
|
case "Pole Arm":
|
|
|
|
case "Staff":
|
|
|
|
wormwoodAmount = 22;
|
|
|
|
break;
|
|
|
|
case "Axe":
|
|
|
|
case "Dagger":
|
|
|
|
case "Sword":
|
|
|
|
case "Hammer":
|
|
|
|
case "Unarmed Combat":
|
|
|
|
|
|
|
|
if (ib.isTwoHanded())
|
|
|
|
galvorAmount = 22;
|
|
|
|
else
|
|
|
|
galvorAmount = 11;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ItemBase galvor = ItemBase.getItemBase(1580017);
|
|
|
|
ItemBase wormwood = ItemBase.getItemBase(1580018);
|
|
|
|
|
|
|
|
//Cant roll 110% weapons that require resources if not allowed to use warehouse.
|
|
|
|
if (galvorAmount > 0 || wormwoodAmount > 0)
|
|
|
|
if (!useWarehouse)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
if (galvorAmount > 0) {
|
|
|
|
if (cityWarehouse.isResourceLocked(galvor)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Galvor is locked." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cityWarehouse.getResources().get(galvor) < galvorAmount) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Galvor in warehouse to roll this item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (wormwoodAmount > 0) {
|
|
|
|
if (cityWarehouse.isResourceLocked(wormwood)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Galvor is locked." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cityWarehouse.getResources().get(wormwood) < wormwoodAmount) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Galvor in warehouse to roll this item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
EffectsBase prefix = null;
|
|
|
|
|
|
|
|
if (!prefixString.isEmpty()) {
|
|
|
|
prefix = PowersManager.getEffectByIDString(prefixString);
|
|
|
|
if (prefix == null)
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
ItemBase goldIB = ItemBase.getGoldItemBase();
|
|
|
|
|
|
|
|
int baseCost = ib.getBaseValue();
|
|
|
|
int total = (int) (baseCost + baseCost * .10);
|
|
|
|
|
|
|
|
EffectsBase suffix = null;
|
|
|
|
|
|
|
|
if (!suffixString.isEmpty()) {
|
|
|
|
suffix = PowersManager.getEffectByIDString(suffixString);
|
|
|
|
|
|
|
|
if (suffix == null)
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
//calculate gold costs and remove from the warehouse
|
|
|
|
if (prefix != null || suffix != null) {
|
|
|
|
int costToCreate = (int) (ib.getBaseValue() + ib.getBaseValue() * .10f);
|
|
|
|
int buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, costToCreate);
|
|
|
|
int overdraft = BuildingManager.GetOverdraft(forge, costToCreate);
|
|
|
|
|
|
|
|
if (overdraft > 0 && !useWarehouse) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (useWarehouse && overdraft > 0 && cityWarehouse.isResourceLocked(ItemBase.GOLD_ITEM_BASE)) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (useWarehouse && overdraft > resources.get(goldIB)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!forge.transferGold(-buildingWithdraw, false)) {
|
|
|
|
overdraft += buildingWithdraw;
|
|
|
|
|
|
|
|
if (!useWarehouse) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
} else {
|
|
|
|
if (overdraft > resources.get(goldIB)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// there was an overdraft, withdraw the rest from warehouse.
|
|
|
|
if (overdraft > 0) {
|
|
|
|
if (pc != null) {
|
|
|
|
if (!cityWarehouse.withdraw(pc, ItemBase.GOLD_ITEM_BASE, overdraft, false, true)) {
|
|
|
|
Logger.error("Warehouse with UID of" + cityWarehouse.getObjectUUID() + "Failed to Withdrawl ");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (!cityWarehouse.withdraw(npc, ItemBase.GOLD_ITEM_BASE, overdraft, false, true)) {
|
|
|
|
Logger.error("Warehouse with UID of" + cityWarehouse.getObjectUUID() + "Failed to Withdrawl ");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (prefix == null && suffix == null) {
|
|
|
|
|
|
|
|
int buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, total);
|
|
|
|
int overdraft = BuildingManager.GetOverdraft(forge, total);
|
|
|
|
|
|
|
|
if (overdraft > 0 && !useWarehouse) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (useWarehouse && overdraft > 0 && cityWarehouse.isResourceLocked(ItemBase.GOLD_ITEM_BASE)) {
|
|
|
|
if (pc != null)
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (useWarehouse && overdraft > resources.get(goldIB)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!forge.transferGold(-buildingWithdraw, false)) {
|
|
|
|
overdraft += buildingWithdraw;
|
|
|
|
|
|
|
|
if (!useWarehouse) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
} else {
|
|
|
|
if (overdraft > resources.get(goldIB)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + ib.getName());
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (overdraft > 0 && useWarehouse) {
|
|
|
|
|
|
|
|
if (pc != null) {
|
|
|
|
if (!cityWarehouse.withdraw(pc, ItemBase.GOLD_ITEM_BASE, overdraft, false, true)) {
|
|
|
|
Logger.error("Warehouse with UID of" + cityWarehouse.getObjectUUID() + "Failed to Withdrawl ");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (!cityWarehouse.withdraw(npc, ItemBase.GOLD_ITEM_BASE, overdraft, false, true)) {
|
|
|
|
Logger.error("Warehouse with UID of" + cityWarehouse.getObjectUUID() + "Failed to Withdrawl ");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (galvorAmount > 0 && useWarehouse) {
|
|
|
|
//ChatManager.chatGuildInfo(pc, "Withdrawing " + galvorAmount + " galvor from warehouse");
|
|
|
|
if (!cityWarehouse.withdraw(npc, galvor, galvorAmount, false, true)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Galvor from warehouse!" + ib.getName());
|
|
|
|
Logger.error("Warehouse with UID of" + cityWarehouse.getObjectUUID() + "Failed to Withdrawl ");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (wormwoodAmount > 0 && useWarehouse) {
|
|
|
|
//ChatManager.chatGuildInfo(pc, "Withdrawing " + wormwoodAmount + " wormwood from warehouse");
|
|
|
|
if (!cityWarehouse.withdraw(npc, wormwood, wormwoodAmount, false, true)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Wormwood from warehouse for " + ib.getName());
|
|
|
|
Logger.error("Warehouse with UID of" + cityWarehouse.getObjectUUID() + "Failed to Withdrawl ");
|
|
|
|
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ml = new MobLoot(npc, ib, false);
|
|
|
|
|
|
|
|
ml.containerType = Enum.ItemContainerType.FORGE;
|
|
|
|
|
|
|
|
if (prefix != null) {
|
|
|
|
ml.addPermanentEnchantment(prefix.getIDString(), 0, 0, true);
|
|
|
|
ml.setPrefix(prefix.getIDString());
|
|
|
|
}
|
|
|
|
|
|
|
|
if (suffix != null) {
|
|
|
|
ml.addPermanentEnchantment(suffix.getIDString(), 0, 0, false);
|
|
|
|
ml.setSuffix(suffix.getIDString());
|
|
|
|
}
|
|
|
|
|
|
|
|
ml.loadEnchantments();
|
|
|
|
|
|
|
|
|
|
|
|
ml.setValue(0);
|
|
|
|
ml.setRandom(true);
|
|
|
|
npc.addItemToForge(ml);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
} finally {
|
|
|
|
city.transactionLock.writeLock().unlock();
|
|
|
|
}
|
|
|
|
return ml;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|