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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.gameManager.*;
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import engine.mbEnums;
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import engine.mbEnums.GameObjectType;
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import engine.net.Dispatch;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.guild.BreakFealtyMsg;
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import engine.net.client.msg.guild.SendGuildEntryMsg;
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import engine.objects.*;
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import engine.server.world.WorldServer;
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import engine.session.Session;
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import java.util.ArrayList;
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public class BreakFealtyHandler extends AbstractClientMsgHandler {
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public BreakFealtyHandler() {
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super();
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
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BreakFealtyMsg bfm;
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PlayerCharacter player;
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Guild toBreak;
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Guild guild;
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Dispatch dispatch;
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bfm = (BreakFealtyMsg) baseMsg;
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// get PlayerCharacter of person accepting invite
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player = SessionManager.getPlayerCharacter(
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origin);
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if (player == null)
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return true;
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toBreak = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID());
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if (toBreak == null) {
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ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
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return true;
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}
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guild = player.getGuild();
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if (guild == null) {
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ErrorPopupMsg.sendErrorMsg(player, "You do not belong to a guild!");
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return true;
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}
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if (toBreak.isNPCGuild()) {
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
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ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!");
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return true;
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}
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if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) {
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ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
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return true;
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}
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switch (guild.getGuildState()) {
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case Sworn:
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guild.setNation(null);
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GuildManager.updateAllGuildTags(guild);
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GuildManager.updateAllGuildBinds(guild, null);
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break;
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case Province:
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guild.setNation(guild);
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GuildManager.updateAllGuildTags(guild);
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GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity());
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break;
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}
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guild.downgradeGuildState();
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SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
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dispatch = Dispatch.borrow(player, msg);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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//Update Map.
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final Session s = SessionManager.getSession(player);
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City.lastCityUpdate = System.currentTimeMillis();
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ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID());
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for (PlayerCharacter member : guildMembers) {
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ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!');
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}
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ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID());
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for (PlayerCharacter member : breakFealtyMembers) {
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ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!');
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}
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return true;
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}
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if (!toBreak.getSubGuildList().contains(guild)) {
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ErrorPopupMsg.sendErrorMsg(player, "Failure to break fealty!");
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return true;
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}
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
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ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!");
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return true;
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}
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if (Bane.getBaneByAttackerGuild(guild) != null) {
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ErrorPopupMsg.sendErrorMsg(player, "You may break fealty with active bane!");
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return true;
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}
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if (!DbManager.GuildQueries.UPDATE_PARENT(guild.getObjectUUID(), WorldServer.worldUUID)) {
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ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity");
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return true;
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}
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switch (guild.getGuildState()) {
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case Sworn:
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guild.setNation(null);
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GuildManager.updateAllGuildTags(guild);
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GuildManager.updateAllGuildBinds(guild, null);
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break;
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case Province:
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guild.setNation(guild);
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GuildManager.updateAllGuildTags(guild);
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GuildManager.updateAllGuildBinds(guild, guild.getOwnedCity());
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break;
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}
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guild.downgradeGuildState();
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toBreak.getSubGuildList().remove(guild);
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if (toBreak.getSubGuildList().isEmpty())
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toBreak.downgradeGuildState();
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SendGuildEntryMsg msg = new SendGuildEntryMsg(player);
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dispatch = Dispatch.borrow(player, msg);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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//Update Map.
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final Session s = SessionManager.getSession(player);
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City.lastCityUpdate = System.currentTimeMillis();
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ArrayList<PlayerCharacter> guildMembers = SessionManager.getActivePCsInGuildID(guild.getObjectUUID());
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for (PlayerCharacter member : guildMembers) {
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ChatManager.chatGuildInfo(member, guild.getName() + " has broke fealty from " + toBreak.getName() + '!');
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}
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ArrayList<PlayerCharacter> breakFealtyMembers = SessionManager.getActivePCsInGuildID(toBreak.getObjectUUID());
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for (PlayerCharacter member : breakFealtyMembers) {
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ChatManager.chatGuildInfo(member, guild.getName() + " has broken fealty from " + toBreak.getName() + '!');
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}
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return true;
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}
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}
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