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					@ -150,11 +150,11 @@ public enum CombatManager {
				@@ -150,11 +150,11 @@ public enum CombatManager {
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					        float distanceSquared = attacker.loc.distanceSquared(target.loc); | 
				
			
			
		
	
		
			
				
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					        boolean inRange = false; | 
				
			
			
		
	
		
			
				
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					        //if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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					        //    attackRange += ((PlayerCharacter) attacker).getCharacterHeight() * 0.5f;
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					        //} else {
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					            attackRange += attacker.calcHitBox(); | 
				
			
			
		
	
		
			
				
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					        //}
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					        if (AbstractCharacter.IsAbstractCharacter(target)) { | 
				
			
			
		
	
		
			
				
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					            attackRange += ((AbstractCharacter)target).calcHitBox(); | 
				
			
			
		
	
		
			
				
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					        } else { | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if(attackRange > 15 && attacker.isMoving()){ | 
				
			
			
		
	
		
			
				
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					            //cannot shoot bow while moving;
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