auto attack timer for players fixed

This commit is contained in:
2024-03-29 19:06:34 -05:00
parent 87e24c16d9
commit 01533b1056
+1 -1
View File
@@ -327,7 +327,7 @@ public enum CombatManager {
if (timers != null) {
AttackJob aj = new AttackJob(attacker, slot.ordinal(), true);
JobContainer job;
job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay + 1)); // offset 1 millisecond so no overlap issue
job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
timers.put("Attack" + slot, job);
} else
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());