forked from MagicBane/Server
				
			
				 4 changed files with 48 additions and 19 deletions
			
			
		@ -0,0 +1,47 @@
				@@ -0,0 +1,47 @@
					 | 
				
			||||
// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | 
				
			||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | 
				
			||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | 
				
			||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | 
				
			||||
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | 
				
			||||
//      Magicbane Emulator Project © 2013 - 2022
 | 
				
			||||
//                www.magicbane.com
 | 
				
			||||
 | 
				
			||||
package engine.net.client.handlers; | 
				
			||||
 | 
				
			||||
import engine.Enum; | 
				
			||||
import engine.exception.MsgSendException; | 
				
			||||
import engine.net.Dispatch; | 
				
			||||
import engine.net.DispatchMessage; | 
				
			||||
import engine.net.client.ClientConnection; | 
				
			||||
import engine.net.client.msg.ClientNetMsg; | 
				
			||||
import engine.net.client.msg.InvalidTradeRequestMsg; | 
				
			||||
import engine.objects.PlayerCharacter; | 
				
			||||
 | 
				
			||||
public class InvalidTradeRequestMsgHandler extends AbstractClientMsgHandler { | 
				
			||||
 | 
				
			||||
    public InvalidTradeRequestMsgHandler() { | 
				
			||||
        super(InvalidTradeRequestMsg.class); | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    @Override | 
				
			||||
    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { | 
				
			||||
 | 
				
			||||
        PlayerCharacter playerCharacter = origin.getPlayerCharacter(); | 
				
			||||
 | 
				
			||||
        // Member variable declaration
 | 
				
			||||
 | 
				
			||||
        InvalidTradeRequestMsg msg; | 
				
			||||
 | 
				
			||||
        // Member variable assignment
 | 
				
			||||
 | 
				
			||||
        msg = (InvalidTradeRequestMsg) baseMsg; | 
				
			||||
 | 
				
			||||
        Dispatch dispatch; | 
				
			||||
 | 
				
			||||
        dispatch = Dispatch.borrow(playerCharacter, msg); | 
				
			||||
        DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); | 
				
			||||
 | 
				
			||||
        return true; | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
					Loading…
					
					
				
		Reference in new issue