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					@ -945,26 +945,29 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
				@@ -945,26 +945,29 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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					        if (armor == null) | 
				
			
			
		
	
		
			
				
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					            return 0; | 
				
			
			
		
	
		
			
				
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					        ItemTemplate ib = armor.template; | 
				
			
			
		
	
		
			
				
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					        ItemTemplate template = armor.template; | 
				
			
			
		
	
		
			
				
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					        if (ib == null) | 
				
			
			
		
	
		
			
				
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					        if (template == null) | 
				
			
			
		
	
		
			
				
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					            return 0; | 
				
			
			
		
	
		
			
				
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					        if (!armor.template.item_type.equals(ItemType.ARMOR)) | 
				
			
			
		
	
		
			
				
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					            return 0; | 
				
			
			
		
	
		
			
				
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					        if (armor.template.item_skill_used.isEmpty()) | 
				
			
			
		
	
		
			
				
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					            return ib.item_defense_rating; | 
				
			
			
		
	
		
			
				
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					            return template.item_defense_rating; | 
				
			
			
		
	
		
			
				
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					        CharacterSkill armorSkill = abstractCharacter.skills.get(armor.template.item_skill_used); | 
				
			
			
		
	
		
			
				
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					        if (abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter) && armorSkill == null) { | 
				
			
			
		
	
		
			
				
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					            Logger.error("Player " + abstractCharacter.getObjectUUID() | 
				
			
			
		
	
		
			
				
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					                    + " has armor equipped without the nescessary skill to equip it"); | 
				
			
			
		
	
		
			
				
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					            return ib.item_defense_rating; | 
				
			
			
		
	
		
			
				
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					            return template.item_defense_rating; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        float def = ib.item_defense_rating; | 
				
			
			
		
	
		
			
				
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					        if (armorSkill == null) | 
				
			
			
		
	
		
			
				
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					            return template.item_defense_rating;  // Mobiles do not have armor skills @TODO
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					        float def = template.item_defense_rating; | 
				
			
			
		
	
		
			
				
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					        //apply item defense bonuses
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