More ordinal refactor

This commit is contained in:
2024-03-09 07:41:59 -05:00
parent 68088a3399
commit 04d9b76938
13 changed files with 56 additions and 120 deletions
+3 -3
View File
@@ -74,7 +74,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
private int currentID;
private long lastAttackTime = 0;
private int lastMobPowerToken = 0;
public HashMap<Integer, MobEquipment> equip = null;
public HashMap<Enum.EquipSlotType, MobEquipment> equip = null;
private DeferredPowerJob weaponPower;
private DateTime upgradeDateTime = null;
private boolean lootSync = false;
@@ -1218,7 +1218,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
// calculate defense for equipment
}
private float getWeaponDefense(HashMap<Integer, MobEquipment> equipped) {
private float getWeaponDefense(HashMap<Enum.EquipSlotType, MobEquipment> equipped) {
MobEquipment weapon = equipped.get(EquipSlotType.RHELD);
ItemBase wb = null;
@@ -1836,7 +1836,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
this.lootSync = lootSync;
}
public HashMap<Integer, MobEquipment> getEquip() {
public HashMap<Enum.EquipSlotType, MobEquipment> getEquip() {
return equip;
}