diff --git a/src/engine/gameManager/LootManager.java b/src/engine/gameManager/LootManager.java index b30e14c8..4b46b932 100644 --- a/src/engine/gameManager/LootManager.java +++ b/src/engine/gameManager/LootManager.java @@ -113,7 +113,7 @@ public enum LootManager { return; } - // Iterate all entries in this bootyset and process accordingly + // Iterate all entries in this bootySet and process accordingly for (BootySetEntry bse : entries) { switch (bse.bootyType) { @@ -122,15 +122,15 @@ public enum LootManager { break; case "LOOT": - if (ThreadLocalRandom.current().nextInt(100) <= NORMAL_DROP_RATE) - GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier, false); //generate normal loot drop + if (ThreadLocalRandom.current().nextInt(100) < NORMAL_DROP_RATE) + GenerateLootDrop(mob, bse.lootTable, false); //generate normal loot drop // Generate hotzone loot if in hotzone // Only one bite at the hotzone apple per bootyset. if (inHotzone == true && hotzoneWasRan == false) - if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(100) <= HOTZONE_DROP_RATE) { - GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance, multiplier, true); //generate loot drop from hotzone table + if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(100) < HOTZONE_DROP_RATE) { + GenerateLootDrop(mob, bse.lootTable + 1, true); //generate loot drop from hotzone table hotzoneWasRan = true; } @@ -334,7 +334,7 @@ public enum LootManager { } - public static void GenerateLootDrop(Mob mob, int tableID, float dropChance, float multiplier, Boolean inHotzone) { + public static void GenerateLootDrop(Mob mob, int tableID, Boolean inHotzone) { try { @@ -353,7 +353,7 @@ public enum LootManager { //do equipment here - if (mob.getEquip() != null) { + if (mob.getEquip() != null) for (MobEquipment me : mob.getEquip().values()) { if (me.getDropChance() == 0) @@ -373,7 +373,6 @@ public enum LootManager { mob.getCharItemManager().addItemToInventory(ml); } } - } } public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) {