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// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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//      Magicbane Emulator Project © 2013 - 2022
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//                www.magicbane.com
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package engine.net.client.handlers; | 
				
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import engine.Enum; | 
				
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import engine.Enum.DispatchChannel; | 
				
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import engine.InterestManagement.WorldGrid; | 
				
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import engine.exception.MsgSendException; | 
				
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import engine.net.Dispatch; | 
				
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import engine.net.DispatchMessage; | 
				
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import engine.net.client.ClientConnection; | 
				
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import engine.net.client.msg.ClientNetMsg; | 
				
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import engine.net.client.msg.ErrorPopupMsg; | 
				
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import engine.net.client.msg.LootWindowRequestMsg; | 
				
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import engine.net.client.msg.LootWindowResponseMsg; | 
				
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import engine.objects.*; | 
				
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import engine.server.MBServerStatics; | 
				
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import org.pmw.tinylog.Logger; | 
				
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import static engine.math.FastMath.sqr; | 
				
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public class LootWindowRequestMsgHandler extends AbstractClientMsgHandler { | 
				
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    public LootWindowRequestMsgHandler() { | 
				
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        super(LootWindowRequestMsg.class); | 
				
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    } | 
				
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    @Override | 
				
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    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { | 
				
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        PlayerCharacter player = origin.getPlayerCharacter(); | 
				
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        // Member variable declaration
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        LootWindowRequestMsg msg; | 
				
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        // Member variable assignment
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        msg = (LootWindowRequestMsg) baseMsg; | 
				
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        if (player == null) | 
				
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            return true; | 
				
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        if (!player.isAlive()) | 
				
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            return true; | 
				
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        if (msg.getSourceType() != player.getObjectType().ordinal() || msg.getSourceID() != player.getObjectUUID()) { | 
				
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            Logger.error("Player " + player.getObjectUUID() + " looting from character of id " | 
				
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                    + msg.getSourceType() + ' ' + msg.getSourceID()); | 
				
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            return true; | 
				
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        } | 
				
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        if (player.getAltitude() > 0) | 
				
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            return true; | 
				
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        if (!player.isAlive()) | 
				
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            return true; | 
				
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        LootWindowResponseMsg lwrm = null; | 
				
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        Enum.GameObjectType targetType = Enum.GameObjectType.values()[msg.getTargetType()]; | 
				
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        AbstractCharacter characterTarget = null; | 
				
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        Corpse corpseTarget; | 
				
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        switch (targetType) { | 
				
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            case PlayerCharacter: | 
				
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                characterTarget = PlayerCharacter.getFromCache(msg.getTargetID()); | 
				
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                if (characterTarget == null) | 
				
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                    return true; | 
				
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                if (characterTarget.isAlive()) | 
				
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                    return true; | 
				
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                if (player.getLoc().distanceSquared2D(characterTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) { | 
				
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                    ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse."); | 
				
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                    Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(characterTarget.getLoc()) + " distance."); | 
				
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                    return true; | 
				
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                } | 
				
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                lwrm = new LootWindowResponseMsg(characterTarget.getObjectType().ordinal(), characterTarget.getObjectUUID(), characterTarget.getInventory(true)); | 
				
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                break; | 
				
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            case NPC: | 
				
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                characterTarget = NPC.getFromCache(msg.getTargetID()); | 
				
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                if (characterTarget == null) | 
				
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                    return true; | 
				
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                break; | 
				
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            case Mob: | 
				
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                characterTarget = Mob.getFromCache(msg.getTargetID()); | 
				
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                if ((characterTarget == null) || characterTarget.isAlive()) | 
				
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                    return true; | 
				
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                if (player.getLoc().distanceSquared2D(characterTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) { | 
				
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                    ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse."); | 
				
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                    Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(characterTarget.getLoc()) + " distance."); | 
				
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                    if (!((Mob) characterTarget).isLootSync()) { | 
				
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                        ((Mob) characterTarget).setLootSync(true); | 
				
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                        WorldGrid.updateObject(characterTarget, player); | 
				
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                    } | 
				
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                    return true; | 
				
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                } | 
				
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                lwrm = new LootWindowResponseMsg(characterTarget.getObjectType().ordinal(), characterTarget.getObjectUUID(), characterTarget.getInventory()); | 
				
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                break; | 
				
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            case Corpse: | 
				
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                corpseTarget = Corpse.getCorpse(msg.getTargetID()); | 
				
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                if ((corpseTarget == null)) | 
				
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                    return true; | 
				
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                if (player.getLoc().distanceSquared(corpseTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) { | 
				
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                    ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse."); | 
				
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                    Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(characterTarget.getLoc()) + " distance."); | 
				
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                    return true; | 
				
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                } | 
				
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                lwrm = new LootWindowResponseMsg(corpseTarget.getObjectType().ordinal(), msg.getTargetID(), corpseTarget.getInventory()); | 
				
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                break; | 
				
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        } | 
				
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        if (lwrm == null) | 
				
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            return true; | 
				
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        DispatchMessage.dispatchMsgToInterestArea(player, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); | 
				
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        Dispatch dispatch = Dispatch.borrow(player, lwrm); | 
				
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        DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); | 
				
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        return true; | 
				
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    } | 
				
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} | 
				
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