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					@ -95,10 +95,11 @@ public class LootManager {
				@@ -95,10 +95,11 @@ public class LootManager {
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					        } | 
				
			
			
		
	
		
			
				
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					        for (BootySetEntry bse : entries) { | 
				
			
			
		
	
		
			
				
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					            int roll; | 
				
			
			
		
	
		
			
				
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					            float dropChance = bse.dropChance * multiplier; | 
				
			
			
		
	
		
			
				
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					            switch (bse.bootyType) { | 
				
			
			
		
	
		
			
				
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					                case "GOLD": | 
				
			
			
		
	
		
			
				
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					                    roll = ThreadLocalRandom.current().nextInt(101); | 
				
			
			
		
	
		
			
				
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					                    if (roll > (bse.dropChance * multiplier)) { | 
				
			
			
		
	
		
			
				
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					                    if (roll > dropChance) { | 
				
			
			
		
	
		
			
				
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					                        //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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					                        break; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
	
		
			
				
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					@ -111,8 +112,7 @@ public class LootManager {
				@@ -111,8 +112,7 @@ public class LootManager {
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					                    break; | 
				
			
			
		
	
		
			
				
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					                case "LOOT": | 
				
			
			
		
	
		
			
				
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					                    roll = ThreadLocalRandom.current().nextInt(101); | 
				
			
			
		
	
		
			
				
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					                    float dropChance = bse.dropChance * multiplier; | 
				
			
			
		
	
		
			
				
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					                    if (roll > (bse.dropChance * multiplier)) { | 
				
			
			
		
	
		
			
				
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					                    if (roll > dropChance) { | 
				
			
			
		
	
		
			
				
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					                        //early exit, failed to hit minimum chance roll
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					                        break; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
	
		
			
				
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