forked from MagicBane/Server
More item refactor work.
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@@ -25,7 +25,7 @@ import java.util.concurrent.ConcurrentHashMap;
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public abstract class AbstractGameObject {
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private GameObjectType objectType = GameObjectType.unknown;
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private int objectUUID;
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public int objectUUID;
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private byte ver = 1;
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@@ -65,6 +65,7 @@ public class Item extends AbstractWorldObject {
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/**
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* In Memory constructor
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* Set values and call PERSIST();
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*/
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public Item(int templateID) {
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@@ -79,36 +80,6 @@ public class Item extends AbstractWorldObject {
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bakeInStats();
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}
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/**
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* Normal Constructor
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*/
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public Item(ItemBase itemBase, int ownerID,
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OwnerType ownerType, byte chargesMax, byte chargesRemaining,
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short durabilityCurrent, short durabilityMax, boolean canDestroy,
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boolean rentable, boolean inBank, boolean inVault,
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boolean inInventory, boolean isEquipped, byte equipSlot,
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ArrayList<EnchantmentBase> enchants, int newUUID) {
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super(newUUID);
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this.templsteID = itemBase.getUUID();
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this.ownerID = ownerID;
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this.ownerType = ownerType;
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this.customName = "";
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this.chargesMax = (byte) itemBase.getNumCharges();
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this.chargesRemaining = (byte) itemBase.getNumCharges();
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this.durabilityMax = (short) itemBase.getDurability();
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this.durabilityCurrent = (short) itemBase.getDurability();
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this.canDestroy = canDestroy;
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this.equipSlot = equipSlot;
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this.flags = 1;
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this.value = this.magicValue;
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loadEnchantments();
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bakeInStats();
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}
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/**
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* ResultSet Constructor
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*/
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@@ -17,7 +17,6 @@ import engine.gameManager.PowersManager;
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import engine.powers.poweractions.AbstractPowerAction;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.concurrent.atomic.AtomicInteger;
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/**
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@@ -64,15 +63,15 @@ public final class MobLoot extends Item {
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* @param quantity Quantity of the item
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*/
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public MobLoot(AbstractCharacter mob, ItemBase ib, int quantity, boolean noSteal) {
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super(ib, mob.getObjectUUID(),
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OwnerType.Mob, (byte) 0, (byte) 0, (short) 0,
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(short) 0, true, false, false, false, true,
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false, (byte) 0, new ArrayList<>(), generateId());
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super(ib.getUUID());
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this.ownerType = OwnerType.Mob;
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this.ownerID = mob.getObjectUUID();
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this.objectUUID = generateId();
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if (quantity == 0 && ib.getType() == ItemType.RESOURCE)
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quantity = 1;
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if (quantity > 0)
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this.setNumOfItems(quantity);
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