forked from MagicBane/Server
Start refactor to use templates
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@@ -1507,16 +1507,16 @@ public class PlayerCharacter extends AbstractCharacter {
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return true;
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Zone zone = ZoneManager.findSmallestZone(breather.getLoc());
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if (zone.seaLevel != 0) {
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if (zone.sea_level != 0) {
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float localAltitude = breather.getLoc().y;
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if (localAltitude + breather.characterHeight < zone.seaLevel - 2)
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if (localAltitude + breather.characterHeight < zone.sea_level - 2)
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return false;
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if (breather.isMoving()) {
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if (localAltitude + breather.characterHeight < zone.seaLevel)
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if (localAltitude + breather.characterHeight < zone.sea_level)
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return false;
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}
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} else {
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@@ -1547,12 +1547,12 @@ public class PlayerCharacter extends AbstractCharacter {
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Zone zone = ZoneManager.findSmallestZone(enterer.getLoc());
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if (zone.seaLevel != 0) {
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if (zone.sea_level != 0) {
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float localAltitude = enterer.getLoc().y + enterer.characterHeight;
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if (localAltitude < zone.seaLevel)
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if (localAltitude < zone.sea_level)
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return true;
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} else {
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if (enterer.getLoc().y + enterer.characterHeight < 0)
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@@ -1579,12 +1579,12 @@ public class PlayerCharacter extends AbstractCharacter {
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leaveWater = 1f;
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if (zone.seaLevel != 0) {
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if (zone.sea_level != 0) {
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float localAltitude = leaver.getLoc().y;
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if (localAltitude + leaveWater < zone.seaLevel)
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if (localAltitude + leaveWater < zone.sea_level)
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return false;
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} else {
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if (leaver.getLoc().y + leaveWater < 0)
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@@ -4739,10 +4739,10 @@ public class PlayerCharacter extends AbstractCharacter {
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Zone zone = ZoneManager.findSmallestZone(this.getLoc());
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if (zone.seaLevel != 0) {
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if (zone.sea_level != 0) {
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float localAltitude = this.getLoc().y + this.centerHeight;
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if (localAltitude < zone.seaLevel)
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if (localAltitude < zone.sea_level)
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return true;
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} else {
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if (this.getLoc().y + this.centerHeight < 0)
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@@ -4764,9 +4764,9 @@ public class PlayerCharacter extends AbstractCharacter {
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Zone zone = ZoneManager.findSmallestZone(currentLoc);
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if (zone.seaLevel != 0) {
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if (zone.sea_level != 0) {
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if (localAltitude < zone.seaLevel)
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if (localAltitude < zone.sea_level)
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return true;
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} else {
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if (localAltitude < 0)
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