forked from MagicBane/Server
Handler created for RecvSummonsMsg
This commit is contained in:
@@ -18,7 +18,10 @@ import engine.job.AbstractJob;
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import engine.job.AbstractScheduleJob;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.*;
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import engine.jobs.AbstractEffectJob;
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import engine.jobs.FinishRecycleTimeJob;
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import engine.jobs.UseItemJob;
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import engine.jobs.UsePowerJob;
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import engine.math.Vector3fImmutable;
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import engine.net.ByteBufferWriter;
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import engine.net.Dispatch;
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@@ -1240,101 +1243,6 @@ public enum PowersManager {
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return false;
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}
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public static void recvSummon(RecvSummonsMsg msg, ClientConnection origin) {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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if (pc == null)
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return;
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PlayerCharacter source = PlayerCharacter.getFromCache(msg.getSourceID());
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if (source == null)
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return;
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long tooLate = pc.getSummoner(source.getObjectUUID());
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if (tooLate < System.currentTimeMillis()) {
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ChatManager.chatInfoError(pc, "You waited too long to " + (msg.accepted() ? "accept" : "decline") + " the summons.");
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pc.removeSummoner(source.getObjectUUID());
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return;
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}
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if (pc.getBonuses() != null && pc.getBonuses().getBool(ModType.BlockedPowerType, SourceType.SUMMON)) {
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ErrorPopupMsg.sendErrorMsg(pc, "You have been blocked from receiving summons!");
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ErrorPopupMsg.sendErrorMsg(source, "Target is blocked from receiving summons!");
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pc.removeSummoner(source.getObjectUUID());
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return;
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}
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pc.removeSummoner(source.getObjectUUID());
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// Handle Accepting or Denying a summons.
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// set timer based on summon type.
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boolean wentThrough = false;
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if (msg.accepted())
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// summons accepted, let's move the player if within time
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if (source.isAlive()) {
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// //make sure summons handled in time
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ConcurrentHashMap<String, JobContainer> timers = source.getTimers();
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// if (timers == null || !timers.containsKey("SummonSend")) {
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// ChatManager.chatInfoError(pc, "You waited too long to " + (msg.accepted() ? "accept" : "decline") + " the summons.");
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// return;
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// }
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// // clear last summons accept timer
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// timers.get("SummonSend").cancelJob();
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//timers.remove("SummonSend");
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// cancel any other summons waiting
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timers = pc.getTimers();
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if (timers != null && timers.containsKey("Summon"))
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timers.get("Summon").cancelJob();
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// get time to wait before summons goes through
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BaseClass base = source.baseClass;
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PromotionClass promo = source.getPromotionClass();
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int duration;
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//determine if in combat with another player
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//comment out this block to disable combat timer
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// if (lastAttacked < 60000) {
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// if (pc.inSafeZone()) //player in safe zone, no need for combat timer
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// combat = false;
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// else if (source.inSafeZone()) //summoner in safe zone, apply combat timer
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// combat = true;
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// else if ((source.getLoc().distance2D(pc.getLoc())) > 6144f)
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// combat = true; //more than 1.5x width of zone, not tactical summons
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// }
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if (promo != null && promo.getObjectUUID() == 2519)
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duration = 10000; // Priest summons, 10 seconds
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else if (base != null && base.getObjectUUID() == 2501)
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duration = 15000; // Healer Summons, 15 seconds
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else
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duration = 45000; // Belgosh Summons, 45 seconds
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// Teleport to summoners location
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FinishSummonsJob fsj = new FinishSummonsJob(source, pc);
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JobContainer jc = JobScheduler.getInstance().scheduleJob(fsj,
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duration);
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if (timers != null)
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timers.put("Summon", jc);
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wentThrough = true;
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}
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// Summons failed
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if (!wentThrough)
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// summons refused. Let's be nice and reset recycle timer
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if (source != null) {
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// Send summons refused Message
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ErrorPopupMsg.sendErrorPopup(source, 29);
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// recycle summons power
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//finishRecycleTime(428523680, source, true);
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}
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}
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public static void sendRecyclePower(int token, ClientConnection origin) {
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RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(token);
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@@ -10,7 +10,6 @@
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package engine.net.client;
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import engine.gameManager.ChatManager;
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import engine.gameManager.PowersManager;
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import engine.gameManager.SessionManager;
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import engine.gameManager.TradeManager;
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import engine.net.NetMsgHandler;
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@@ -123,9 +122,6 @@ public class ClientMessagePump implements NetMsgHandler {
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case ARCREQUESTTRADEBUSY:
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TradeManager.invalidTradeRequest((InvalidTradeRequestMsg) msg);
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break;
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case ARCSUMMON:
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PowersManager.recvSummon((RecvSummonsMsg) msg, origin);
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break;
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case CHANNELMUTE:
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break;
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case KEEPALIVESERVERCLIENT:
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@@ -44,7 +44,7 @@ public enum Protocol {
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ARCREQUESTTRADEBUSY(0xD4BAB4DF, InvalidTradeRequestMsg.class, null), // Attempt trade with someone who is already trading
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ARCSERVERSTATUS(0x87BA4462, null, null), //Update Server Status
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ARCSIEGESPIRE(0x36A49BC6, ArcSiegeSpireMsg.class, ArcSiegeSpireMsgHandler.class), // Activate/Deactivate Spires
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ARCSUMMON(0xFD816A0A, RecvSummonsMsg.class, null), // Suspect Recv Summons Request
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ARCSUMMON(0xFD816A0A, RecvSummonsMsg.class, RecvSummonsMsgHandler.class), // Suspect Recv Summons Request
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ARCTRACKINGLIST(0xC89CF08B, TrackWindowMsg.class, TrackWindowMsgHandler.class), //Request/Send Track window
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ARCTRACKOBJECT(0x609B6BA2, TrackArrowMsg.class, null), //Send Track Arrow
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ARCUNTRAINABILITY(0x548DBF83, RefineMsg.class, RefineMsgHandler.class), //Refine
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@@ -0,0 +1,135 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.exception.MsgSendException;
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import engine.gameManager.ChatManager;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.FinishSummonsJob;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.RecvSummonsMsg;
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import engine.objects.BaseClass;
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import engine.objects.PlayerCharacter;
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import engine.objects.PromotionClass;
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import java.util.concurrent.ConcurrentHashMap;
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public class RecvSummonsMsgHandler extends AbstractClientMsgHandler {
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public RecvSummonsMsgHandler() {
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super(RecvSummonsMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter playerCharacter = origin.getPlayerCharacter();
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// Member variable declaration
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RecvSummonsMsg msg;
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// Member variable assignment
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msg = (RecvSummonsMsg) baseMsg;
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if (playerCharacter == null)
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return true;
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PlayerCharacter source = PlayerCharacter.getFromCache(msg.getSourceID());
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if (source == null)
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return true;
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long tooLate = playerCharacter.getSummoner(source.getObjectUUID());
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if (tooLate < System.currentTimeMillis()) {
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ChatManager.chatInfoError(playerCharacter, "You waited too long to " + (msg.accepted() ? "accept" : "decline") + " the summons.");
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playerCharacter.removeSummoner(source.getObjectUUID());
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return true;
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}
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if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(Enum.ModType.BlockedPowerType, Enum.SourceType.SUMMON)) {
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ErrorPopupMsg.sendErrorMsg(playerCharacter, "You have been blocked from receiving summons!");
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ErrorPopupMsg.sendErrorMsg(source, "Target is blocked from receiving summons!");
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playerCharacter.removeSummoner(source.getObjectUUID());
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return true;
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}
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playerCharacter.removeSummoner(source.getObjectUUID());
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// Handle Accepting or Denying a summons.
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// set timer based on summon type.
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boolean wentThrough = false;
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if (msg.accepted()) // summons accepted, let's move the player if within time
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if (source.isAlive()) {
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//make sure summons handled in time
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ConcurrentHashMap<String, JobContainer> timers;
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timers = playerCharacter.getTimers();
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if (timers != null && timers.containsKey("Summon"))
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timers.get("Summon").cancelJob();
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// get time to wait before summons goes through
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BaseClass base = source.baseClass;
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PromotionClass promo = source.getPromotionClass();
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int duration;
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//determine if in combat with another player
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//comment out this block to disable combat timer
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// if (lastAttacked < 60000) {
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// if (pc.inSafeZone()) //player in safe zone, no need for combat timer
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// combat = false;
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// else if (source.inSafeZone()) //summoner in safe zone, apply combat timer
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// combat = true;
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// else if ((source.getLoc().distance2D(pc.getLoc())) > 6144f)
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// combat = true; //more than 1.5x width of zone, not tactical summons
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// }
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if (promo != null && promo.getObjectUUID() == 2519)
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duration = 10000; // Priest summons, 10 seconds
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else if (base != null && base.getObjectUUID() == 2501)
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duration = 15000; // Healer Summons, 15 seconds
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else
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duration = 45000; // Belgosh Summons, 45 seconds
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// Teleport to summoners location
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FinishSummonsJob fsj = new FinishSummonsJob(source, playerCharacter);
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JobContainer jc = JobScheduler.getInstance().scheduleJob(fsj,
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duration);
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if (timers != null)
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timers.put("Summon", jc);
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wentThrough = true;
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}
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// Summons failed
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if (!wentThrough) // summons refused. Let's be nice and reset recycle timer
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{
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// Send summons refused Message
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ErrorPopupMsg.sendErrorPopup(source, 29);
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// recycle summons power
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//finishRecycleTime(428523680, source, true);
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}
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return true;
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}
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}
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