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					@ -57,6 +57,7 @@ import java.nio.file.Paths;
				@@ -57,6 +57,7 @@ import java.nio.file.Paths;
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					import java.time.Duration; | 
				
			
			
		
	
		
			
				
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					import java.time.LocalDateTime; | 
				
			
			
		
	
		
			
				
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					import java.util.ArrayList; | 
				
			
			
		
	
		
			
				
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					import java.util.HashSet; | 
				
			
			
		
	
		
			
				
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					import java.util.List; | 
				
			
			
		
	
		
			
				
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					import java.util.Timer; | 
				
			
			
		
	
		
			
				
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					@ -671,6 +672,22 @@ public class WorldServer {
				@@ -671,6 +672,22 @@ public class WorldServer {
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								delta = 60000; | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							//get additional logout timer for enemies nearby
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							if(!playerCharacter.isInSafeZone()){ | 
				
			
			
		
	
		
			
				
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								HashSet<AbstractWorldObject> playersClose = WorldGrid.getObjectsInRangePartial(playerCharacter.loc,MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER); | 
				
			
			
		
	
		
			
				
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								boolean enemiesClose = false; | 
				
			
			
		
	
		
			
				
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								for(AbstractWorldObject awo : playersClose){ | 
				
			
			
		
	
		
			
				
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									PlayerCharacter pc = (PlayerCharacter)awo; | 
				
			
			
		
	
		
			
				
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									if(!pc.guild.getNation().equals(playerCharacter.guild.getNation())) | 
				
			
			
		
	
		
			
				
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										enemiesClose = true; | 
				
			
			
		
	
		
			
				
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								} | 
				
			
			
		
	
		
			
				
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								if(enemiesClose){ | 
				
			
			
		
	
		
			
				
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									delta += 60000; | 
				
			
			
		
	
		
			
				
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								} | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							playerCharacter.stopMovement(playerCharacter.getLoc()); | 
				
			
			
		
	
		
			
				
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							UpdateStateMsg updateStateMsg = new UpdateStateMsg(); | 
				
			
			
		
	
		
			
				
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							updateStateMsg.setPlayer(playerCharacter); | 
				
			
			
		
	
	
		
			
				
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					@ -688,8 +705,7 @@ public class WorldServer {
				@@ -688,8 +705,7 @@ public class WorldServer {
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							playerCharacter.getLoadedStaticObjects().clear(); | 
				
			
			
		
	
		
			
				
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							LogoutCharacterJob logoutJob = new LogoutCharacterJob(playerCharacter, this); | 
				
			
			
		
	
		
			
				
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							JobContainer jc = JobScheduler.getInstance().scheduleJob(logoutJob, | 
				
			
			
		
	
		
			
				
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									System.currentTimeMillis() + delta); | 
				
			
			
		
	
		
			
				
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							JobContainer jc = JobScheduler.getInstance().scheduleJob(logoutJob, System.currentTimeMillis() + delta); | 
				
			
			
		
	
		
			
				
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							playerCharacter.getTimers().put("Logout", jc); | 
				
			
			
		
	
		
			
				
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							playerCharacter.getTimestamps().put("logout", System.currentTimeMillis()); | 
				
			
			
		
	
		
			
				
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