forked from MagicBane/Server
Start terrain refactor
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@@ -10,7 +10,7 @@
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package engine.objects;
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import engine.Enum;
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import engine.InterestManagement.HeightMap;
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import engine.InterestManagement.Terrain;
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import engine.db.archive.DataWarehouse;
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import engine.gameManager.DbManager;
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import engine.gameManager.ZoneManager;
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@@ -193,15 +193,15 @@ public class Zone extends AbstractGameObject {
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else
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bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(Enum.CityBoundsType.ZONE.halfExtents, Enum.CityBoundsType.ZONE.halfExtents), 0.0f);
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HeightMap heightMap = this.getHeightMap();
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Terrain terrain = this.getHeightMap();
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// Set heightmap blending bounds
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if (heightMap == null) {
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if (terrain == null) {
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this.blendBounds = bounds;
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} else {
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this.blendBounds = Bounds.borrow();
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this.blendBounds.setBounds(new Vector2f(this.absX, this.absZ), bounds.getHalfExtents().subtract(heightMap.zone_minBlend, heightMap.zone_minBlend), 0.0f);
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this.blendBounds.setBounds(new Vector2f(this.absX, this.absZ), bounds.getHalfExtents().subtract(terrain.zone_minBlend, terrain.zone_minBlend), 0.0f);
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}
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}
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@@ -325,12 +325,12 @@ public class Zone extends AbstractGameObject {
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// Return heightmap for this Zone.
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public HeightMap getHeightMap() {
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public Terrain getHeightMap() {
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if (this.guild_zone)
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return HeightMap.PlayerCityHeightMap;
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return Terrain.playerCityTerrain;
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return HeightMap.heightmapByLoadNum.get(this.template);
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return Terrain.heightmapByLoadNum.get(this.template);
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}
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}
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