diff --git a/src/engine/gameManager/LootManager.java b/src/engine/gameManager/LootManager.java index b28eb23f..681e534d 100644 --- a/src/engine/gameManager/LootManager.java +++ b/src/engine/gameManager/LootManager.java @@ -70,22 +70,13 @@ public enum LootManager { boolean inHotzone = ZoneManager.inHotZone(mob.getLoc()); - //get multiplier form config manager - - float multiplier = NORMAL_DROP_RATE; - - //if mob is inside hotzone, use the hotzone multiplier from the config instead - - if (inHotzone) - multiplier = HOTZONE_DROP_RATE; - //iterate the booty sets if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true) - RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath); + RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone, fromDeath); if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true) - RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath); + RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, inHotzone, fromDeath); //lastly, check mobs inventory for godly or disc runes to send a server announcement @@ -104,7 +95,7 @@ public enum LootManager { } - private static void RunBootySet(ArrayList entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { + private static void RunBootySet(ArrayList entries, Mob mob, boolean inHotzone, boolean fromDeath) { boolean hotzoneWasRan = false; @@ -122,14 +113,14 @@ public enum LootManager { break; case "LOOT": - if (ThreadLocalRandom.current().nextInt(100) < NORMAL_DROP_RATE) + if (ThreadLocalRandom.current().nextInt(100) < bse.dropChance) GenerateLootDrop(mob, bse.lootTable, false); //generate normal loot drop // Generate hotzone loot if in hotzone // Only one bite at the hotzone apple per bootyset. if (inHotzone == true && hotzoneWasRan == false) - if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(100) < HOTZONE_DROP_RATE) { + if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(100) < bse.dropChance) { GenerateLootDrop(mob, bse.lootTable + 1, true); //generate loot drop from hotzone table hotzoneWasRan = true; }