forked from MagicBane/Server
combat bug fix
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@@ -4838,8 +4838,6 @@ public class PlayerCharacter extends AbstractCharacter {
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public static boolean checkIfBoxed(PlayerCharacter player){
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for(PlayerCharacter pc : SessionManager.getAllActivePlayers()){
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if(pc.isBoxed)
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continue;
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if(!pc.isActive)
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continue;
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@@ -4847,8 +4845,9 @@ public class PlayerCharacter extends AbstractCharacter {
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if(!pc.enteredWorld)
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continue;
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if(pc.getClientConnection().machineID.equals(player.getClientConnection().machineID))
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if(!pc.isBoxed && pc.getClientConnection().machineID.equals(player.getClientConnection().machineID))
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return true;
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}
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return false;
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}
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