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					@ -59,7 +59,7 @@ public class MobAI {
				@@ -59,7 +59,7 @@ public class MobAI {
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					            } | 
				
			
			
		
	
		
			
				
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					            mob.lastAttackTime = System.currentTimeMillis() + delay; | 
				
			
			
		
	
		
			
				
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					            mob.nextAttackTime = System.currentTimeMillis() + delay; | 
				
			
			
		
	
		
			
				
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					            if (target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && | 
				
			
			
		
	
		
			
				
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					                    !mob.canSee((AbstractCharacter) target)) { | 
				
			
			
		
	
		
			
				
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					                mob.setCombatTarget(null); | 
				
			
			
		
	
	
		
			
				
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					@ -121,7 +121,7 @@ public class MobAI {
				@@ -121,7 +121,7 @@ public class MobAI {
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					                //no weapons, default mob attack speed 3 seconds.
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					                if (System.currentTimeMillis() < mob.getLastAttackTime()) | 
				
			
			
		
	
		
			
				
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					                if (System.currentTimeMillis() < mob.getNextAttackTime()) | 
				
			
			
		
	
		
			
				
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					                    return; | 
				
			
			
		
	
		
			
				
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					                // ranged mobs cant attack while running. skip until they finally stop.
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					@ -778,7 +778,7 @@ public class MobAI {
				@@ -778,7 +778,7 @@ public class MobAI {
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					                mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            if (System.currentTimeMillis() > mob.getLastAttackTime()) | 
				
			
			
		
	
		
			
				
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					            if (System.currentTimeMillis() > mob.getNextAttackTime()) | 
				
			
			
		
	
		
			
				
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					                AttackTarget(mob, mob.getCombatTarget()); | 
				
			
			
		
	
		
			
				
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					        } catch (Exception e) { | 
				
			
			
		
	
	
		
			
				
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