forked from MagicBane/Server
Final CombatManager
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@@ -1445,10 +1445,10 @@ public class ClientMessagePump implements NetMsgHandler {
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social((SocialMsg) msg, origin);
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break;
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case COMBATMODE:
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FinalCombatManager.toggleCombat(((ToggleCombatMsg) msg).toggleCombat(),origin);
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CombatManager.toggleCombat(((ToggleCombatMsg) msg).toggleCombat(), origin);
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break;
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case ARCCOMBATMODEATTACKING:
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FinalCombatManager.toggleCombat(((SetCombatModeMsg) msg).getToggle(),origin);
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CombatManager.toggleCombat(((SetCombatModeMsg) msg).getToggle(), origin);
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break;
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case MODIFYGUILDSTATE:
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ToggleLfgRecruitingMsg tlrm = (ToggleLfgRecruitingMsg) msg;
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@@ -3,12 +3,15 @@ package engine.net.client.handlers;
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import engine.Enum;
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import engine.exception.MsgSendException;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.FinalCombatManager;
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import engine.gameManager.CombatManager;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.AttackCmdMsg;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.TargetedActionMsg;
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import engine.objects.*;
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import engine.objects.AbstractWorldObject;
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import engine.objects.Mob;
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import engine.objects.NPC;
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import engine.objects.PlayerCharacter;
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/*
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* @Author:
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@@ -72,14 +75,14 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
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if (!playerCharacter.isCombat()) {
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//CombatManager.toggleCombat(true, origin);
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FinalCombatManager.toggleCombat(true,origin);
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CombatManager.toggleCombat(true, origin);
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}
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//make character stand if sitting
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if (playerCharacter.isSit())
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FinalCombatManager.toggleSit(false, origin);
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CombatManager.toggleSit(false, origin);
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FinalCombatManager.combatCycle(playerCharacter,target);
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CombatManager.combatCycle(playerCharacter, target);
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return true;
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}
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