forked from MagicBane/Server
player update handled in new thread
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@@ -29,7 +29,7 @@ public class HealthRecoverRateEffectModifier extends AbstractEffectModifier {
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@Override
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public void applyBonus(AbstractCharacter ac, int trains) {
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ac.update();
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ac.update(false);
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Float amount = 0f;
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PlayerBonuses bonus = ac.getBonuses();
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if (this.useRampAdd)
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