forked from MagicBane/Server
mob AI new thread
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package engine.mobileAI.Threads;
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import engine.mobileAI.MobAI;
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import engine.gameManager.ZoneManager;
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import engine.objects.Mob;
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import engine.objects.Zone;
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import org.pmw.tinylog.Logger;
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public class MobAIThread implements Runnable{
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public static int AI_BASE_AGGRO_RANGE = 60;
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public static int AI_DROP_AGGRO_RANGE = 60;
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public static int AI_PULSE_MOB_THRESHOLD = 200;
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public static int AI_PATROL_DIVISOR = 15;
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public static int AI_POWER_DIVISOR = 20;
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// Thread constructor
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public MobAIThread() {
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Logger.info(" MobAIThread thread has started!");
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}
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@Override
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public void run() {
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while (true) {
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for (Zone zone : ZoneManager.getAllZones()) {
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for (Mob mob : zone.zoneMobSet) {
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try {
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if (mob != null)
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MobAI.DetermineAction(mob);
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} catch (Exception e) {
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Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
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e.printStackTrace();
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}
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}
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}
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}
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}
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public static void startAIThread() {
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Thread aiThread;
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aiThread = new Thread(new MobAIThread());
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aiThread.setName("aiThread");
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aiThread.start();
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}
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}
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