forked from MagicBane/Server
better roll chance for high level vendors
This commit is contained in:
@@ -707,7 +707,7 @@ public class ItemFactory {
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if (rollPrefix < 80) {
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int randomPrefix = LootManager.TableRoll(vendor.getLevel(), false);
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int randomPrefix = TableRoll(vendor.getLevel());
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prefixEntry = ModTableEntry.rollTable(prefixTypeTable.modTableID, randomPrefix);
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if (prefixEntry != null)
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@@ -722,7 +722,7 @@ public class ItemFactory {
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if (rollSuffix < 80 || prefixEntry == null) {
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int randomSuffix = LootManager.TableRoll(vendor.getLevel(), false);
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int randomSuffix = TableRoll(vendor.getLevel());
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suffixEntry = ModTableEntry.rollTable(suffixTypeTable.modTableID, randomSuffix);
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if (suffixEntry != null)
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@@ -774,6 +774,43 @@ public class ItemFactory {
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return toRoll;
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}
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public static int TableRoll(int vendorLevel) {
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// Calculate min and max based on mobLevel
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int min = 60;
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int max = 120;
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switch(vendorLevel){
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case 20:
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min = 70;
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max = 140;
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break;
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case 30:
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min = 80;
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max = 160;
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break;
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case 40:
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min = 90;
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max = 180;
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break;
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case 50:
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min = 100;
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max = 200;
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break;
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case 60:
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min = 175;
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max = 260;
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break;
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case 70:
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min = 220;
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max = 320;
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break;
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}
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int roll = ThreadLocalRandom.current().nextInt(min, max + 1);
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return roll;
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}
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public static MobLoot produceRandomRoll(NPC npc, PlayerCharacter pc, String prefixString, String suffixString, int itemID) {
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boolean useWarehouse = false;
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