forked from MagicBane/Server
isPlayerguard refactored to derive from agenttype.
This commit is contained in:
@@ -32,7 +32,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
protected Vector3fImmutable lastBindLoc;
|
||||
public boolean assist = false;
|
||||
public Enum.AIAgentType agentType = Enum.AIAgentType.MOBILE;
|
||||
public boolean isPlayerGuard = false;
|
||||
|
||||
public AbstractCharacter guardCaptain;
|
||||
public EnumBitSet<Enum.MonsterType> notEnemy = EnumBitSet.noneOf(Enum.MonsterType.class);
|
||||
public EnumBitSet<Enum.MonsterType> enemy = EnumBitSet.noneOf(Enum.MonsterType.class);
|
||||
|
||||
Reference in New Issue
Block a user