forked from MagicBane/Server
				
			
				 3 changed files with 96 additions and 59 deletions
			
			
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// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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//      Magicbane Emulator Project © 2013 - 2022
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//                www.magicbane.com
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package engine.net.client.handlers; | 
				
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import engine.Enum.DispatchChannel; | 
				
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import engine.exception.MsgSendException; | 
				
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import engine.gameManager.MovementManager; | 
				
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import engine.job.JobScheduler; | 
				
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import engine.jobs.RefreshGroupJob; | 
				
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import engine.net.Dispatch; | 
				
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import engine.net.DispatchMessage; | 
				
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import engine.net.client.ClientConnection; | 
				
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import engine.net.client.msg.ClientNetMsg; | 
				
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import engine.net.client.msg.MoveToPointMsg; | 
				
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import engine.net.client.msg.RespawnMsg; | 
				
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import engine.objects.PlayerCharacter; | 
				
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import engine.server.MBServerStatics; | 
				
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import org.pmw.tinylog.Logger; | 
				
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public class RespawnMsgHandler extends AbstractClientMsgHandler { | 
				
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    public RespawnMsgHandler() { | 
				
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        super(RespawnMsg.class); | 
				
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    } | 
				
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    @Override | 
				
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    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { | 
				
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        PlayerCharacter playerCharacter = origin.getPlayerCharacter(); | 
				
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        // Member variable declaration
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        RespawnMsg msg; | 
				
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        // Member variable assignment
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        msg = (RespawnMsg) baseMsg; | 
				
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        if (playerCharacter == null) | 
				
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            return true; | 
				
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        if (msg.getObjectType() != playerCharacter.getObjectType().ordinal() || msg.getObjectID() != playerCharacter.getObjectUUID()) { | 
				
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            Logger.error("Player " + playerCharacter.getObjectUUID() + " respawning character of id " + msg.getObjectType() + ' ' | 
				
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                    + msg.getObjectID()); | 
				
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            return true; | 
				
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        } | 
				
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 | 
				
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        if (playerCharacter.isAlive()) { | 
				
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            Logger.error("Player " + playerCharacter.getObjectUUID() + " respawning while alive"); | 
				
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            return true; | 
				
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        } | 
				
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        // ResetAfterDeath player
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        playerCharacter.respawnLock.writeLock().lock(); | 
				
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        try { | 
				
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            playerCharacter.respawn(true, false, true); | 
				
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        } catch (Exception e) { | 
				
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            Logger.error(e); | 
				
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        } finally { | 
				
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            playerCharacter.respawnLock.writeLock().unlock(); | 
				
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        } | 
				
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        // Echo ResetAfterDeath message back
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        msg.setPlayerHealth(playerCharacter.getHealth()); | 
				
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        // TODO calculate any experience loss before this point
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        msg.setPlayerExp(playerCharacter.getExp() + playerCharacter.getOverFlowEXP()); | 
				
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        Dispatch dispatch = Dispatch.borrow(playerCharacter, msg); | 
				
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        DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); | 
				
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        MoveToPointMsg moveMsg = new MoveToPointMsg(); | 
				
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        moveMsg.setPlayer(playerCharacter); | 
				
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        moveMsg.setStartCoord(playerCharacter.getLoc()); | 
				
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        moveMsg.setEndCoord(playerCharacter.getLoc()); | 
				
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        moveMsg.setInBuilding(-1); | 
				
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        moveMsg.setInBuildingFloor(-1); | 
				
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        dispatch = Dispatch.borrow(playerCharacter, moveMsg); | 
				
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        DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); | 
				
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        MovementManager.sendRWSSMsg(playerCharacter); | 
				
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        // refresh the whole group with what just happened
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        JobScheduler.getInstance().scheduleJob(new RefreshGroupJob(playerCharacter), MBServerStatics.LOAD_OBJECT_DELAY); | 
				
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        return true; | 
				
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    } | 
				
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} | 
				
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