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					@ -687,7 +687,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
				@@ -687,7 +687,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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					        } | 
				
			
			
		
	
		
			
				
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					        float skillPercentage, masteryPercentage; | 
				
			
			
		
	
		
			
				
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					        float mastDam; | 
				
			
			
		
	
		
			
				
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					        float min, max; | 
				
			
			
		
	
		
			
				
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					        int min, max; | 
				
			
			
		
	
		
			
				
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					        float speed = 20f; | 
				
			
			
		
	
		
			
				
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					        boolean strBased = false; | 
				
			
			
		
	
		
			
				
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					@ -740,8 +740,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
				@@ -740,8 +740,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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					                //				mastDam = CharacterSkill.getQuickMastery(this, wb.getMastery());
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					            else | 
				
			
			
		
	
		
			
				
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					                mastDam = masteryPercentage; | 
				
			
			
		
	
		
			
				
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					            min = (float) wb.item_weapon_damage.values().toArray()[0]; | 
				
			
			
		
	
		
			
				
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					            max = (float) wb.item_weapon_damage.values().toArray()[1]; | 
				
			
			
		
	
		
			
				
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					            min = (int)wb.item_weapon_damage.values().toArray()[0]; | 
				
			
			
		
	
		
			
				
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					            max = (int)wb.item_weapon_damage.values().toArray()[1]; | 
				
			
			
		
	
		
			
				
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					            strBased = wb.item_primary_attr.equals(AttributeType.Strength); | 
				
			
			
		
	
		
			
				
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					            //
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